Transport Fever 2

Transport Fever 2

Morning
36 Comments
Mastbroonx 22 Jul, 2024 @ 9:43am 
Yeah what a bullshit. I put it in my Safegame and its not Safe to remove. My Game crashes everytime when i deactivate this bullshit. Thanks inactive modder ..
☺ Arastat ☺ 14 Sep, 2021 @ 8:14am 
Is there a way to adjust the intensity of the glowing? Some surfaces that face the sun reflect so bright that my eyes start hurting ^^
General Tso 1 Jun, 2021 @ 4:47pm 
Hey sterkam5. You can change the sun position by enabling debug mode. Then once you are in the game. Open the debug menu by pressing the right alt and d keys. Then click on the environment tab and change the sky rotation value.
sterkam5 2 May, 2020 @ 2:47pm 
Is there a way to change sun position? Some maps are not made with this mod in mind. Trying to correct a sunrise in the north haha
sterkam5 13 Apr, 2020 @ 8:39am 
Wow - this is a must-have, looks incredible - thank you for this!
Dourbracken 28 Mar, 2020 @ 8:49pm 
Out of interest, is there any way to modify the tropical and desert environments to have this same effect?
viranto 27 Mar, 2020 @ 10:43am 
Its amazing mod, but looks like it have big problems with mountains. The shadows flickering, when i look in the direction of a mountain
angel666.god 15 Mar, 2020 @ 5:50am 
Thank you, ads a whole new feeling to the game and those glints coming from the track every now and then...Great mod.
mote454  [author] 24 Jan, 2020 @ 11:30am 
Thanks Jay.
jay_ 24 Jan, 2020 @ 7:39am 
Indeed, this mod is way underrated. It makes the game so beautiful.
mote454  [author] 23 Jan, 2020 @ 11:36am 
Dourbracken Thank you!
Dourbracken 23 Jan, 2020 @ 11:30am 
@mote454 Sorry, it is a little bit of mangled German (first heard it on a guide from TF1) it means build it beautiful.
mote454  [author] 23 Jan, 2020 @ 10:56am 
Lem0th I wouldn't think so? I used it for a few hours the other night, no problem. This is an original game file I just renamed and made into a mod to use in regular free game mode.
mote454  [author] 23 Jan, 2020 @ 10:52am 
Pdguru. In testing for the evening mod, nothing I could change effected the glare. So its out of my control.
Lem0th 23 Jan, 2020 @ 10:52am 
Is it normal that the mod alone crashes my game after not even 2 minutes?
mote454  [author] 23 Jan, 2020 @ 10:50am 
Dourbracken Thanks for the nice comment, I think. I have no idea what "schönbau" is? Google translate doesn't work with that word!
mote454  [author] 23 Jan, 2020 @ 10:48am 
Thanks to Kniff, after verify the game files game worked again :). But sorry to say after many tries to move the sun, (I could move the light source and shadows) I find out its in the skybox, which is beyound my skills to mess with. So their will be no evening mod from me.
mote454  [author] 23 Jan, 2020 @ 8:57am 
Well I started to work on the evening mod, but the new update today crashes my game, can't load anything right now.
Pdguru 23 Jan, 2020 @ 8:52am 
Very nice. Thank you. If possible, one with less strong sunlight would also be great (as well as evening as already requested below). The glare is a but much from some angles. Thanks again.
Dourbracken 22 Jan, 2020 @ 6:08pm 
This has changed the game. May this mod go down in history as the mod that opened a new era of schönbau in the transport fever series.
trt 22 Jan, 2020 @ 5:26pm 
Dear Mote454

Thanks for the fast answer from you.
But take your time for it and if it succeeds, it is super cool / a bonus
mote454  [author] 22 Jan, 2020 @ 4:37pm 
trt, I'll see what I can do, give me a day or so.
trt 22 Jan, 2020 @ 4:06pm 
Dear Mote454
Thanks for making the new Mod Moring for Transport Fever 2
I have a question ken you also make 1 Evening Mod for Transport Fever 2.
Because in "Dutch Railroad Crossing" from LexyGone
You see 1 screenshot that you see during the day and evening operation.
Because i looking for so Mod like evening, like the evening operation from the screenshot.
The Night Mod is to dark for me and the Evening screenshot is just perfect(not to dark and not to light).
Is it possible in order to make a mod for Transport Fever 2 like evening Mod!!??
mote454  [author] 22 Jan, 2020 @ 3:44pm 
Yes they are TPF1 mods.
Col0Korn 22 Jan, 2020 @ 3:38pm 
Oh, are they from TpF1 mods or vanilla assets? If they're from mods then I completely understand!
mote454  [author] 22 Jan, 2020 @ 3:22pm 
Jay, yes, I believe its possible for a skybox, but haven't really looked into it.
mote454  [author] 22 Jan, 2020 @ 3:20pm 
Col0Korn ya I'd like to but its impolite to upload cause I didn't make the original and it would just lead to problems. It takes less than 5 minutes to convert a mod from TF1. I already went thru my 700 from TF1 and picked 50 that I really wanted and I have about 60 to 70% of those that worked on the 1st try. Converter even tells you when something is wrong in the changelog. I don't have the knowledge to fix the ones that didn't.
jay_ 22 Jan, 2020 @ 2:54pm 
btw, is it possible to edit the skybox too?
Col0Korn 22 Jan, 2020 @ 2:51pm 
Have you considered uploading the assets you've imported to the workshop? I'd love to use them without going through the hassle of converting them myself - I've already done that enough with my locomotives and rolling stock xD
mote454  [author] 22 Jan, 2020 @ 2:46pm 
Thanks for the nice comments guys. LB steel mill is from assets, some are from TF1 and used the converter at transportfever net. Not hard to use if you follow directions to the T. And LB it is working the way I do it. Large trains bring in the ore to the unload bridge for iron and another station for the coal(buy the unused docks) , then I use small trains, just 4 cars, 2 for coal and 2 for iron (set to load 50% at 1 station) that take the ore to the steel mills. Small trains make no profit, I don't care, large ones make enough to support it all. I don't care about maxing everything, or overloading the stations and loosing ore, I like to create action, and if I can do that and still make a profit overall, then I'm happy ;) See my screen shots for some of my oil/fuel refinery, lots of action with only 5 trains so far, will be around 8 or 10 when done. Col0Korn I'll upload some closeup shots of the steel mill in a few hours.
jay_ 22 Jan, 2020 @ 11:07am 
beautiful
pedalol2 22 Jan, 2020 @ 11:03am 
Thanks a lot
Col0Korn 22 Jan, 2020 @ 10:56am 
Yeah, I'm curious as to which assets you used to make that production facility - it's fantastic!!
Rel'ax 22 Jan, 2020 @ 8:12am 
Great!
tfziehmann 21 Jan, 2020 @ 11:53pm 
Nice to see, thank you!
LB_Industries 21 Jan, 2020 @ 9:59pm 
The steel Mill is made of Assets ? it is working, getting / sending ?