Stellaris

Stellaris

Directly Build Finished Gateways
12 Comments
Polstrong 28 Dec, 2020 @ 1:15am 
That seems to doesn't work anymore with 2.8.1, i didn't have any construction site, but it doesn't work..
prorobbi 4 Nov, 2020 @ 9:31pm 
Hahaha to assume makes an ass out of you and me. I actually did find your response quite humorous and grounding.

One's mind can really get away with you. I particularly liked your "Why don't you assume that the enemy can hack into your PC and uninstall Stellaris?"
patrickevans61 4 Sep, 2020 @ 11:49am 
no clue but this dont work for me is there a load order or a know mod that messes with it pls any help is great
Dazz Aephiex  [author] 2 May, 2020 @ 4:01pm 
@prorobbi

For a design level purpose, why should a Gateway be hackable? You are discouraging the player from using advanced stuff, because anything seemingly confortable now can be a weapon of your enemy to be used against you.

Why don't you assume that the enemy can find a hack of your fleet and use them to attack you instead?
Why don't you assume that the enemy can find a hack of your planets and dismantle everything they can and resettle every pop into their own planets as slaves?
Why don't you assume that the enemy can hack into your PC and uninstall Stellaris?

So, why to assume that the Gateway is hackable?
Journeyman Prime 2 May, 2020 @ 1:22pm 
2/2 This is fine honestly, or it would be if it weren't for the fact that when the PLAYER conquers a gate system, the gateway remains firmly in the hands of the former owner. This means that for the player and the player only, gate systems are essentially impossible to hold, and it feels like the devs attacking me just for being a player, instead of simply setting up obstacles for me to overcome. I would prefer gateways to work the same for everyone. "Lost the system? You lose the gateway. Sorry!" Not: "Lost the system? Oh you're an AI so we'll let you keep it!" *glares at player*
Journeyman Prime 2 May, 2020 @ 1:22pm 
1/2 @prorobbi Oh I know dude. Believe me. It just annoys me to no end that us, the players, are denied some privileges regarding Gates that AI empires, especially the FE's get for free. Now I can understand giving the AI advantages over the player to make it challenging, but I think the way gates work now is less "challenging" and more "wow, that's really unfair". For example, normal AI empires, when they take control a gateway system, get immediate control of the gateway and can use it at their leisure, while you, the player, are locked out of what was formerly your gateway.
CiaoBella 18 Apr, 2020 @ 6:06am 
OH MY FUCKING GOD. THANK YOU BIG DICK AUTHOR
prorobbi 7 Apr, 2020 @ 9:26pm 
@MayhemX8 I imagine fallen empires as being so advanced as to being able to hack your gateways. I mean in normal war the enemy would eventually find a hack. But during peace time there should be a mechanic where you can block them through an edict or make an agreement with them.
Dazz Aephiex  [author] 27 Jan, 2020 @ 9:00pm 
@MayhemX8
Dazz Aephiex  [author] 27 Jan, 2020 @ 9:00pm 
Journeyman Prime 27 Jan, 2020 @ 10:46am 
Any chance you can make a mod the prevents Fallen Empires from using Gateways at their discretion? Never liked the fact that every Gateway I build is just an L-gate for FE's.
marky612 24 Jan, 2020 @ 12:53pm 
OH MY GOD THANK YOU!