Source Filmmaker

Source Filmmaker

Azur Lane Hammann [SFM]
9 Comments
John Clamcy 6 Apr, 2020 @ 11:00am 
Sorry for longer respond but I put a tutorial on how to port models from CM3D2 into Source Engine it's in my discord.
Fitne Por 30 Mar, 2020 @ 8:31pm 
I'm back to ask a question. I have COM3d2 and I want to export some characters I made to Blender, but you used CM3D2. How did you export Hammann out of CM3D2?
Fitne Por 22 Jan, 2020 @ 7:51am 
Welp. Anyway where do I get CM3d2, maybe I can try my luck at creating characters there.
R. Star?  [author] 22 Jan, 2020 @ 7:38am 
True. Certain materials do suffer a lot too, that even CATS can't help it.
Seewolf 22 Jan, 2020 @ 7:36am 
Koikatsu Models are a damn pain. I tried it twice now, with different models and boi... I think I dumped BOTH Blender Projects :D Something is up with the Shaders that are used ingame, that is not really liked to get exported.
R. Star?  [author] 21 Jan, 2020 @ 11:24pm 
Porting Koikatu model is much tougher, yet they do not have facepose.
Fitne Por 21 Jan, 2020 @ 9:45pm 
Have you tried Koikatsu Party (as a character maker don't get the wrong idea)? How's it compare to CM3D2?
R. Star?  [author] 21 Jan, 2020 @ 7:08pm 
Well, oopsie.
Seewolf 21 Jan, 2020 @ 10:32am 
A bit fast with the upload eh ? ^^ Named it Enterprise by accident mate ;)