Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All - Landmarks of the Old World (Mixu's Unlocker) patch
16 Comments
Vacuity  [author] 18 Jul, 2021 @ 6:19am 
No problem, pal!
137438 18 Jul, 2021 @ 5:27am 
thanks buddy
Vacuity  [author] 18 Jul, 2021 @ 2:14am 
Updated for new patch and versions of the main mods.
6 landmarks given caps.
Numerous landmarks have had their caps tweaked.
Removed a couple of entries affecting Arkhan the Black, who is not touched by UCfA.
Smaug 5 Jan, 2021 @ 2:23am 
Very legal & very cool,
Vacuity  [author] 8 Dec, 2020 @ 7:20am 
Updated for new versions of the main game and the Landmarks mod. Added Sisters of Slaughter and Witch Elf caps to a new building. If you find more landmarks that deserve caps, let me know.
Vacuity  [author] 17 Oct, 2020 @ 1:44am 
Update: Added warp lightning cannon cap to Clan Etrik HQ. Credit to LockTheReliquary for the suggestion.
Warsmith Forrix 14 Oct, 2020 @ 10:02am 
Could you add unit caps to warp lighting cannons for the Clan Ektrik HQ? The building reduces the upkeep cost of Warp lightning cannons so it would make sense to do so
Vacuity  [author] 28 May, 2020 @ 8:37am 
No worries. Thanks for letting me know the landmarks mod had been updated. I took the opportunity to make sure all my submods are up to date, which they now are.
Mirzor 28 May, 2020 @ 8:25am 
Thank you, dude/tte. You are amazing!
Vacuity  [author] 28 May, 2020 @ 8:22am 
Update: Updated for current versions of the game and mods. Made some adjustments to some caps to reduce the flooding effect of some landmarks.
Vacuity  [author] 28 May, 2020 @ 7:27am 
Gotcha, will do!
Mirzor 28 May, 2020 @ 7:24am 
Hi Vacuity!
Can you please update this submod when you have time?
The main mod has been recently updated and it would be amazing to play it again, but your mods are a must for me. Thank you for your hard work, I really appreciate it!
Vacuity  [author] 23 Feb, 2020 @ 8:15am 
Update: [Technical] Extensive behind the scenes changes.
[Fix] Added missing Mounted Yeoman Archer cap to Montfort Fortress. Credit to LockTheReliquary for the report.

There are lots of changes behind the curtain, so there may be new errors.
Vacuity  [author] 11 Feb, 2020 @ 9:08pm 
Update: [Technical] Lots of stuff behind the curtains to make my life easier in the future, and also to make it easier for people to make sense of my mod if in the future I decide to no longer support it. This technical stuff requires a lot of fiddling, and so will likely be ongoing for a while. Expect this message to reappear for some future updates.
Vacuity  [author] 28 Jan, 2020 @ 2:07am 
Update: Added night goblin caps to Red Eye Mountain in Karak Ungor. Credit to LockTheReliquary for the report.
Vacuity  [author] 27 Jan, 2020 @ 1:03pm 
Update: Turns out I missed a lot of stuff in the Landmarks mod (credit to LockTheReliquary for making me realise I'd missed something), so I've added a lot more unit caps to various buildings (something like double the number of entries). If I'm still missing stuff (quite possible), please direct me to specific buildings and what you think is missing from them.