Ravenfield

Ravenfield

7-in-1 Glock Pack (14 glocks, 2 variants for each Glock type) (EA25, broken, remake priority lowest)
51 Comments
Gosh of War 26 Jun, 2022 @ 3:55pm 
e26 bump
Hayatsız59 2 May, 2022 @ 3:52am 
fix for E26
Jake 10 Jul, 2021 @ 11:35am 
Dang I love this pack. The models are so good, the guns are balanced, and they just feel so good. You really did a great job with this pack.
aguinhaa ᛉ ᛟ 26 Sep, 2020 @ 10:20pm 
can you add another full auto glock but with extended mag?, if you cant its alright
nfsdriver521 29 Apr, 2020 @ 11:05pm 
please update with better(detailed) guns and maybe light attachments
IndigoTail  [author] 5 Mar, 2020 @ 8:57am 
Nvm its actually working, Im just deaf lol

But just so yall know, I cant update the old mods anymore :(
IndigoTail  [author] 5 Mar, 2020 @ 5:21am 
The files went missing, whyyyy

It's alright, I'll remake this pack in the near future

(IF they went missing, that means all of my current mods are un-updateable. Sorry.)
IndigoTail  [author] 5 Mar, 2020 @ 4:01am 
Alright, somehow the reload sound is missing.

I'll fix it real quick, I changed PC so itll take a moment to set up
IndigoTail  [author] 25 Feb, 2020 @ 7:12am 
3rd person fixed. Finally found out how lol
LivingWithGames 21 Feb, 2020 @ 9:49am 
Yeah, I was gonna comment the same deal on that, but there's not much you can do for the M17/Sig Sauer P320, that's fine.
IndigoTail  [author] 21 Feb, 2020 @ 1:20am 
@LivingWithGames

I will separate the chamber and the slide when I remake it- I'm not really satisfied by this mod.

But I can't do the same on the M17 though, the slide is oddly shaped and might cause clipping issue. Glock, however? No biggie.
LivingWithGames 19 Feb, 2020 @ 10:36am 
I got a good question, but not sure if will be possible for you but gotta try asking. When I tried shooting it and leaning left, I noticed the white cover that lets the bullets eject from the slide, moves along with the slide. I suppose that's how you modeled it.

Is there a way for you to tweak the model without much breaking? The Hi-Point is actually fine, only thing that needs to change on the Hi-Point is the gunshot so is not identical to this one, could be something else that could pack a bit of a punch since it uses .40 SW I think.
IndigoTail  [author] 14 Feb, 2020 @ 8:24am 
@Mauser C96

I changed the third person transform value, and it won't even budge- It looks perfect on Unity but fucks up on RF.

I saw this problem even on other people's mods, and I have no idea how to fix it.
THE EMPEROR'S STRONGEST SOLDIER 13 Feb, 2020 @ 11:40am 
I have a problem where bots hold it weird, any fixes?
IndigoTail  [author] 12 Feb, 2020 @ 9:20am 
I made barrels for the unsuppressed variants so it doesn't give me aneurysms when I reload
IndigoTail  [author] 12 Feb, 2020 @ 6:26am 
@Psychedelic Mind

I'll think about it, since Im kinda new to server making

Melee coming soon btw
Albeit 10 Feb, 2020 @ 6:04am 
Dude you should make a discord server.
LivingWithGames 8 Feb, 2020 @ 3:45pm 
Actually the sounds fit here, but not sure if the G17 gunshots work for the Hi-Point.
LivingWithGames 7 Feb, 2020 @ 3:48pm 
Thanks though not sure if I noticed just now, is the gunshot the same as the as the Hi-Point or is it by design? I did try the Glock 17 and 18 but is very minor really - the fact these got reload sounds make these a decent mod now.
IndigoTail  [author] 7 Feb, 2020 @ 11:53am 
Heyo, reload sound is added

enjoy
IndigoTail  [author] 5 Feb, 2020 @ 2:34am 
Guys? I found a very major bug- the G20 only has 36 reserve.

I should be fixed in a minute or two.
IndigoTail  [author] 31 Jan, 2020 @ 10:13pm 
@Gopnik Vodka

Yea, just made the Hi Point on Jan 29. One of them has an oil filter suppressor as well

Next mod is a full pack of melee weapons that no one bother to make. Using Wrench animation because I'm still understanding how blender works
Albeit 30 Jan, 2020 @ 4:21pm 
Are you making more guns.
IndigoTail  [author] 27 Jan, 2020 @ 3:49am 
@Glenn Labuffie

Thanks a lot, mate.

Also good luck on your zip, can't wait to pop some ravens with it lmao
Auxometer 26 Jan, 2020 @ 2:49am 
That punk pulled a Glock 7 on me. You know what that is? It's a porcelain gun made in Germany. It doesn't show up on your airport X-ray machines here and it costs more than what you make in a month!
modeli_oruzhija 25 Jan, 2020 @ 10:27pm 
молодец хорошая работа
Glenn Labuffie 23 Jan, 2020 @ 12:40pm 
Nice to see you putting out some mods! Good job on the custom models. I'm still working on that zip22 but it's a deceptively hard shape to get right lol
hapyjohn 23 Jan, 2020 @ 4:30am 
can you make this? as a funny weapon?
https://i.redd.it/dxutfov1fvh01.jpg
IndigoTail  [author] 21 Jan, 2020 @ 9:42pm 
@dalittlea

Also I wanna make some melee weapons with the default wrench anims, I mean who wouldn't want to bash ravens with a ball peen hammer
IndigoTail  [author] 21 Jan, 2020 @ 8:24pm 
@dalittlea

Bloody hell, you REALLY loved the M17, didn't you?

Fine, I'll see what I can do. I have to remaster the GSh and the Hi-Point, I might can make the M17/M320 afterwards.

Also didn't Hoider already made the SIND-17? (Which is the M320/M17 btw)
IndigoTail  [author] 21 Jan, 2020 @ 7:46pm 
@CreamMochaLatte

Sorry, that's out of my control.

It looks perfectly well in unity but absolutely butchers it after export.
hapyjohn 21 Jan, 2020 @ 5:10pm 
that reminds me of the gunstore owner who asked an assistant to order some .380 Glocks and the assistant ordered 380 Glocks instead...
Serzhant 21 Jan, 2020 @ 3:04pm 
Poppin' and glockin'
OsirisTheInvisible 21 Jan, 2020 @ 2:49pm 
The bots dont hold the gun right
Eyalonsky 21 Jan, 2020 @ 1:24pm 
more like 12 in 1 pack
Alex n' Italy 21 Jan, 2020 @ 9:29am 
Nice
IndigoTail  [author] 21 Jan, 2020 @ 9:18am 
Alright, for some reason, some weapons are in the wrong category.

Its fixed now.
IndigoTail  [author] 21 Jan, 2020 @ 8:56am 
@Italy, A Human mercenary

ARX-160 is on my list

There are already good Berettas on the workshop my guy, the best being the one in the RWP2 pack
Alex n' Italy 21 Jan, 2020 @ 8:49am 
ARX-160/Berretta M92 Next please
IndigoTail  [author] 21 Jan, 2020 @ 8:27am 
@ditb3 @hapyjohn

hehe guys TAC-OPS variants are done

Just gotta finish the sprite
ditb3 21 Jan, 2020 @ 6:38am 
well,I agree
IndigoTail  [author] 21 Jan, 2020 @ 6:26am 
@ditb3

I'm extremely against variant spamming, or only placing weapons in non-vanilla tab (harder to access, leading to less usage). So the only solution I can think of that can satisfy you fellas and to maintain the hogging to a minimum, is to:

A. Make a generic tactical glock variant, 12 slots on Handguns (3 columns)

B. Only make tactical variants for some of them (G17, G19, G23 only), 2 tac-variants each. (10+6=16, 4 columns.)

C. Make a different mod, dedicated to the tac-variants. (2.5 columns)

D. Remove the Glock 20 (since its way less practical than I thought, but I think someone out there loved the G20), and do B for all variants. (10-2 = 8, 8+(2x4) = 16 slots; 4 columns.)

Personally I really want to go A or B.
IndigoTail  [author] 21 Jan, 2020 @ 6:26am 
@ditb3

What, you mean tactical variants?

Let's do some math, shall we?

A column of weapon is 4 items, I have 5 glocks in the handguns tab. 5x2=10, so currently it takes up 2.5 columns of the handgun tab.

Now, a tactical variant of each gun. 5x3 = 15, so it takes up to 3 and 3/4 columns of the handgun tab. Doesn't sound too bad, right?

Now consider the fact that if I did it, someone's gonna ask for a unsuppressed variant if I did that one suppressed, or ask for a suppressed variant if I did that one unsuppressed. That's 5x4- A whopping 20 slots. 5 f___ing columns. Imagine opening up your sidearm arsenal and it's a full page of g l o c k s
ditb3 21 Jan, 2020 @ 6:03am 
I prefer a single version of each gun
hapyjohn 21 Jan, 2020 @ 3:36am 
nice
IndigoTail  [author] 21 Jan, 2020 @ 1:44am 
@hapyjohn

I have an idea, might benefit both of us.

Ill make a "Aftermarket Glock" that is basically a generic Tactical Glock, so I can just make 4 variants (Semi-Auto, Semi-Auto + Suppressor, Auto, Auto + Suppressor) and call it a day. That way, we can have glocks with red dots and I can refrain this mod from variant spamming.
IndigoTail  [author] 21 Jan, 2020 @ 1:39am 
@hapyjohn

I might add tactical variants though, but it might take some time and I'm still considering if I'm doing it or not due to the fact that I hate variant spamming.
Bible Beaver 21 Jan, 2020 @ 12:06am 
don't mean to rush you, just for future referance
hapyjohn 20 Jan, 2020 @ 11:19pm 
can you add a red dot?
IndigoTail  [author] 20 Jan, 2020 @ 9:39pm 
@itruchi

Well I'm still learning the basics, and I'm still finding ways to import obj to blender

Dunno if it's possible at all tbh