Total War: ATTILA

Total War: ATTILA

BRAN ATTILA BATTLE AI
60 Comments
MichaelBruce83 8 Mar @ 7:52pm 
Nevermind i found it..lol
MichaelBruce83 8 Mar @ 7:51pm 
Even though im subscribed, i cant find this particular mod anymore in the workshop. Weird..lol
BRAN MAC BORN  [author] 11 Feb @ 11:09pm 
That is hard coded behavior.
junaedkhan609 11 Feb @ 1:37am 
does the ai general do suicide charges still with this?
JesusChristIsLord 31 Aug, 2024 @ 6:12pm 
Hi again, just was wondering if this would be compatiable with Attila Ultimate Animations
BRAN MAC BORN  [author] 18 Aug, 2024 @ 11:21pm 
Will look at videos of battles and see what is going on.
BardInThePurple 18 Aug, 2024 @ 5:58am 
Modders have greatly improved campaign ai so that’s covered. Battle ai another story.

Flogis has a mod that helps. But the community really needs someone crazy good because warhammer 3 battles have limitless potential that the ai struggles with.

1. Does not efficiently use
magic and abilities
2. Sieges
3. Charges lords and heroes ahead to die
4. Blobs infantry in endless melee until they get exhausted
5. Peels off army to chase 1 distracting unit

Would be really cool if you jumped in the ring because i know how challenging your ai can be. I’ll buy it for you if you ever feel up to it, where do i send the key?
BRAN MAC BORN  [author] 17 Aug, 2024 @ 11:24pm 
Well I am not going to buy it. If someone wants to gift it to me on the next steam sale maybe. Waht is wrong with the game?
BardInThePurple 17 Aug, 2024 @ 11:17pm 
Any interest in modding warhammer 3? Feels like there’s anticipation in the community for an ai wizard to really make battles challenging
BRAN MAC BORN  [author] 24 Jul, 2024 @ 1:35am 
Update: Raised crossbow damage.
Praise_Lord_Gaben 1 Jun, 2024 @ 8:14am 
Bran mate, there's something seriously off about crossbow damage in this mod. The regular bolts only do 25 damage. Bows and even slings do far more damage in your mod so that must be an oversight. Cheers.
GyJIeBeP 8 May, 2024 @ 10:36am 
Hey, Bran, use the translator.
Tried all mods DEI, 1212 AE, and a bunch of others. Everywhere the same problem, the bot does not wait for reinforcements, dies, and then tired to run.
Tell me in which table it can be changed?
I need the bot to enter the battle with 2 stacks, stepped back and unite the stacks and go to the player (field battle)
GyJIeBeP 8 May, 2024 @ 10:33am 
hi help me plz
BRAN MAC BORN  [author] 22 Apr, 2024 @ 7:11pm 
Load this mod on top first in order.
JesusChristIsLord 22 Apr, 2024 @ 3:54pm 
and also any recommended mod loader? or does it not matter?
JesusChristIsLord 22 Apr, 2024 @ 3:19pm 
im not much of a coder so thanks for this.
BRAN MAC BORN  [author] 20 Apr, 2024 @ 11:32pm 
Of course the ai uses formations-as to adapting to battle situations...your mileage may vary...do to the hard coded ai programss...but will be diffrent than the vanilla game.
JesusChristIsLord 20 Apr, 2024 @ 1:12pm 
does the ai actually use formations and adapt to the situation of the battle?
BRAN MAC BORN  [author] 1 Dec, 2023 @ 11:21pm 
as long as everyone is using it in multiplayer and yes in all dlc campaigns..
gato pinguço 1 Dec, 2023 @ 11:37am 
Does this mod work in multiplayer?
and in the different campaigns?
BRAN MAC BORN  [author] 23 Aug, 2023 @ 11:17pm 
I just updated the Bran Fall of Eagles sub mod with battle Ai.
BardInThePurple 22 Aug, 2023 @ 4:11pm 
I'm also wondering if this is compatible with Fall of the Eagles, it seems like it works in improving the behavior but not sure if the stats are messed up? Confirmation please?
Ecthelion75 24 Apr, 2023 @ 3:57am 
Will you be doing a bloodier battles version for vanilla and radious?
mariia.shilikhina 24 Mar, 2023 @ 1:50am 
Does it work with the mod "Ancient Empires"?
A_C_G_L 10 Feb, 2023 @ 3:41am 
can you make one for Dawnless Days pretty please.
BRAN MAC BORN  [author] 1 Feb, 2023 @ 12:56am 
Read above.
klosarcina 31 Jan, 2023 @ 11:13pm 
Hi, does this work with FotE/Europa Perdita?
BRAN MAC BORN  [author] 19 May, 2022 @ 8:23pm 
yes
DaCuracha 18 May, 2022 @ 5:32am 
Is this compatible with the DLCs as well? (Last Roman and Age of Charlemagne)
BRAN MAC BORN  [author] 12 Aug, 2021 @ 7:12pm 
Heavy cavalry have better charge bonus. Axes are more effective.
BRAN MAC BORN  [author] 24 Nov, 2020 @ 4:50am 
Roman Legion unit now have shield wall ability.
BRAN MAC BORN  [author] 19 Nov, 2020 @ 12:37am 
Deployables in defensive battles, Ai armies will be a little tougher on harder difficulties.
BRAN MAC BORN  [author] 28 May, 2020 @ 12:26am 
3 is the most it can go.
lucy_b 27 May, 2020 @ 4:15pm 
Could you make it with even higher formation depth, say 4-5 lines deep. Yes I’ve used your mod, but in many instances the AI still only has 2 lines deep.
BRAN MAC BORN  [author] 27 May, 2020 @ 12:47pm 
lucy there is already a bran medieval kingdoms battle ai sub mod.
lucy_b 26 May, 2020 @ 6:24pm 
It’s not compatible with Medieval Kingdoms:Realistic Battle Mod. Could it be?
BRAN MAC BORN  [author] 26 May, 2020 @ 5:41pm 
dindu nothin
gyrovolies 26 May, 2020 @ 5:22pm 
BRAN MAC BORN .................................. didnt do anything wrong .
BRAN MAC BORN  [author] 26 May, 2020 @ 5:02pm 
Raised Armor values 15%. Less chance of single line formations. More Double and Triple line formations.
lucy_b 26 May, 2020 @ 8:20am 
Would you mind doing this as a sub mod for Medieval Kingdoms 1212, I find it frustrating that the AI starts out in this very long line. I don’t suppose it will cause pathfinding issues. I understand the whole “flanking” situation, but the one long line takes away from the historical accuracy of the game. We appreciate all your work Bran!!!!
BRAN MAC BORN  [author] 25 May, 2020 @ 10:58pm 
yes.
lucy_b 25 May, 2020 @ 5:21pm 
Is it possible to have AI army start out in 3 or 4 lines instead of one long gigantic line before pre- battle?
BRAN MAC BORN  [author] 7 Apr, 2020 @ 4:06pm 
Edited morale and attack intervals and armor values.
BRAN MAC BORN  [author] 2 Apr, 2020 @ 1:18am 
Raised base hit chance and lowered attack intervals.
BRAN MAC BORN  [author] 8 Mar, 2020 @ 9:02pm 
Improved some combat effects. Shield Wall improved.
BRAN MAC BORN  [author] 3 Mar, 2020 @ 3:54am 
Raised human hit points by 10%, re balanced weapon damage.
BRAN MAC BORN  [author] 13 Feb, 2020 @ 2:07am 
nope.
DZ 12 Feb, 2020 @ 11:45pm 
does it work with radious mod?