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I would like to find out why, but I have no talent for modding.
Ludeon's EULA states that they may use any Mod made for their product for anything they make, without compensation or notification, at any time, for any reason. They are under no obligation to acknowledge it, even if they directly copied the code line for line. That said, they apparently have attributed code in the past.
In other words, while this mod alone does not provide for it, there are ways to set the "religius activities" task to max priority without making all your colonists drop whatever they do to haul a random chunk of rock to storage.
I have built a church with holy site and worship spots, connected it all together, even made a schedule with worship sessions.
But nothing happens - pawns not praying or worshiping and getting -10 mood debuff all the time.
I'd divide religious precepts into core and extra indicating stricter or laxer impositions, and an orthodoxy meter that influences how big is the piety penalty for not observing certain precepts.
Ideally you'd also be able to control orthodoxy to a degree (for example, by appointing a chief priest for a faith, so that believers in the colony will drift towards the chief priest's level).
I think it would be fun to also be able to customize the colony's religions to a degree. Maybe again using the chief priest; or via the worship tasks) This could lead to conflicts with visitor pawns or new recruits who follow the non-modified version of the faith.
It's very engaging the way it considers actions, food and clothing among the precepts of a religion, however it gets pretty silly when half your colony is having bad piety moodlets because they are not using bows to fight a mechanoid invasion or something like that and you have 0 tools to control how a religion spreads.
was pretty dang hard to figure this out on my own D:
https://ibb.co/7vC6MBn
https://ibb.co/59QG8YJ
As a suggestion, would be cool to have a 'conversion' feature, for roleplaying and unifying your colony.. :)
Is it safe to assume that these traits/options are not present in this version of the mod?
ERROR PIC:
https://ibb.co/5xxhCZx
ERROR LOG:
https://gist.github.com/2934ccf02482493f8b8794c7a5de3932
Please add it
https://drive.google.com/file/d/1Rsdbeyatvu2VZ3_G06Gw5p_JrxI481nu/view?usp=sharing
did as "they declared that one of my most beloved colonists is the founder of a religion that he is that god to whom they reside"
For the time I will have to remove the pawn religions now.
@Thetaprime, thanks for the suggestion but I'm not really sure I would like to keep both versions up to date :(
@Soviet Union 4U, hello! Thanks for your feedback! Sad to hear you don't enjoy this mod. Can I help you? I don't think this mod has a lot of conflicts. Why can't you set a facility? What's the issue?