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IS-2 USED to have 320 dmg. but SLOW reload. So equivalent to 160.
IS-2 has 122mm.
Tiger 2 has 88mm.
Used to means in the past they did. Not anymore :)
I'd love to have T34/76Z, OT-34 and T34/57 :)
lelic: i've achieved balans
Are you kidding? 320 damage to the IS-2?
Sorry, Tiger 2 now has 240 damage and a good firing range.
IS-2 has 160 damage. Better let them do 240 damage.
T-34-76 and T-34-85 let date the improvement of OT-34 or Shielding armor.
Now it loses it's armor, it loses 50% of it's damage, and now it loses it's splash.
Reasons :
- We are reducing it's splash because it has too much armor.
- Also reduce it's armor.
I think if they're going to IS-2 into a Tiger, then they ought to make
the T34/85 have Panther stats and be non-doctrinal.
What? I thought you didn't care about historical accuracy :)
- Soviet Sniper used to be Mosin Nagant 7.63mm
- New Soviet Sniper uses SVT40 (7.63mm)
- British sniper uses boys Mk1 .50 cal (14.5mm)
Guards and Penals get PTRS-41.
Penals can use it to stun vehicles.
That's how many times I play in the first part of the Company of Heroes Eastern Front.
There is done very well and competently than the developers.
We don’t get an improvement for the USSR Tanks, We can’t stop the enemy’s equipment with the help of the PTRS-41 (And British snipers “without ability” stop the tanks for 1-2 seconds.)
Why 120mm mortars do little damage if you can order a regular mortar.
There is no logic or balance in this game. But only stupidity
Do not waste your strength. Developed will only make Germans better than allies!
That would be replaced by M3A1 BA-64 and an improvement on the BA-64D.
And then why a few years ago the German armored car was the usual 221 (armed with MG-42) and then made a permanent 222 (now armed with a 20 mm KwK 30) ???
Also can not make an improvement in Soviet technology (for example Tanks.) And change the characteristics.
That's why the ISU-152 with a 152mm gun does 240 damage by technique? and German tanks "YagTiger Modification B" deals 320 lv even though it costs 128mm, and Elephant costs 88mm and also deals 320 damage.
Why IS-2 deals 160 damage when it has a 122mm gun installed and the range is weak. And tigers are becoming more and more powerful.
https://www.youtube.com/watch?v=NWHuFBpHskI
Other than that, I mostly see nerf (remove of a "Panzer Commander upgrade", Panzerfusiliers grenade range boost from vet 2 removed ) or tradeoff (Puma tech requirement replaced by CP).
... ok I grant you that one : Ostheer LeFH 18 : Population from 15 to 13. Yay !
>Community: LELic... no, why you nerfed the Jacksons? WHY?
Why are you nerfing the jacksons? They're ALREADY squishy to begin with!
This patch is pretty crap without any commander reworks. It just comes across as tweaking and needless Axis buffs.
Well, just a bitch Kick !!!
But for the USSR there is no good side!
hWermacht receives +3 bonuses in the passive. Super!
give you the USSR Initial Commissar or Truck ZiS-6 (with two ways to improve: Medical ZiS-6 or Supply ZiS-6)
For the best parties of the USSR:
https://community.companyofheroes.com/discussion/246607/all-soviet-i-would-like-to-see-the-future-of-2020/p1?new=1
Remove M3A1 and replace T-60
Characteristic T-60
- Price 240/45
- Armor like the T-70
- Speed like a T-70
Armament
- 20 mm TNSh or ShVAK
- Damage done like DShK-38
- Rate of fire like Maxim
- 1 Veteran: Unleashes the Suppression ability.
- Suppression - the cost of suppression is 25 Ammo. If your equipment does not move, then it suppresses. And if it moves then the suppression does not work.
- 2 Veterans: Increases visibility when using the skill "Intelligence" by 20-25%, Penetration + 20%
- 3 Veterans: Increases speed by 20%, Decreases enemy accuracy on T-60 by 20% and increases rate of fire 20%
Coh 3 or new faction
Because developers that listen to their fans deserve money.
That's $50 I could've given to Relic but instead you're a bunch of f*ckwits.
5 Streamers do not represent the thousands and thousands of players that have money ready to spend, desperately hoping for a new strategy game.
It's 2020.
You have had so much time and money that there is just no excuse anymore for your lack of strategy games and content.
After seeing what solo devs can do with nothing but the sniff of some thermal paste and a dream, you really have no excuse.
This new Officer is out of place, and the ability you gave him is the same as other abilities from other faction's officers.
Once again reinforcing my opinion: that you're making Brits like everyone else for the sake of "balance" rather than explore new opportunities and uniqueness.
Boring and Bland.
A lazy reshuffling of the same old deck of cards.
GOOD BRIT PLAYERS JUST MASS TOMMY SECTIONS INSTEAD.
REFERENCE: https://www.youtube.com/watch?v=otPYrehr4yM&t=2048s
WHICH IS IRONIC BECAUSE BLOBBING TOMMIES IS EXACTLY WHAT YOU'RE TRYING TO ADDRESS!?
Most stupid f*cking unit ever, just delete it wtf.
The auto heal range on them is so f*cking small, if you have your medics at base and retreat another unit, if that unit doesn't retreat to exactly where your medics are standing then they will not auto heal at all. You have to waste precious micro manually healing your units. I might as well just use tommy sections. This is a pointless f*cking addition that no Brit Main ever needed. At least if you're going to have medics then make them like all the other medics. No one wants to use that trash unit.
WASTE OF TIME.