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like sure he gets the ability to dig immediately but he cant do SHIT, he cant fight obviously and his flask more of a joke. give him some decent perks to all least make it a more interesting playstyle that makes you snowball into something powerful. things like item radar and/or wand radar
Whirligig : the class does not bring great choice
Gambler : doesn't bring big chosen, can be given a weapon that is totally random tight funny?
Mutant : I think the weapon would be a tentacle, squeezed more interesting
Miner : The miner is really bad, because of the fact that it can hardly dig, it would take a more powerful drill, but in exchange a penalty, to make it both interesting and balanced
Doomslayer : this class is way too far farted, it would be better to give smaller explosion, or make any attack in the class go explosive, and not give it the nuceal bomb which is way too powerful.
Also, I think some teleportation, speed, invisibility or other classes were added.
Would really love a class themed around the psychic kick or toxic waste in the future if you had any thoughts about adding to this mod, there's a ton of untapped potential this mod could add I'd love to see through to fruition!
Thoughts on electricity class: instead of 'always cast' electricity spell, an electricity based regular spell on the starting wand would be better. Because you always ditch the starting wand fairly soon into the game, so the bonus isn't worth as much as the pyro's, for example. If it was a electricity spell you could edit wands with and keep, that work better.
Is there a way to give the blood class a blood wand off the bat?
Excellent mod , really enjoying the game so much more as a pyromancer.
One class I thought could be changed was the doomslayer. I don't think it is possible to fire the nuke without dying / ending the game so not much point. If the nuke is launched down a deep tunnel or something, hopefully you could survive the blast, making it an interesting gameplay mechanic (melting the dungeon).
Was wondering why I randomly explode with the miner class...^^
well its an easy workaround but a fix would be preffered.
Cheers
Also, thanks for updating so quickly! I didn't have high hopes since there had been no updates since the mod was posted, so this was a pleasant surprise.