Slay the Spire

Slay the Spire

Wandering Minibosses
98 Comments
Nosferatu_Gamer 25 Jun @ 11:24am 
amazing mod, but to brittle when exiting and reentering the game. Causing the bosses to reapper, heal, or break their Relics.
Super Gamer 18 Jul, 2024 @ 3:46am 
I'm having the exact same issue as the above commenter.
Bella 21 Apr, 2024 @ 7:52am 
So this is a weird bug, but I've found that when fighting the Gremlin Knight if there are no other enemies left alive and I am facing towards him I'm completely unable to end my turn (the button turns red), and can only end it if my back is turned to him (if my last action was killing the last enemy aside from Gremlin Knight for example). This issue doesn't seem to occur as long as other enemies are alive, as I'm capable of ending my turn while facing him if something else is behind me.
Feline Pawtism 29 Oct, 2023 @ 6:05pm 
A bit spoilery but helpful FYI for people who are playing modded characters that have a heavy reliance on their class relic to function: disable Bandit King. Otherwise you have a decent chance of having to restart your run .
(Gk) Erasels  [author] 20 Jul, 2023 @ 11:19pm 
Update fixes the issue of Minibosses being able to spawn in Battle Towers.

Thanks for the feedback, as to not spam the comments I won't reply to every part, but part of the reason I'm not making changes quickly is that I have to wait and contact the original authors since I don't want change their contributions willy-nilly. Also, I don't agree with some of it. I'll likely make small changes to Gaze and the Thief's relic.
RanDomino 9 Jul, 2023 @ 4:29pm 
Reviews of all minibosses under spoilers, broken up into multiple posts due to 1000 character limit.
RanDomino 9 Jul, 2023 @ 4:28pm 
Princess - Blackblade - Whenever you play a card, gain 1 Strength this turn.
Working as advertised but very strong. Maybe make it 1 Strength per 3 cards?
Miniboss's attack/ability is unclear. It eats the other enemies and turns them into highly-killable shades?

Thief of a Billion Guards - Master Thief's Presence - At the start of each combat, apply 3 Vulnerable and 3 Weak to ALL enemies. Upon pickup, gain 800 Gold, for what that's worth at this point.
Miniboss is not threatening and is easy to kill. Reward is strong but unbalanced and only a little thematic. Could it be something like "Whenever you deal attack damage, gain 1 gold"?
RanDomino 9 Jul, 2023 @ 4:28pm 
Timic - Lock Locket - When you would die, if you have Gold, lose 100 Gold and heal to 1 HP.
Miniboss is extremely fat and hard to kill. For comparison, Giant Head has 10% more HP but usually takes 5-6 turns to kill. Transient has 999 and is generally unkillable in 5 turns, barring an infinite combo. And since Timic doesn't really pose a threat, it ends up feeling less like a miniboss and more like a pinata. Is there a way for it to have an attack that deals damage based on the amount of gold the player has?
Reward is rather niche, so I suspect the point was never for this miniboss to get killed efficiently.
Overall I rate this as "cute" but it doesn't inspire terror or get the brain-juice flowing like the other ones do.
RanDomino 9 Jul, 2023 @ 4:27pm 
Immortal Flame - Carrion Flame - Whenever an enemy dies, deal damage equal to 50% of its Max HP to ALL enemies.
Good miniboss, thematic reward, reward does nothing in some fights and is mediocre in others.

Gaze Monster - Abyss Pearl - Each turn, the first Attack you play lowers its targets' Strength by 2 this turn. The second Attack you play inflicts 1 Vulnerable. The third Attack you play gains you 5 Block for each target hit.
Miniboss presents a novel puzzle but is otherwise maybe too easy- 2nd power doesn't really matter, so maybe just make the first power "each card you play increases adjacent cards' costs by 1". Reward seems balanced and on-theme, maybe a little weak tbh

Ink Man - Inkheart - You can see and play the top card of your draw pile.
Extremely annoying miniboss, but balanced. Reward is OP. Maybe make it so you can play the top card, but it's obscured?
RanDomino 9 Jul, 2023 @ 4:27pm 
Gremlin Knight - The Other Gremlin Horn - The first time you apply Weak or Vulnerable each turn, gain [E] and draw 1 card.
Miniboss is very difficult due to high armor, seems balanced due to difficulty to acquire and once-per-turn effect.
Applying multiple Weak/Vulnerable effects simultaneously seems to apply [E]/draw effect multiple times (i.e. a card applying 2 Weak and 2 Vulnerable draws 4 cards and gains 4 [E]; also, this happened during the same turn as a Weak effect was already applied.). Might need more testing.
Seems to apply [E]/draw effect even if the Weak/Vulnerable gets blocked by artifact, not sure if that's intended.

Bandit King - Scarf of the Bandit Ninja - At the start of each combat, obtain 2 random Relics for that combat only
Good miniboss, fair reward, seems to be working fine, no notes.
(Gk) Erasels  [author] 5 Jul, 2023 @ 12:20pm 
Nerfed Finale of Promise to include 3 HP Loss and removed the kind of useless secondary effect.
RanDomino 5 Jul, 2023 @ 11:39am 
@(Gk) Erasels Thanks for the reply, I'll work on going through each of them. Again, really love the mod.
WolfWhiteFire 29 Jun, 2023 @ 10:10pm 
(Third comment due to char cap)
I didn't realize this was still being updated if needed, so sorry about that, but the Finale of Promise infinite feels like one thing that might be worth fixing if possible.

I guess there is also that bug I mentioned earlier with Eternal Princess deciding to pay a visit during the "fight an Act 1 boss" event and breaking textures, but that one was incredibly niche considering how many things have to align for you to experience it.
WolfWhiteFire 29 Jun, 2023 @ 10:09pm 
(Second comment due to char cap)
After getting two copies of Finale of Promise+ through any means, if you can get one in hand and one in the graveyard, you can spend 0 energy and infinitely select Finale of Promise+ and any 1 cost card to keep playing copies of any 1 or 0 cost card in your discard pile infinitely. Does require you to intentionally keep it going, but it can be stumbled upon on accident fairly easily (at least based on my experience of accidentally stumbling upon it), and it results in pretty much an instant-win against anything except Time Eater. I include Heart in that because you can scale to ludicrous degrees in that one turn and can easily block beat of death with the occasional block card.
WolfWhiteFire 29 Jun, 2023 @ 10:09pm 
Huh, I missed their suggestion to make it wear off at the end of their turn, thought they knew it was only for the turn.

I knew that in advance, but even lasting only one turn, it can still be pretty powerful, decks that play a lot of cards can get a lot out of it, artifact will block the debuff if you have any of it, and there is also cards like limit break that can get a lot of value out of it even if it only lasts one turn, i.e. the limit break doubling or tripling works off of the temporary value and permanent value combined I am pretty sure.

Though personally, Black Blade isn't the main problem for me. Eternal Princess gives two rewards, and the Finale of Promise is both fairly strong on its own, and gives some extremely easy infinites if you have the right card or get lucky. By that I mean if you have a card like Nightmare that can duplicate it, or get an event that can duplicate a card, or otherwise manage to get two or more copies.
(Gk) Erasels  [author] 29 Jun, 2023 @ 1:12pm 
I am offended, I keep pretty much all of my mods updated if they really need it >:(

As for your feedback, I find it hard to act on it, since you seem to have misunderstood the relic. Black Blade, the reward from the princess only gives you strength for that turn. Not permanently.
So I have to assume you either had another relic that negated strength loss or your run was so much of a cakewalk that the relic wasn't even noticeable to you.

InkHeart is a decently strong relic, but that's just the mechanic of what it does. Can't really nerf it without some invasive adjustments I don't think are necessary.

Give me some actionable feedback on balancing the relics with explanations as to what is too powerful and how you would fix it, and I will probably act on that.

Anyway, update with a fix for the Gremlin Horn bug will be out in a sec.
WolfWhiteFire 29 Jun, 2023 @ 11:44am 
Not disagreeing with that, it is OP. Since this hasn't been updated since early 2022 though, disabling the eternal princess as a miniboss, along with any other minibosses that have especially OP rewards, is probably the only real solution to that.
RanDomino 29 Jun, 2023 @ 10:25am 
I mean, a relic that gives +1 strength for each card played is absurd and makes the rest of the run pointless. Making it either flex (wears off at end of turn) or +1 str per five cards played would be functional. Things like that.
WolfWhiteFire 23 Jun, 2023 @ 11:55am 
If you open up the game, click on Mods, click on this mod, and click on the mod configuration or settings or whatever it is called, you do have the option to enable or disable any of the minibosses, as well as set the chances of one appearing to 100% if you wish.

That can at least help with disabling ones that you aren't fond of or which have OP rewards, I am still trying to figure out what final list I want to go with for potential minibosses myself.
RanDomino 23 Jun, 2023 @ 11:43am 
I love this mod but some of the rewards seem way too powerful. Just had a run with Ink Elemental and then another one with the Princess and they became absolute walks after getting the relics.
WolfWhiteFire 18 Jun, 2023 @ 6:21pm 
So, found a very niche bug. The Eternal Princess showed up in the Act 3 event Mind Bloom and killed the Hexaghost I was fighting. Now where the Hexaghost was is instead a giant black square with three other black squares spinning in it, which also blocks the view of the miniboss.

Not exactly something that would come up often, but figured I should mention it.
B 6 Dec, 2022 @ 4:15am 
i love this mod! but i like to play in endless mode after i kill the Wandering Miniboss in this run i would like to have an option to let the miniboss respawn or is there a console command to spawn in another miniboss?
DAS_KATT 21 Nov, 2022 @ 9:27pm 
hey, I love this mod so much. it really adds a lot of tension and fun. thanks for making it!

I ran into a problem with the gremlin knight's relic while playing downfall. it triggers more than once per turn, and doesn't seem to have a limit on how many times it works, so I was quickly able to get an absurd amount of cards and energy. I used an AOE weak/vuln on three enemies and got six energy
Ganjalf The Green 27 Oct, 2022 @ 1:45am 
Hi ! its been a long time i've been using your mod alongside spirewithfriends

It would be really cool if the randomizer that choose the miniboss that appear was 'player-based' and not 'run-based'
because right now this makes everyone encounter the same enemy when playing in multiplayer

if every player could have his own nemesis it would be really cool !
with a config tickbox maybe to true/false the same mob for everyone
Eclipse 9 Aug, 2022 @ 12:13pm 
On a stupidity scale from 1 to 10 I feel like someone from the USA in terms of idiocy for not thinking to check relic reminder configurations.
Jerry 9 Aug, 2022 @ 10:38am 
@Fission Mailed @Imakunee
I simply can't for the life of me figure out why this is happening. Nothing in the Gremlin Knight or this mod points me out to anything useful, nothing in the base game points me out to anything useful. For now please just go to the config menu and turn off the block end turn.
Imakunee 9 Aug, 2022 @ 9:16am 
Oh, same issue as Fission Mailed, yea it's caused by Relic Reminder believing something is still going on so it disables the End Turn button. None of the other bosses have this issue tho.
Imakunee 9 Aug, 2022 @ 9:15am 
Relic Reminder causes Gremlin Knight to lock your end turn button if you face him as well as when he leaves the fight.
Eclipse 3 Aug, 2022 @ 1:53am 
At first I thought it was a mod that reminded me about Relic Effects ( ever ended your turn with energy remaining because you forgot you had the Unceasing Top ? ), but then I had a different run where I encountered the miniboss and same softlock happened where I would spam End Turn, but nothing would happen. As far as I'm concerned it was never the first turn it showed up. As I said earlier, the problem isn't the knight himself, but rather the excessive amount of mods I have.
(Gk) Erasels  [author] 3 Aug, 2022 @ 1:06am 
The first turn of the combat? Or a later turn? How does he prevent you from ending your turn? Does nothing happen when you click the end turn button? But everything else works like playing cards, etc?
Eclipse 2 Aug, 2022 @ 11:43pm 
Thank you for the explanation. He softlocks me by preventing me from ending my turn. Although after reading your reply, that's happening entirely because it's overlapping with another mod, though I don't know which.
(Gk) Erasels  [author] 2 Aug, 2022 @ 2:09pm 
Looked at the code and nothing jumped out at me but that's probably because I'm not sure what I'm looking for.

How does he softlock you? Does he come into the combat and nothing happens? Does the combat not end after everybody is dead? Is it when he runs? Or also when you kill him? Are there multiple ways he can softlock you?
Please give me an exact description of how it's happening and what the circumstances were.
Eclipse 2 Aug, 2022 @ 12:13pm 
Great mod, but, I'm not sure if the problem is my mod cocktail or this, but half the time when the Gremlin shows up he softlocks my game. Not the mimic, not the pegasus ( BTW, can you share the artwork used for the Finale card you get for defeating it ? ), not the thieves, not the ink creature, just that Gremlin knight. Would you mind taking a look through the guy's coding to see if there's something going on ? Even with a mostly vanilla run it happened.
Imakunee 21 Jul, 2022 @ 6:16pm 
Forgot to mention, tested today with all fully updated, just Contingency Contract and Wandering MInibosses enabled (and their requirements ofc).
Imakunee 21 Jul, 2022 @ 6:09pm 
After a LOT of testing, finally figured out it was Contingency Contract that was causing the Wandering Minibosses to full heal every time they showed up. It happens whether or not you're using a contract at the time. I'll post on their pages as well in case it's on their end.
Dedrax 6 Jul, 2022 @ 1:34pm 
hello a FR version is possible?
Imakunee 6 May, 2022 @ 6:39pm 
@m11kire having same issue, did you figure out which mod?
Shadowdragon.TTV 11 Apr, 2022 @ 2:00am 
Bug: The Other Gremlin Horn triggers every time I apply weak/vulnerable. Not just the first time.
256 6 Apr, 2022 @ 12:43pm 
oh no not at all :resmile:
I really do love this mod and I was super excited when I got my second relic stolen
It adds a weird kind of random difficulty that I enjoy. I've never been into ascension so this mod lets me increase the difficulty another way.
You all did a really nice job here and I'm glad you did
(Gk) Erasels  [author] 5 Apr, 2022 @ 9:29am 
I sense a bit of sarcasm there, you can disable the minibosses you doN#t like in the options menu
256 4 Apr, 2022 @ 3:15pm 
Mod is fantastic! I love getting all my relics stolen before I get to the first chest in act 1
m11kire 27 Dec, 2021 @ 4:14pm 
i'm silly and run 86 mods, one of them is causing the minibosses to not retain their HP from fight to fight and instead show up with full health each time. i don't know which one, so i've just made it so timic is the only one that can show up, since he's mostly harmless and it also gives me a choice; beat up on timic for money and ignore the enemy that's attacking me, or not get money and kill the enemy fighting me.

if anyone has encountered this before and knows what mod causes it please let me know
Diamsword 18 Dec, 2021 @ 12:01am 
Timic's power doesn't have an image loaded
Nabot 8 May, 2021 @ 11:41pm 
Ninja Bandit have a problem. In second stage, don work x2 damage.
some (momi) 1 Apr, 2021 @ 6:19pm 
Great mod! They love to show up and make a mess of things, at the worst of times.

Love it!
(Gk) Erasels  [author] 19 Mar, 2021 @ 3:32am 
Yes, not like they'd pose much of a challenge later on in an infinite run.
Kaden Ha 19 Mar, 2021 @ 3:30am 
Wait, I can only get 1 miniboss encounter per run regardless of endless run?
(Gk) Erasels  [author] 30 Nov, 2020 @ 5:02am 
Crash due to StS V2.2 has been fixed
(Gk) Erasels  [author] 4 Nov, 2020 @ 2:40am 
The opposite, I appreciate the time and effort you put into it. Thanks for letting me know.
smattymatty 3 Nov, 2020 @ 2:05pm 
Love it. Freshens the game up, makes it really fun, really challenging, really rewarding, very cool. I made a spotlight of it, I hope you don't mind me sharing :D https://youtu.be/-IZjkyzgA9A