Transport Fever 2

Transport Fever 2

Eurodual Diesel Version [Deprecated]
13 Comments
Zugsuchti 4 Apr, 2021 @ 5:40am 
Wird es bei dir eigentlich automatisch in Englisch übersetzt? Ich schreibe eigentlich deutsch:)
theapnerd  [author] 4 Apr, 2021 @ 2:17am 
@Zugsuchti - Yeah I would have corrected the pantograph but I don't have that skill.

The game was only one month old when I published the mod. 3 months later we got a proper version of this, and I'm sure people enjoyed using this before that came out.

There is 2,237 subs, if I were to remove this from the workshop, this might wreck some people's saves and I'm not a fan of that, so go sub to the better version but there's no need to criticise me for not doing something when I've literally recommended for people to download the other mod
Zugsuchti 4 Apr, 2021 @ 1:43am 
Ja stimmt das hast du auch noch gemacht. Aber du könntest wenigstens die Stromabnehmer entfernen. Aber eigentlich sollte ich aufhören so gemein zu sein:)
theapnerd  [author] 3 Apr, 2021 @ 8:15am 
@Zugsuchti - It was changing the engine type to diesel.

When I released it, there was no bi mode trains/locos so I made this, so people didn't have to bother changing the default values themselves.

And besides I've only kept this up so I don't mess with people's saves so don't be rude.
theapnerd  [author] 24 Jan, 2020 @ 4:58am 
@Raphie1996 Well I'm sure you'll figure it out.
Raphie1996 22 Jan, 2020 @ 5:44am 
@theapnerd
I would still prefer the loco in diesel mode with lowered pantograph under the catenary, then a raised one without a catenary. I tried learning/solving it this afternoon. But I still don't get how te remodel it. :')
Raphie1996 22 Jan, 2020 @ 5:41am 
@Max Cheng
Could you please make a version with lowered pantograph then?
AweP 22 Jan, 2020 @ 1:26am 
Bi Mode possible when Developer release it...its kinda extreme script for modder...i understand ur problem..thx for reply
theapnerd  [author] 22 Jan, 2020 @ 12:21am 
@Max Cheng
I mean you could do. I'm not a modeller and even if I was, I wouldn't want to use the urban games model and I would make my own. Yes there is a diesel only variant irl but as I said to raphie and awep, I published this with the diesel change for people who want a locomotive which can travel on electrified and unpowered tracks without having to change anything.

I would love it if Urban Games had a patch to add multiple fuel types to a loco/mu, with different specs and soundsets, and there isn't just this train, there's the Class 800 which definitely needs that option. So yeah. I would prefer that as opposed to this.
MaxCheng95 21 Jan, 2020 @ 11:50pm 
Why drop the pantograph when you can just edit that out and make it a real diesel locomotive?
theapnerd  [author] 21 Jan, 2020 @ 10:55pm 
@Raphie1996 and @AweP
I agree the pantograph should be down on non electrified track, but then it would look unrealistic when under catenary. I would love if the train reaches a unpowered/powered section it would trigger an up or down animation for the pantograph, but I haven't had a closer look into it.

In my eyes I was just giving people an easier way of making this loco work the way the vanilla loco's description described. And yes it's easy to do, but some people just want to download stuff from the workshop without having to modify base game vehicles. But thanks for the feedback, and maybe a more experienced modder can try to make bimode vehicles a reality.
Raphie1996 21 Jan, 2020 @ 10:13pm 
Indeed, if possible, drop the pantograph. Only scripting it to diesel is something everyone can do, but lowering the pantograph not (at least I don’t know how, yet).
AweP 21 Jan, 2020 @ 8:05pm 
At least drop the pantograph for realism