Arma 3
Salmon Headgear Accessories
58 Comments
Pripyat Lizard 🦎  [author] 6 Apr @ 2:38pm 
It has to be done manually due to poor naming standards in rhs (sometimes it's Helmet_colour_alternative and other times it's alternative_helmet_colour etc etc). Easiest way is to automate it but I can't remember how I did that anymore. Feel free to open the files and reupload or send me what's missing (following the same format) and I'll paste it in.
Ratnik 6 Apr @ 11:06am 
Can anyone tell me how can I add helmets to this?
STyx2909 20 Aug, 2023 @ 5:18am 
Port without the sling system (no time to check it). :steamhappy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3023078495
Pripyat Lizard 🦎  [author] 1 Aug, 2023 @ 11:18am 
I don't have the rights to advanced weapon mounting as I didn't create that mod at all, but feel free to include/mod heac to your liking under apl-sa and reupload without the sling feature/disable it by overwriting the ace interaction. You should technically be able to include this mod in a missionfile/overwrite the ace interaction in the missionfile. Alternatively figure out what's wrong with the sling (probably some remotexec issue since I threw this into a mod from a missionfile).
STyx2909 1 Aug, 2023 @ 7:38am 
Can't you remove the sling feature as it is broken?
can you merge this one with your other excellent MOD Advanced Weapon Mounting (even if your not the original author)?
Would help my very long MOD list. 8D
Warhammer Actual 18 Feb, 2023 @ 9:14am 
@pripyat Ya , Ive looked at that one , has other bugs than people just not seeing the weapon. Your's is the BEST one out on the ecosystem. Why I asked. You were my last hope..lol
Pripyat Lizard 🦎  [author] 18 Feb, 2023 @ 3:31am 
There’s another weapon sling mod available now that looks precisely the same @warhammer actual
Pripyat Lizard 🦎  [author] 27 Jan, 2023 @ 12:44pm 
nah but surely it's something simple about locality
Warhammer Actual 27 Jan, 2023 @ 1:19am 
Did the weapon sling issue ever receive a fix?
ROBOTAIM Lastik 13 Feb, 2022 @ 9:20am 
когда перезахожу в арму, я не могу нечего сделать, т.е снять там или т.п
Pripyat Lizard 🦎  [author] 25 Jun, 2021 @ 7:35am 
I don't know what that is, and I don't know what you did wrong. There's plenty of files with classnames. Open up the whole mod and go through each file until you understand it. Messing around with someone elses spaghetti will only make it worse.
Challenger 25 Jun, 2021 @ 7:12am 
It's just the label that appeared on my functions viewer GUI, I assumed that everyone had it, I clearly assumed wrong.

The issue I've got, and the last iteration I tried before asking for help, was to copy your code, line for line, and only add the classnames into your fn_<name>.sqf files. In doing so, the whole mod appears to be corrupt, all the interactions are showing all the time, without waiting for the condition trigger .sqfs and they are all non-functional, even when they should be, also all the .paa files no longer show up on the relevant actions.

Basically it's broke, and I don't understand how or why.
Pripyat Lizard 🦎  [author] 25 Jun, 2021 @ 3:30am 
There is a better way to do this.
You should take helmet player, let's say it's "3CB_helm_para", and then check if there's a [str helmet player, "alt"] joinString "_" (Returns "3CB_helm_para_alt"). This way you could check for every helmet if there's an alternative version.
This is what I meant to do before losing all progress one night. That way it'll be compatible with every mod out there, though some items may be a different model/camo etc. etc. This wouldn't work with RHS though due to the inconsistent naming of some of their gear.
I'm not sure what ENH_Functions is but I'm pretty sure that's not related to my mod.
Challenger 24 Jun, 2021 @ 2:02pm 
@Joram I built a copy using the code in that repo, and sadly could not get it functional, that's why I'm asking for help, as I can get the ACE_Self interacts to show up in the game, so I'm doing something right, but its not checking the conditions for display, nor executing the output function. (So they are always displayed, and non-functional!) that's why I'm asking for help, as I'm stuck :)
JoramD 24 Jun, 2021 @ 8:43am 
@A3ROSN1P3R
License is right there at the bottom of the description, read it.

@Challenger
No clue what you are talking about with ENH_Functions but here is the Github repo for this mod (posted by author in the comments before): https://github.com/1maj/Salmon_HEAC
Challenger 24 Jun, 2021 @ 7:57am 
@Pripyat Lizard 🦎 I'm looking at making this mod work for 3CB equipment, but have run into a wall deconstructing and reconstructing your mod, any chance of some help?

ENH_Functions doesn't list you functions, nor mine, but your's work, where mine just list the ACE Self interact options, but without triggering conditions, that's where I'm stuck.
A3ROSN1P3R 8 Feb, 2021 @ 1:59pm 
Is repacking this or your other mods ok?
Hades 23 Jan, 2021 @ 11:45am 
can i get some tips? i am trying to make something similar where you can fold your peltors on ur helmet up i have all my SQF files but i’m unsure how to make the config to get them all working... any chance i could get a basic sample?
SEOSLE 2 May, 2020 @ 2:09am 
Hi @Pripyat Lizard

I'm staff of KG on Korea Arma3 Group.
That addon is so brilliant.

Could we include SHA on our modpackege??
Operator Badger 10 Apr, 2020 @ 12:24pm 
Ok
Pripyat Lizard 🦎  [author] 10 Apr, 2020 @ 2:21am 
nope @operator

So slings don't work rn. Not sure why. I had a working version but it dissapeared so I released this which was like a very early concept. If anyone feels like contributing feel free to check out the github and add yourself to the credits or something when you're done. :)
Operator Badger 9 Apr, 2020 @ 8:06pm 
Would this ever be setup to work with MLO gear and USP?
Suns 9 Apr, 2020 @ 12:04pm 
I had the same issue were the sling weapon does not show up in multiplayer for other players. all same mods loaded. (RHS USAF)
Pripyat Lizard 🦎  [author] 8 Apr, 2020 @ 5:14am 
Try different guns. Just want to make sure it's not a matter of them not having the same assets. Feel free to go on github and try to fix it yourself? :)
Pripyat Lizard 🦎  [author] 8 Apr, 2020 @ 5:13am 
does your friends have RHS loaded as well?
пуки раш) 8 Apr, 2020 @ 3:44am 
@Pripyat Lizard 🦎 from RHS
Pripyat Lizard 🦎  [author] 7 Apr, 2020 @ 10:16pm 
Hmm I'll look into it. Are you using a vanilla arma weapon?
пуки раш) 7 Apr, 2020 @ 1:40pm 
@Pripyat Lizard 🦎 helmets work and other players see this
but the weapon is visible only to me
other players do not see it on me
Pripyat Lizard 🦎  [author] 7 Apr, 2020 @ 1:07pm 
Hmmm.. never tested it in MP but if sling weapon doesn't work then helmets doesn't neither.
пуки раш) 6 Apr, 2020 @ 1:43pm 
sling weapon not working in multiplayer?
Pripyat Lizard 🦎  [author] 24 Feb, 2020 @ 5:35pm 
https://github.com/1maj/Salmon_HEAC

github should be up. Look around tell me if anything is missing. I just copied another repo.
Pripyat Lizard 🦎  [author] 24 Feb, 2020 @ 5:01pm 
can't do that like this. It'd require a different way about it.
LucSon 24 Feb, 2020 @ 3:43pm 
@Pripyat Lizard I mean unfolding it while still keeping it as a sidearm and keeping your primary.
Pripyat Lizard 🦎  [author] 24 Feb, 2020 @ 9:24am 
Sorry I completely forgot. I'll throw it on github whenever I have time. :)
Pripyat Lizard 🦎  [author] 24 Feb, 2020 @ 2:32am 
The vz.61 in RHS can be folded both ways already.
LucSon 23 Feb, 2020 @ 1:30pm 
Could you maybe add the ability to unfold the stock on the vz. 61 (secondary edition)?
Pripyat Lizard 🦎  [author] 11 Feb, 2020 @ 3:25pm 
RHS USAF/AFRF/GREF
Pripyat Lizard 🦎  [author] 31 Jan, 2020 @ 8:56am 
I can do it with any mod but I'd much rather get some motivation to finish this and get it out of a concept stage before adding more mods. It'd be pointless kinda.
76561198192726397 30 Jan, 2020 @ 10:41am 
most fascinating
Broken Spoon Millita Leader 29 Jan, 2020 @ 5:36am 
Can you do this with the 3CB mods?
Cigarette 28 Jan, 2020 @ 2:33pm 
you lied to me, i want the fish from Metal Gear
Pripyat Lizard 🦎  [author] 28 Jan, 2020 @ 4:11am 
No, they're different types of goggles.

It comes with genetically modified salmon which adds a level of tacticoolness.
GP 27 Jan, 2020 @ 7:14pm 
Is it possible for you to make the goggles go on your helmet when your not wearing them with the shemag equipped?
Y Y 27 Jan, 2020 @ 5:17pm 
Clickbait, i want a tactical fish
Pripyat Lizard 🦎  [author] 27 Jan, 2020 @ 4:11am 
Step 1: Wear shemag from rhs
Step 2: Have the dark tinted goggles which has three kinds from RHS in your inventory
Step 3: Self interact and wear goggles to shemag
GP 26 Jan, 2020 @ 8:02pm 
How can I wear my goggles and my shemag like on the second to last picture
Pripyat Lizard 🦎  [author] 26 Jan, 2020 @ 5:44pm 
Trust me, a monkey is skilled enough. You'll just have to teach it.
Sir Arthur "Bomber" Harris 26 Jan, 2020 @ 5:41pm 
i am in no way skilled enough to do this but I may know a few who are that can talk to you
Pripyat Lizard 🦎  [author] 26 Jan, 2020 @ 11:08am 
(accidentally deleted comment)

As long as there's a way to have it with/without patches in any way then yes. IE the vanilla plate carrier that has no flag versions or mods that might use some type of third party system.
Currently this mod is "handmade" so all the classnames have been matched one by one. That means you could do what I did here for any and everything but it'll take a lot of time. I had a smarter more finished product but I lost all my progress so I just decided to release this concept as is.
Sir Arthur "Bomber" Harris 25 Jan, 2020 @ 3:53pm 
if you could make one for plate carriers that would just need compatability files that would be killer