Tabletop Simulator

Tabletop Simulator

GF9 Dune 2019 (Discord Mod)
51 Comments
garragorn 26 Apr @ 9:57am 
This looks like an amazing mod and I really want to play it, but every time I open it, I get a bunch of boxes that pop up requesting various assets, and the game itself seems to be missing most of the card, board, tile, etc assets. Is this a problem with the mod or is it an issue on my end?
Squirrel Slapper 20 Mar @ 2:09pm 
How does advanced combat work?
calmvibes 14 May, 2024 @ 7:06am 
Thanks for perfect mode an huge amount of work!:steamthumbsup:
HalfnHalf Overlord 3 May, 2024 @ 1:20pm 
Does this include the expansions? Awesome mod, thanks!
Stalloner 18 Feb, 2024 @ 9:04pm 
Does somebody has this in spanish?

Alguien lo tiene en ESPAÑOL?
Krell  [author] 12 Jan, 2024 @ 3:02pm 
Bidder has been fixed
Erfeo 14 Dec, 2023 @ 12:50pm 
We also had problems with the auction thing. The bidder didn't show properly and the "auction", "Next" and "Take" buttons disappeared shortly after they appeared.
CerealKiller 12 Dec, 2023 @ 5:48am 
I can confirm that the bidder is missing, can you please fix it? Otherwise the mod is great.
Rattleboneses 24 Nov, 2023 @ 2:12pm 
Thanks for this cool mod!

It looks like there is an object somewhere beneath the table that is broken for me? When I fond it it looks like the object itself is displaying as a question mark. I assume it maybe holds scripts somehow? I can't seem to select it either.
G_man 1 Nov, 2023 @ 2:07pm 
Hi Krell! Would you give me permission to release a 10-player variant of this mod?
XoeX 16 Oct, 2023 @ 11:00am 
I've gotta be crazy or dumb. I cannot find the sand worm token in here...
Ronald 11 Oct, 2023 @ 3:25am 
Hi Krell! It seems the artwork of the Richese Nexus Card is incorrect. The Secret Ally ability is a copy paste (error) from the Ixian Nexus Card.
LordZon 20 Sep, 2023 @ 8:56am 
I don't see player dots to drop objects on. Did the latest update break this?
Autistic Seal 19 Sep, 2023 @ 6:06am 
Love the mod! Makes it real easy to play. I have noticed though that some of the factions with 2 sided player aide cards don't have the back side in the game.
Krell  [author] 13 Sep, 2023 @ 12:54pm 
Expansion 3 has been added
Kanabei 17 Aug, 2023 @ 4:12pm 
Thanks a lot then
Kanabei 14 Aug, 2023 @ 7:49am 
will there be 3rd expansion (Ecaz & Moritani) added in the future?
Krell  [author] 5 Aug, 2023 @ 5:16pm 
Model issue has been fixed
Brandish_000 3 Aug, 2023 @ 5:39am 
I get the same error for the object
farizrli 2 Aug, 2023 @ 12:34am 
Krell  [author] 30 Jun, 2023 @ 11:59am 
Just checked. Everything is working just fine
Kaga 30 Jun, 2023 @ 7:18am 
Seems to be broken? :(
✪cris 5 Feb, 2023 @ 2:38am 
Great mod!
TheCrippledHalfling 14 Jun, 2022 @ 8:34pm 
I'm confused. Are the Battlewheels scripting broken? They don't seem to work for me, at least not in terms of how you described them. They simply act as a bag and the Force calculation doesn't seem accurate either.
Krell  [author] 20 Jan, 2022 @ 3:55pm 
Alright another update. The atredies tracker is back. The base tracker spawns with the other atreides components. The expansion tracker is in the expansion box at the top of the map.

The invisible table is no more.
Krell  [author] 20 Jan, 2022 @ 7:35am 
The player shields were removed and replaced by the Dune Conquest style player boards. This allows for a more structured setup and provides more space around the map which will be needed once expansion 2 releases. The player boards also addresses one of the more common questions asked by new/inexperienced players (what strength leaders does an opponent have). Now they don't have to go searching through a rulebook to see.

The ? Is actually the bidder tool when it's under the table.

The atreides tracker was removed as it will soon be obsolete once expansion 2 is released. The size of the hidden zones were reduced to accommodate the player boards so it would be a little crowded for the atreides player.

As for the invisible table, I'm unsure if it will stay. Listening to feedback an it's 50/50 with people who like/dislike it.
TOTALLYNOTAROBOT 20 Jan, 2022 @ 4:05am 
Thanks. Pardon me, but I was confused by 3 things: some elements are no longer present (e.g. the player screen) and I thought they fell through; not seeing where the table ends resulted in some items falling through; and lastly under the table there is a question mark that I thought represented the table. What is it then?

P.S. Is it intended that Atreides no longer have access to the place to keep track of the cards of other players? Thanks in advance and great mod!
Krell  [author] 18 Jan, 2022 @ 12:53pm 
The table is still there. It's just transparent.
TOTALLYNOTAROBOT 18 Jan, 2022 @ 6:21am 
I think that the breaking change happened during one of the two updates of yesterday. If it is not possible to fix it right now, in the meantime could the developers please post the link to a backup of a previously working version? Thanks in advance!
TOTALLYNOTAROBOT 17 Jan, 2022 @ 3:18pm 
Nice mod. I tried it yesterday and it seemed to work, but now the table has completely disappeared and it's unplayable. Can you fix that?
AHTF´184 22 Sep, 2021 @ 11:54pm 
Hi, great mod, had our first game yesterday. We never succeeded to get our physical copies to play but ts saved us. I had one question the treachery cards that are discarded from the start seems to be a mixture of expansion and non expansion cards? Am i right, we now sorted out everything we thoguht was expansion because we didn't want to play with those and put the rest in?
But i still think its strange that they seemed to have been mixed, thats why im asking :)
jackreda 13 Sep, 2021 @ 10:27am 
Great mod for a great game. Start playing immediately!
Otty 3 Jun, 2021 @ 10:40am 
How do you start a game, I loaded in, played the faction tokens and then nothing happened
Gabriele d'Annunzio 28 May, 2021 @ 4:05am 
Is this the official one for the tournament being run at the moment?
Lord Malkev VII 26 May, 2021 @ 1:48am 
This is one of the best mods I have ever seen. Awesome work!
Z Games 24 May, 2021 @ 10:59pm 
Ah i got it, I need to flip it over and click on the script before using it.
Z Games 24 May, 2021 @ 8:12pm 
Some hints on how to use the track board? All tokens on it seem to be locked and cannot interact with. I found no scripts with the tracking board either
NikosChristos 6 May, 2021 @ 12:58am 
The ultimate Dune Tabletop Mod.The author, Krell, is constantly updating it and refining it. Simple to use for every kind of Dune ruleset. Either Basic or Advanced, with or without the Expansion, and all the inbetweens.
There is always a very active Dune board game community on Discord setting up games daily.
Krell  [author] 18 Mar, 2021 @ 7:05pm 
there is a storm icon in the middle of the turn tracker that is a button. (pictured above)
Zombiebrains 17 Mar, 2021 @ 8:41pm 
How do you move the storm when the Fremen are not in play?
SpaceNinjas 13 Feb, 2021 @ 11:04pm 
Seems to be kind of broken with the most recent physics update. Bidding wheel needs a "shim" on the "current bid" card to appear.
wookiemart 30 Jan, 2021 @ 6:14am 
The bidding wheel is not appearing for some reason.
wookiemart 23 Jan, 2021 @ 2:02pm 
Faction tokens are not loading up properly, I put it on the spot and nothing happens.
Krell  [author] 28 Dec, 2020 @ 1:47pm 
the traitor cards for a faction will spawn in the middle of the table when a faction token is placed on a player dot
robthegameguy 28 Dec, 2020 @ 12:16pm 
Where are the traitor cards? First time using this :) thanks!
kurple 23 Dec, 2020 @ 3:10pm 
:steamthumbsup:
metr0 21 Nov, 2020 @ 9:23pm 
Krell, I love this mod! Thank you for all the hard work.

My group hit an issue when playing where intermittently the bidder wouldn't respect that a player's token was flipped over. I tracked it down to the the fact that the treachery counter token is also stored in your Tokens table. When iterating over the collider hits you sometimes get the counter first, and you get an inverted answer for is_face_down. My fix was to skip objects named "treachery card counter" in the onFactionTokenFlip function, but it seems like the better approach would be to never trigger the factionTokenFlip event on treachery card counter objects. Hope this helps in killing another bug.
SirUglyPants 24 Oct, 2020 @ 3:31pm 
Wow that is awesome! Can’t wait to try it out. Sorry, I just didn’t see any info on how to “use the mod.” Love the work you put into this!!
Krell  [author] 24 Oct, 2020 @ 2:49pm 
I will be updating the page soon
Krell  [author] 24 Oct, 2020 @ 2:48pm 
For the bid counter, you don't need to do anything with it. It will automatically flip face up when a treachery card is place on the bid spot and will auto flip face down when it is removed. It keeps track of how many treachery cards players have in their hands. If you ever want to reset the counter, double click the button in the middle. It will change the color to grey. Whichever player then picks it up, it will change to the color of that player and track the cards of that color.
As for battles, Each faction has their own battle wheel. it's face down when it spawns (the big faction symbol) so you will have to flip it over to use it. The battle wheels are also bags. So put your leader, treachery cards, and spice inside the wheel then move the wheel over to the combat zone. Once both players have their wheels there and are ready to reveal battle planes, flip the battle wheels over and pull out the cards and leaders to the designated spots