Noita
Selectable Classes
74 Comments
Mindrivet 23 Oct, 2024 @ 11:27pm 
You can pick more than one class by rapidly selecting two or more.
vanilla 5 Oct, 2024 @ 11:56am 
Would there be anyway for players to make their own loadouts? idk i can see like..a explosion loadout, or toxic sludge loadout..also is Mutant meant to not teleport you orr.. cause as it stands its just a free collection of perks
lukav10.bm 26 Aug, 2024 @ 12:39pm 
Where is the greed perk?
BRADDERZ 13 Apr, 2024 @ 12:40pm 
when you start a run all your items are equipped until you equip them manually then go back to your wand, doesnt really matter since its so easy to get around but its annoying
Chea Pet 2 Dec, 2023 @ 5:45am 
i spray my flask when attacking. pls fix
JustAFatYeti 12 Nov, 2022 @ 10:03am 
What's up with the musical notes and wand in the other room?
Yharon 8 Nov, 2022 @ 8:46am 
is there a mud class with a mud flask????????
monkey 27 Sep, 2022 @ 10:59pm 
@The Jar holy crap, starting with the ability to dig is so OP. I'm surprised you don't realize this. I'd gladly take miner class every time. That means getting to many items that you wouldn't be able to get otherwise on the first map. That means being super rich after you complete the 2nd map. Not to mention all the extra hearts you will find from being able to dig on the first couple maps. Naturally for this very OP early ability there should be a cost, like no initial damaging wand. Yeah you might have to avoid things at first, but the ability to dig your own path doesn't make that a problem, and then as soon as you find your first wand or grab a tablet, you're fine.
The Jar 2 Sep, 2022 @ 12:16pm 
why in the hell is miner even a thing?
like sure he gets the ability to dig immediately but he cant do SHIT, he cant fight obviously and his flask more of a joke. give him some decent perks to all least make it a more interesting playstyle that makes you snowball into something powerful. things like item radar and/or wand radar
Controversial Man 6 Mar, 2022 @ 10:30am 
where are my potions when i choose a weapon it disappears
BIG PENIS TAX :*****happy: 25 Sep, 2021 @ 10:28am 
Amazing. best way to start the run
☽~ Яаƴ~ƴаɱɨ ~☾ 16 Jun, 2021 @ 11:20am 
Cryomancer : class a little low due to the fact that the base ice power is not very interesting

Whirligig : the class does not bring great choice

Gambler : doesn't bring big chosen, can be given a weapon that is totally random tight funny?
Mutant : I think the weapon would be a tentacle, squeezed more interesting
Miner : The miner is really bad, because of the fact that it can hardly dig, it would take a more powerful drill, but in exchange a penalty, to make it both interesting and balanced
Doomslayer : this class is way too far farted, it would be better to give smaller explosion, or make any attack in the class go explosive, and not give it the nuceal bomb which is way too powerful.

Also, I think some teleportation, speed, invisibility or other classes were added.
Amethyst Mind 11 Jun, 2021 @ 3:42pm 
After selecting the class, the potion (At least on the Cryomancer) disappears after a short time.
Krabbo98 30 Mar, 2021 @ 8:17pm 
lil bebe noytuh
GawdAwful 28 Mar, 2021 @ 9:45am 
Look, i know it's been a while, so this isn't necessarily for the mod dev if they aren't worried about working on this anymore, but I think it'd be dope to see this mod polished and fixed, and fitted with the ability to save a custom loadout as a class. If in there was an ingame option, it would be as easy as picking some items up from spell labs stuff and clicking save as
Business Goose 9 Mar, 2021 @ 10:26am 
It may have something to do with obtaining multiple items at the same time, but whenever you select a class, potions will pour as if they are equipped, and any wands beyond the first one spin as if they have been dropped on the ground. Switching to and away from wands/potions stops the behavior for that item in particular.
Nevermind 21 Feb, 2021 @ 9:50am 
Mod is dead . Not working
BBQSauceonmytiddies 11 Feb, 2021 @ 4:15pm 
for some reason when i try to pick up a class other than classic noita it turns into a wand with no spells on it and nothing happens when i pick that up, although classic noita works fine.
IanDig 9 Jan, 2021 @ 3:51pm 
To stop the potions from pouring when you shoot your wand, you just have to swap to them when ingame. Swapping to your potion then back to the wand will register them properly.
Nihlus 4 Jan, 2021 @ 10:02pm 
Found a bug. I installed this mod and, while testing the classes, I started taking damage weirdly. I picked a new class and that's when I noticed that shooting my wand was also causing me to pour whatever potion(s) I had, even going as far as to pour BOTH when a class gave me two. I disabled this mod and the problem immediately stopped.
Herr Sten 18 Dec, 2020 @ 1:44am 
Does this mod just remove eternal wealth from the tree?
Noaty 17 Dec, 2020 @ 12:56am 
why is this not working?
Moldis 6 Dec, 2020 @ 12:10pm 
The doomsayer is unironically the best class
Blake the Snake 5 Dec, 2020 @ 6:16am 
gasfire perk and a steam spell would be cool!
Jborhi Ari 29 Nov, 2020 @ 10:40am 
I appear to be having an issue with this mod and goki things. when both are loaded, when I pick a class from this mod, it turns into a wand with no spells, and doesn't teleport me to spawn, if I pick a class from goki, I get sent to spawn with no inventory. Please help, I've tried uninstalling and reinstalling both mods and noita, but to no avail.
The Nuclear King 18 Nov, 2020 @ 1:39pm 
Absolutely love this mod, it's basically essential for playing the game now and makes dying a bit less frustrating since you can always get something interesting to play with right off the bat.

Would really love a class themed around the psychic kick or toxic waste in the future if you had any thoughts about adding to this mod, there's a ton of untapped potential this mod could add I'd love to see through to fruition!
ZippyTheWonderMoonrat 12 Nov, 2020 @ 8:31pm 
Couldn't go back to playing without this now.

Thoughts on electricity class: instead of 'always cast' electricity spell, an electricity based regular spell on the starting wand would be better. Because you always ditch the starting wand fairly soon into the game, so the bonus isn't worth as much as the pyro's, for example. If it was a electricity spell you could edit wands with and keep, that work better.
RetroactiveAndroid TTV/YT 12 Nov, 2020 @ 1:13pm 
I have only one question:

Is there a way to give the blood class a blood wand off the bat?
ZippyTheWonderMoonrat 31 Oct, 2020 @ 5:01pm 
Psychic class with tele kick does sound cool.

Excellent mod , really enjoying the game so much more as a pyromancer.

One class I thought could be changed was the doomslayer. I don't think it is possible to fire the nuke without dying / ending the game so not much point. If the nuke is launched down a deep tunnel or something, hopefully you could survive the blast, making it an interesting gameplay mechanic (melting the dungeon).
Peb 29 Oct, 2020 @ 2:16am 
Any chance of a Psychic class that starts with the telekinetic kick and a summon rock wand?
Nomi 27 Oct, 2020 @ 8:12pm 
This should be a core feature of the game. Nothing but tedium prevents me from startscumming 200k legit games of Noita to get my preferred start.
Cyr0 21 Oct, 2020 @ 5:19pm 
Can confirm the bug that @Nukas has stated.
Was wondering why I randomly explode with the miner class...^^
well its an easy workaround but a fix would be preffered.

Cheers
Sylfeyn 20 Oct, 2020 @ 1:00pm 
When you spawn after selecting a class it seems like you have both your wand and your potion selected, so pressing left click uses both the wand and the potion at the same time. Switching active wand/potion at least once fixes it.
Jammin 19 Oct, 2020 @ 1:01pm 
Great mod n good job! 10/10 :)
Runi  [author] 19 Oct, 2020 @ 10:09am 
@King_Womgoose: It might be a new mod incompatibility. For example if any mod you have moves the location of the big tree it might now be broken with SC. Try disabling everything but SC and see if it works, just as a test
Womgoose 19 Oct, 2020 @ 8:23am 
I'm not sure if its the way i have the mod order or its the mod but i'm still spawning in the middle of a big tree, the author said that the mod has been updated but i'm still having this problem. Any thoughts?
swagpanda 19 Oct, 2020 @ 6:27am 
i suggest to add necromancer class
vixisdead 17 Oct, 2020 @ 5:42am 
I agree. It might also be possible to contact the author of the shovel mod and request permission to use it for the miner class.
Also, thanks for updating so quickly! I didn't have high hopes since there had been no updates since the mod was posted, so this was a pleasant surprise. :lunar2019grinningpig:
Grey Mauser 17 Oct, 2020 @ 4:48am 
I honestly think that the miner class should have the chainsaw as it is literally a drill that is very good for mining
Runi  [author] 16 Oct, 2020 @ 10:56pm 
The mod has been updated for 1.0. :)
16 Oct, 2020 @ 4:36pm 
It's spawning you inside the wood of the big tree a bit below the musical wand room. If you clear away the wood you can see the backdrop of the class selection room.
RAYZORR 16 Oct, 2020 @ 9:36am 
Hopefully this mod will be updated. It is one of my favorite mods for this game. :sfhappy:
vixisdead 16 Oct, 2020 @ 4:25am 
Seems to be auto-selecting the "earthworm" class.
Phublup 15 Oct, 2020 @ 2:12pm 
wont work with 1.0 update.
Lolihegao 15 Oct, 2020 @ 10:48am 
1.0 broke this, I just spawn in a random area covered in dirt and drown
maul0 11 Oct, 2020 @ 4:22am 
I think pyromancer should have Kiuaskivi in his arsenal.
fast 20 Sep, 2020 @ 9:12am 
Realy liking the Gambler, Its gives you a bunch of stuff you usualy want later in the run in exchange for making the start ALOT herder than usual, wich actualy opens up dying in the first biome again xD
Joe Balogna 12 Sep, 2020 @ 4:11pm 
I've also had issues with the left mouse key always triggering my flasks. However, you can fix it 100% of the time by throwing the flask into the air and catching it
Borly 23 Aug, 2020 @ 9:11am 
@jazzimox just scroll wheel through your items to fix that issue
aquots 25 Jun, 2020 @ 11:42am 
is it possible to get this working with pick a perk mod. the perks are already gone after a class is selected.