Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm going to do some more testing to check if 5cm+ in Blender is the same max height for the foundation generation, so that we can minimize disruption to how people have hidden their blocks so far.
Let me know how you'd like to proceed, like who does what, etc. to get this done.
So, I ran the script on one of your blocks, and it seemed to work... until I zoomed out more. It showed up again. Turns out Block Services, Imitation blocks ALSO do this at farthest zooms. Only Akruas's Blank blocks don't. He may have the answer in his asset info:
"The model is not touching the ground, so it won't create the foundation block"
The model hovers just off the ground even though there's no offset in the building editor, so I figure it's raised a bit in the model file itself?
UPDATE:
I dumped with modtools, loaded into Blender, pulled up on the Y axis arrow a little, saved, did the same on the LOD, loaded and saved as a new asset...still didn't work. Not sure if the LOD just didn't get added or what.
Also Campus DLC blocks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2042059675
I apologize for the inconvenience; made them not knowing if RICO would ever be updated but with the forewarning that if it was, I'd revamp. If you'd like to friend me, I could send you the IT Cluster growable block for your own local use, you'd just have to re-plop them since it's not in this workshop pack anymore. :/
Just because I dont use ploppable RICO, so the IT cluster block seems become useless for me. And I have plopped hundreds of that:)
Pretty sure custom LODs should be no big deal. It's basically just another model named a certain way so the game knows to use it instead at a distance. But whether or not it really is the problem, I don't know. I just assume so since it looks suspiciously like a foundation. Thanks, and yeah, nice someone's picking up work on Ploppable RICO!
If Ploppable RICO ever adds Green Cities specializations, I'll convert them over to RICO instead.
However, you said they don't flatten ground but they do. They affect terrain both when raised or lowered.
I wouldn't change the size; only make an extra pack IF you think it's useful or people request it. If you say 2x2 let's them farther from roads, then that's great news for me.