Kenshi
More Combat Animation Extended Edition
263 Comments
强制吃屎 7 Jul @ 5:48am 
为什么不直接独立这个mod,而非要在根目录里复制呢
samy-franco 7 Jun @ 12:47pm 
To be a bit more specific for people that is confuse here is what you need to do

1- if you previously install MCA unsubscribe and subscribe to this mod
2- go to the folder steamapps\workshop\content\233860\1975098793
3- inside the folder 1975098793 you will find another called Extended Edition open it and copy More combat Animation
4- now go to The Kenshi Folder (it should be something like this C:\Program Files\Steam\steamapps\common\Kenshi) inside you will find a folder called mods open it and pasted the folder you copy (in this case More Combat Animation) open the Launcher and both mods should be there, youre welcome ;)
Vaccine Eater 24 May @ 10:41am 
This mod is amazing! It breaths a new life in a game I've put a lot of time in. I'm still seeing new animations after using the mod for a while. Well done!
nohope4me 20 May @ 2:24am 
@Edgical Some people are just complete bitches, don't let it get to you.
Edgical 3 May @ 10:40pm 
@Lusontrix there's no need to be a massive Redditor cunt just to say follow instructions in almost broken English.
ArrozCasiFrito 5 Jan @ 3:48am 
I´m uninstaling it, there is a bug with the runing animation while holding a weapon, idk how to fix it. Tried all but still bugged. It looks so goofy i can´t use it anymore. lemme know any solution:beeped:
Мц Супчик 22 Dec, 2024 @ 4:39pm 
Some battle animations are not working, how can this be fixed? Do I need to uninstall the game?
Lusontrix 30 Nov, 2024 @ 3:12pm 
It isnt that hard man, copy the contents of the more animations folder in content, put it on the kenshi mods folder and activate it on the launcher.
Maybe you should try and put some effort on understanding basic directions.
Karasik Erohin 30 Oct, 2024 @ 11:40am 
you're clearly proficient enough in English, so maybe you could make a more clear explanation of an installation process? for example, I've failed to find an answer to which mod should I turn on in the launcher - the copy from the workshop folder, or the copy from the kenshi/mods folder, or both at the same time? you see that people struggle, why don't you put some effort into this matter?
河谷kuuga 11 Oct, 2024 @ 5:39am 
@AGO
How should I activate those six actions
John Shepard 25 Sep, 2024 @ 9:05am 
Hi! thank you for you work! I'm probably stupid.. even though you posted all the info how to fix some issues i still have one. What should be the mod order ? I use Sceleton Subraces and they just block constantly and don't attack. I've checked the tip how to create a patch, but all MCA animation are already applayed to all races and should work fine. I am stuck :steamsad:
Hellcat 19 Sep, 2024 @ 1:06pm 
@Castersuger123 lol
Castersuger123 1 Sep, 2024 @ 8:32am 
is anyone unable to naroto run at high stealth and zero weight not sure if this is a mod feature or a kenshi glitch but i just normal run in stealth now. miss being a weeb
Jelly Creeper 26 Aug, 2024 @ 9:37am 
I am sorry that this is the case and that it does not support your views @AGO, I respect you as a modder and I wish people didn't use your mods like this. But they are simply not violating copyright, or at the very least there is no precedent to make an established judging on who actually owns the content of the mod, even when it's mostly transformative/derivative between two modders for the same game.

Whenever you create a mod, your work partially belongs to the company that created the game, and since they give you permission to mod their game, and by extension that permission allows others to modify your mods and publish them. In effect of publishing, you are giving the company legal rights to your work under their terms.

You can talk to an actual legal expert for proper legal advice.
Jelly Creeper 26 Aug, 2024 @ 9:36am 
I am no lawyer, so take what I am gonna say next with a grain of salt as it is not legal advice.

Using publicly available mods as a base for their own mod, doesn't constitue a violation of copyright and any legal action taken in pursuit of a legal lawsuit will most likely result in your case not being picked up.

Steam as a distribution platform falls under US copyright law which under it, a mod has shared copyright with the game it is a mod to, with no clear majority shareholder of the license being decided in any terms. In Micro Star v. FormGen Inc. court case of 1998, it was established that the license holder of the product is likely the owner of the license to the content even if the content is derivative.
Jelly Creeper 26 Aug, 2024 @ 9:33am 
There is a misunderstanding about what copyright is in these comments and how it works.

When discussing legal matters, if not wanting to get into legal trouble (while not likely, comments you leave in public forums may be used against you in a court of law) in the case of civil court case, I would suggest people not go after either parties and not trying to act as keyboard warriors for the sake of modders (@Sleeven Tattooed Guy), as it can end up doing more harm than good, and creating a toxic envyronment for both creators and users.

I would sugest anyone wishing to be informed on what constitutes as copyright infringement to seek legal advise from a solicitor specializing in copyright, as that is the only apropriate way to identify when such a case is met.
Naked Snake 5 Jul, 2024 @ 2:31am 
@AGO
Thank you, I fully understand what you're saying. Thank you for all your efforts, which have given us excellent modules to use. Thank you.
AGO  [author] 5 Jul, 2024 @ 1:59am 
The person you protested to accepted my word in passing and inserted a sentence. There is no doubt that he is a thief, but he still has a conscience enough not to say, "I made the MCA!" and you're still the one with a conscience for not saying "I made the MCA!
I can understand why you are still angry about this.

I will not do the DMCA you recommend. It makes no sense.
Even if I DMCA that mod, it's only one of many others.

The important thing is that I have the credit. If someone snatches it and replaces me, I will protest and possibly DMCA.
Right now, there is no such problem.
AGO  [author] 5 Jul, 2024 @ 1:59am 
Unfortunately, it is inevitable that when you upload data online in the form of mods, you are subject to copyright infringement. Some people have no qualms about infringing copyrights from a cultural perspective. That is something that is beyond our control.
Not only the mod you protested, but there are many other mods that have used the MCA without permission. Most of them are from certain countries.
I have stopped asking for it and understand that it makes no sense. Different cultures think differently and have different morals. I would lose my mind if I had to deal with such people from morning till nightfall.
Naked Snake 5 Jul, 2024 @ 12:43am 
Perhaps you can use this this page to file a complaint?
I don't want your rights to be infringed, especially when you've already made a declaration. You are an excellent module creator.
Naked Snake 5 Jul, 2024 @ 12:31am 
Hello ago, I saw a module that merged your module, and they're not even willing to delete it, only willing to express an apology on the description page?
I feel angry for you, and I have already gone to the comment section of that module to leave a comment expressing my protest. Anyway, I just want to say, thank you for creating this module that adds many interesting things to the world of Kenshi. Thank you.
P.S. English is not my native language, I'm using translation.
PlayaCharacter 22 Jun, 2024 @ 2:33pm 
@KatseBunny You will need to make a compatibility patch. To do so,

1) Open the FCS and press the button marked *□ to create a new mod. Give it a descriptive name.
2) Press the folder icon in the upper left corner of the FCS, then in the window that appears uncheck all mods, then check only this animation mod and your new blank mod. The blank mod should be highlighted and have the word *ACTIVE* next to it. Press DONE.
3) Scroll down to Characters in the left hand pane, then scroll down in the right side window until you find Agnu, then double click it.
4) On the top right side of the next window, there is a drop down box that says AI Goals, followed by a button marked Add. Select "animation files" from the drop-down menu, then press the Add button.
5) In the next window, select all the animation files in the list, press OK.
6) Save the mod, put it in your load order under the other two mods you used for all of this, and now the new animations should work for Agnu.
KatseBunny 21 Jun, 2024 @ 3:16pm 
I have a problem, the animations of unique skeletons like agnu do not run, how do I fix that?
CelestialSlayer 6 Jun, 2024 @ 2:01pm 
I love this mod, used it for years. But fighting a team of high level katana users is impossible as they constantly just charge at you and its nearly impossible to block.
Aиa1Paиda 2 Jun, 2024 @ 8:45pm 
THANKS!
大妖精 20 May, 2024 @ 3:21am 
大佬请问一下,怎么启用那些动作啊
Gladiator 5 May, 2024 @ 5:17am 
Hi there guys. Which one is better? The regular More Combat Animation mod or the Extended One ?
AGO  [author] 20 Apr, 2024 @ 11:23pm 
@aligamer
I'm sick of shit like you.
I don't have any words to use for people who don't have a shred of respect for me.
You're a loser for life. Go and wallow in a cesspool.
SiFour 15 Apr, 2024 @ 11:33pm 
There is a bug in the MCA action mod, and his machete attack has a chance that there is no action, which was also the case in the original version
MizKai 1 Apr, 2024 @ 10:54pm 
cuz it's fun seeing those characters rolling on the ground and trying to dodge attacks. looks realistic..
MizKai 1 Apr, 2024 @ 10:53pm 
hello. how do u take the stumble and roll animation? i only want the stumbled or roll animation to apply in vanilla ecition.. or can u make a different mod. where only dodges, stumbles, or rolls animations ?
窩耳滴添夏烏笛 18 Mar, 2024 @ 2:23pm 
can we have a list for each weapon skill point i get wii learn new Animation?
Noxsiv 18 Jan, 2024 @ 12:51pm 
My martial arts has missing animation for some reason.
TheOrigami 7 Dec, 2023 @ 10:54pm 
do npc's utilize these new moves?
Honkiewithaboomstick 27 Nov, 2023 @ 2:25pm 
After multiple attempts over the last few years, I never was able to get this working, does anyone have the fix?
Putting the file in the Kenshi Mods folder doesn't seem to do anything
AGO  [author] 15 Oct, 2023 @ 7:32am 
ありがとうございます。直しておきました。65が適正です。
❁ڿڰۣ 15 Oct, 2023 @ 6:41am 
重ね重ね申し訳ありません。
unarmed_Bs4_SPのnum framesが52なので挙動にズレが発生している事を確認しました。(65が適性?)
AGO  [author] 10 Oct, 2023 @ 1:40am 
@❁ڿڰۣ
コメントありがとうございます。
直しておきました。
❁ڿڰۣ 9 Oct, 2023 @ 9:14am 
(おま環?)unarmed_Bs4_SPのanim nameがunarmed_Bs4の為、打開が出ないまま2ヒットする状態になっています。
RO RO RO RO RO RO 19 Sep, 2023 @ 8:42am 
あなたが知っていればいい、私には他のことはありません。
AGO  [author] 19 Sep, 2023 @ 5:28am 
@roro
あなたの言うとうり見てきました。
私のMODファイルはそのまま全てコピーされていたのを確認しました。
褒められたことではない事は確かですし、私のMODの説明欄にも注意が書かれているのにも関わらずこの様な事が行われたのは残念です。
しかしながらマナーが守られないのは以前からですし、私は諦めています。
この様な行いの為、私のMODのサポートはほぼ不可能になっています。
RO RO RO RO RO RO 19 Sep, 2023 @ 4:52am 
@AGO 尊敬するAGOの著者は、このmod【終末の詩すべての動作とパッチEnd Poem ALL Animation】を見てください。括弧の中の文字で検索してください。このmodはあなたの動作modファイルを直接運び、新しいmodをリリースします。
AGO  [author] 16 Aug, 2023 @ 2:52am 
バニラのモーションにスキル制限をかけるMODや削除するMODなどを入れると発生しやすいかもしれません。
KEM26 15 Aug, 2023 @ 10:49am 
MODフォルダのMCAを消してサブスク解除、workshopフォルダから消えたのを確認した上で再導入しましたがやはり武術モーションが出てしまいます
他に同じ事例が出て無さそうなので自分の環境が悪いのかもしれません
AGO  [author] 15 Aug, 2023 @ 9:46am 
@KEM26
たぶん古いバージョンのEX版だと思うので手動でアプデしてみて下さい。
それでも発生する場合はまた連絡してください。
KEM26 15 Aug, 2023 @ 9:26am 
バニラのアニメーションも発動しませんね…
FCSだとheavy downcut v2がmax skill25、heavy downcutは無効化されていました
AGO  [author] 13 Aug, 2023 @ 1:08am 
@りりあーる
了解です
AGO  [author] 13 Aug, 2023 @ 1:03am 
@KEM26
バニラのアニメーションも発生しない感じですか?
十字架のテレーズ 12 Aug, 2023 @ 5:53pm 
一度、先走ってこちらへ報告してしまったのですが、コメント削除しまして改めて……(汗)
バニラ以外の攻撃モーションが描画されない現象が起こっていたのですが、入れているMODの影響によるものでした。
(私の場合は『イケメン種族 / IKEMEN Race』の追加種族へのMCA適用パッチが原因でした)
早まった報告をしてお恥ずかしい限りなのですが、もし同じ現象に困っていらっしゃる方がいれば一助になるかも知れませんので、こちらに書き込ませて頂きました……。
KEM26 9 Aug, 2023 @ 9:07am 
鈍器を使っている際に武術モーション(宙返りかかと落し?)が発動してしまいます
たぶんbluntのattack distanceが最大10なのに対しunarmed_BsS(attack distance:15)なのが原因なのかなぁと思います
モーション関連はほぼ触ったことないので見当違いの事言ってたりおま環だったら申し訳ないです…