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- Maker's church can have book, altar, and worship spots in a single room.
- Mother's coven has just the totem, no spots, yet the colonists still pray.
Serpent cult has totem, sacrifice altar and the worship spots, but nobody has prayed yet. I don't have any pawns with the "bloodlust" trait, which is bad, because almost half of them are with the Serpent cult... Not sure if that part works. Some deconverting would be nice (paid for by mental breakdown for example).
Would be cool.
Also, a detailed description/preview what each religion does would be nice.
They'd react to map events. Eclipses would freak then out. Heat waves and cold snaps would be seen as punishment. Cargo drops would be seen as gifts. Successful harvests would cause to celebrate and give thanks. They'd abhor wanton destruction of the environment (excessive lumbering, wasteful killing of wildlife). Stuff like that. There's a lot of possibilities to explore there and sounds like it'd be fun.
If there are contradictions between different faiths, then dissatisfaction with the religion of another colonist will be expressed through a fall in opinion between them
Also, is there any tendencies towards extremism inherent with any of the religious groups?