Space Engineers

Space Engineers

Simple Inventory Display
121 Comments
Attic Goblin 4 Feb @ 6:45pm 
Is there a way to display a bar or graph of how full the cargo containers on the grid(s) connected?
If not, I'd love for an option for that.
_Dave. 15 Dec, 2024 @ 8:25am 
shamsi: Is there still interest in this script? Should I put some work into it?

Yes!
DaFarmbot 4.0 6 Dec, 2024 @ 8:34am 
I use almost every function of the script now. Initially I only used the inventory system to show fuel, comps, and ores I had, but now I use it for about everything. I had to make a modification to the script myself to allow for modded ammo, but that was done by effectively copy and pasting the existing code and changing out certain fields with the modded id tags and correct numbers associated with them. The problem I ran into was that the script was too long and I had to remove the part with the tools since I never really found that part all that helpful and it took up a fair chunk of space. I'm not sure if there is a way to condense the code somehow, but if you included the assault weapons pack, NorthWind Industries, and TIO Industries, you definitely will not have enough space to write the full script. Just with NorthWind and TIO I didn't even have enough space, let alone adding the assault weapons pack.
shamsi  [author] 6 Dec, 2024 @ 12:33am 
I've started a new full time job and I won't have too much time to work on this, so I think I will just make it open source and work on it as I can. What would really help me is if you guys made some videos showing and explaining to me how you use it, then I will be better able to plan my work. For instance the script only supports basic vanilla minerals/tools/weapons, it should support mods also. Etc etc etc.
Frission 5 Dec, 2024 @ 2:00pm 
I use it a lot too :3 At the moment the bug of the screens losing information over time is my main concern. I occasionally have to just go into the programming block and temporarily remove (or add) the Fullnames tag and then undo that to get it to display normally again.
Marcus Aquila 1 Dec, 2024 @ 1:21pm 
Yes please!
DaFarmbot 4.0 1 Dec, 2024 @ 12:44pm 
Honestly would love to see the script get updated. Maybe even a version that includes WC ammo as well.
shamsi  [author] 1 Dec, 2024 @ 11:47am 
Is there still interest in this script? Should I put some work into it?
Frission 5 Nov, 2024 @ 1:18am 
Script still works just fine, looks like the only thing causing an error at the moment is if we try to use the "Bars" operator. Don't include that word anywhere and it's fine. Guessing the code for that new addition got FUBAR'd somewhere along the line.
DaFarmbot 4.0 7 Dec, 2023 @ 2:16pm 
Is there any way to make the script display modded ammo? Love the script btw, hands down my favorite inventory script on the steam workshop!
ViccyQ 4 Nov, 2023 @ 6:36am 
Such an amazing script. I miss it.
shamsi  [author] 17 Nov, 2022 @ 9:52am 
yes the game has changed enough that the script needs a serious update, but I don't have the time to do it atm, sorry :(
Star_Kindler 16 Nov, 2022 @ 7:38pm 
For some reason the script will not run for me anymore at all, it just keeps telling me it's execution stopped because it was too complex.
Star_Kindler 16 Nov, 2022 @ 8:37am 
Feature suggestion: make ingot limits before they show red related to the amount of them currently queued for use in assemblers.
shamsi  [author] 24 Sep, 2022 @ 12:22pm 
Yeah it was on Marek's blog at some point.
Peekofwar 23 Sep, 2022 @ 7:28pm 
Wait, they're actually going to add water?
Kherianda 21 Sep, 2022 @ 2:43pm 
Thank you for answering so fast! :)
shamsi  [author] 21 Sep, 2022 @ 12:28pm 
It's transfer activity. Sorry everyone, I'm waiting for the water update to see how they change the inventory system before I look at updating this.
Kherianda 21 Sep, 2022 @ 9:25am 
What do the arrows/triangles mean?
Peekofwar 2 Jan, 2022 @ 8:03am 
I guess I'm just gonna have to display it on the in-build screen of the default programmable block, since it seems to render fine on there.
Peekofwar 2 Jan, 2022 @ 7:57am 
Heck, I had swapped to some less impressive script because this one broke on me, then that one broke, and now this one was working but broke again... I literally didn't touch them or the screens between them working and breaking. It seems like inventory scripts just break in SE. Maybe I need to make a shrine to Clang...

Screenshot of it breaking worse than last time: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2705091297
Peekofwar 1 Jan, 2022 @ 2:18pm 
For some reason, it was working fine, but not half of the ore info isn't rendering on the screens. I recompiled the script multiple times. I'm on a dedicated server.
abordoli 5 Sep, 2021 @ 7:50pm 
After it was running fine, I am getting the "too complex" message...
ChickenParm 5 Aug, 2021 @ 8:02pm 
@shamsi

I have little to no coding experience and I am having trouble getting this to show on an LCD display. I found this script from your youtube video but the code example in your video does not seem to match the downloaded version here. Any assistance would be greatly appreciated.
shamsi  [author] 30 May, 2021 @ 12:09am 
I appreciate that! Unfortunately, too many concurrent projects means some of them I have to ignore, depending on priorities. I should really put some more time into this...
ViccyQ 29 May, 2021 @ 11:22am 
One of the best Inventory Scripts out here!
Gonna donate so we can get more updates!
_Dave. 9 May, 2021 @ 2:00pm 
i c, pity, that thing rocks :)
shamsi  [author] 9 May, 2021 @ 2:34am 
Some of the internals of the LCDs have changed a bit since I published the script, but I'm not sure when I'll have time to update it. :(
_Dave. 8 May, 2021 @ 2:37pm 
@shami: awesome script man, very simple, thats how i like/love things:
however after a while useing it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2481409248
shamsi  [author] 18 Apr, 2021 @ 1:25pm 
Not sure, sorry. I haven't had the time to maintain the script, unfortunately.
Zirda 18 Apr, 2021 @ 11:20am 
Will this script relay info between grids connected via laser antenna?
Nozo.tv 10 Feb, 2021 @ 3:50am 
Seems latest changes increased the complexity... did not change anything on my base but getting "too complex" error since today
Alkix 17 Nov, 2020 @ 6:21pm 
FYI the script is working for me, but "fails as too complex" if I try to activate the Bars option. I noticed that the components have a default limit of 0, and Bars probably divide by the limit in order to set a percentage. Could be the issue.
Storm 9 Oct, 2020 @ 10:05pm 
Failing as too complex.
royalrollin 5 Jul, 2020 @ 8:44am 
I love this script, but one thing, Oxigonfarms are shown as "Generators", can i disable it?
shamsi  [author] 4 Jun, 2020 @ 10:16am 
Noted. I'm slowly starting work on the next version.
Berean 4 Jun, 2020 @ 7:44am 
I am using the script in a large ship now, and its working even with assemblers ON. So I think this is directly related to either the complexity of the grids systems, or possibly the number of inventory items.

Found another small thing where it counts gravity generators as GEN and even if they are turned off it shows as being on.
Berean 28 May, 2020 @ 6:55pm 
shamsi  [author] 26 May, 2020 @ 4:28am 
Berean can you also please publish your world so I can try to debug it? I will start looking at the bugs next week.
Berean 25 May, 2020 @ 8:04pm 
I get a 'script too complex' error when using assemblers. I have two assemblers with one in compatibility mode.
AstralChild 20 May, 2020 @ 8:22pm 
guys, i am unfortunatley not so much into scripting..can anybody give me a hint to where exactly to introduce the part of taking only the inventory fo a certain grid, and where exactly to introduce the info on where and how to display it?
this script is soooo long...
shamsi  [author] 18 May, 2020 @ 10:58am 
Yes, I have it noted, will get around to fixing the bugs soon.
kokikokikoki 18 May, 2020 @ 10:44am 
The Ice monitor shows only the h2 and o. On the big screen i can see it. Is that a bug?
Rhimens 6 May, 2020 @ 2:38am 
shamsi  [author] 6 May, 2020 @ 1:41am 
Can you upload your world so I can take a look at it?
Rhimens 5 May, 2020 @ 11:05pm 
Is there a fix for the "Script is too complex" error message? This worked great until today, when it suddenly broke and gave me an error. I love this mod so it's really a shame.
Silent 30 Apr, 2020 @ 11:29am 
@shamsi
Yes yes yes! That would be great!
shamsi  [author] 30 Apr, 2020 @ 12:02am 
You mean something like

Grids:
All

?

Not at the moment, but that's a good idea, I'll add it to the TODO for the next version.
Silent 29 Apr, 2020 @ 3:34pm 
I mean all grids which are connected via connectors ^^