Forager

Forager

Glasshouse
23 Comments
吉巴日鬼 30 Jun, 2021 @ 8:28am 
自动种植和收获像花朵一样的植物的温室
Tinker Nerd 17 Dec, 2020 @ 6:44pm 
@BL4Z3ST0RM You can get more poop from your cows by having lighthouses around them. The effect stacks exponentially, so just a few will have you buried in poop
BLAZESTORM 12 Sep, 2020 @ 4:30pm 
I've been trying to do some math about your recipe for flowers, and as far as i can see, it is not viable to use currently with the cost (mainly the poop cost) as in order to have a proper source for poop, you need to make animal feed (4 poop per) so that comes down to 9 poop per "Cycle" for about 8 poop per usage of animal feed on a cow, which means there'll be an overall net-loss of resources, reducing the poop cost by 1 (so 5 seeds and 4 poop per 5 flowers) would make the recipe actually make a net-gain of 1 flower per cycle (if i am not mistaken)

Either what i've written is true, and there is a net-loss for a resource, or i'm doing something HORRIBLY wrong :/
ÆLSTER 11 Jul, 2020 @ 11:44am 
@Nacho You made a great mod, but the texture of the glasshouse does not match the style of the game. I made a new glasshouse texture for your mod.
Here is the link!
You can use this texture for your mod if you like it.
Nacho  [author] 4 Mar, 2020 @ 10:05am 
@Rossmallo I sadly don`t have much time currently but I´ll look into that issue as soon as i can
Boon: White Toblerone 2 Mar, 2020 @ 8:04am 
Hey, these things have a large hitbox behind them, and you can't build anything on the square behind them. I found this out when building it at the top of an island, and then trying to put fish traps behind it. Can you please look into that?
Nacho  [author] 22 Feb, 2020 @ 8:53am 
@MCRM thanks alot for the information, i moved the glasshouse to the farming tab
VoidBaroness 21 Feb, 2020 @ 9:15pm 
Hey an fyi, someone made a scrillable buildings tab mod. You can add it and then just make that mod a requisite of this mod on steam.
Kiomenta 9 Feb, 2020 @ 8:49pm 
Very cool, thanks for sharing :D
peopletastefunny 29 Jan, 2020 @ 5:31pm 
thanks
Nacho  [author] 29 Jan, 2020 @ 2:27pm 
You can find it under the industrial tab in the build menu and you need to have the farming skill unlocked. I`ll move it to the farming tab as soon as they add scrolling to the menu.
peopletastefunny 29 Jan, 2020 @ 1:11pm 
Which workbench makes the glass houses? I'm pretty far in an i'm not seeing it yet.
Nacho  [author] 26 Jan, 2020 @ 8:41am 
@Blacksp3ll I didn`t notice that the berry seed recipe was different from all the other seed recipes. I will fix the issue now.
Blacksp3ll 25 Jan, 2020 @ 9:10am 
I need more Beeries for seeds, then i get from the Glasshouse.
I used 480 Beeries and got from the Farmhouse 360 ... not working for me... since you need 5 seeds for 4 Beeries.
raynlys 21 Jan, 2020 @ 3:39am 
It can be a great idea to be able to grow all seed (berry, wheat, pepper ...)
geniusthemaster 20 Jan, 2020 @ 4:57pm 
epic status.
andeeftw 20 Jan, 2020 @ 1:59pm 
nice job :)
Nacho  [author] 20 Jan, 2020 @ 8:56am 
I will definitly look into making it unlock with the farming skill, great idea. The problem with the farming tab right now tho is that you can`t scroll through the buildings and the glasshouse would be cut off at the bottom. As soon as they fix this i will move it there for sure. I`m also gonna think about recipes for the other flowers and will add them as soon as i know some. Thanks for the great suggestions!:ss13ok:
карашинков 19 Jan, 2020 @ 5:33pm 
i could not test it but if you cant make the other flowers like nightshade you should try to make it so you can if you come up with recipes for them.
карашинков 19 Jan, 2020 @ 4:38pm 
have you thought of making it so you unlock the greenhouse after getting the farming skill so it makes more sense? Also (just a personal preference) making it so its under the farming tab when you build it.
Nacho  [author] 19 Jan, 2020 @ 2:57pm 
I nerfed the output and crafting time, hope it won't be as op now. Also thinking about changing the crafting recipe for the flowers, maybe gonna add in poop or water bottles.
Nacho  [author] 19 Jan, 2020 @ 12:36pm 
Ty for the feedback. I guess I need to adjust the values, haven't playtested much yet.
2d 19 Jan, 2020 @ 11:25am 
nice idea but is op