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go to:
workshop\content\784150\1977914505\Aggregate_Harbour_Large
-> building.ini
replace
$SHIP_STATION 20 0 10 20 0 90
$SHIP_STATION 20 0 -90 20 0 10
with
$SHIP_STATION 48 0 -120 48 0 120
This will replace the 2 small ship docking spaces with 1 for all large ship sizes.
(like workshop\content\784150\1977914505\Aggregate_Harbour_Small) -> open building.ini
navigate to $STORAGE RESOURCE_TRANSPORT_GRAVEL 1
(or oil... etc)
and after add
$ELETRIC_CONSUMPTION_LOADING_FIXED 0.2
$ELETRIC_CONSUMPTION_UNLOADING_FIXED 0.2
(or 0.05)
I don't suppose you have a fix for the power consumption as well? These consume more power than the vanilla harbors and can make power management problematic.
workshop\content\784150\1977914505\Aggregate_Harbour_Small
1. move all .dss images in /recources/ directory
--------------------
navigate directory
\1977914505\Aggregate_Harbour_Large
edit files ----> Aggregate_Harbour_Lg.mtl. And Aggregate_Harbour_Lg_e.mtl
edit line's
$TEXTURE_MTL 0 ../Textures/
to following
$TEXTURE_MTL 0 ../resources/
--------------------------------------------------------------
do same thing
\1977914505\Aggregate_Harbour_Small
edit
Aggregate_Harbour_Sm.mtl and Aggregate_Harbour_Sm_e.mtl
edit line's
$TEXTURE_MTL 0 ../Aggregate_Harbour_Small/
to
$TEXTURE_MTL 0 ../resources/
-----------------------------------------------------------------
Now all the .dss textures should be inside ../resources/
and that fix the issue.
[code]$SHIP_STATION 20 0 10 20 0 90
$SHIP_STATION 20 0 -90 20 0 10[/code]
Like second value is taken into UI. Shouldn't it be -90 -10 so both piers could take 80m ships only?
\1977914505\Aggregate_Harbour_Large\..\Textures\harbor_molo.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\construction_office_warehouse.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\Oil_Refinery_01.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\harbor_crane.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\shack_1_tex.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\harbor_molo.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\construction_office_warehouse.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\Oil_Refinery_01.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\harbor_crane.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\shack_1_tex.dds
Though the mod has been working fine, I find the log errors disconcerting.
второе судно теперь не может найти путь оттуда
зашибись.
I like the look but it is planed or you are willing to update this mod?
I would like to see a loading and a unloading Station for the large Oil-Ships, maybe the same models like for the small ships but for only one ship.
I´m no modder, but if it is "only" a change in the *.ini file - i would try it by myself, if someone can tell me what i have to change.
$VEHICLE_LOADING_FACTOR 30
$VEHICLE_UNLOADING_FACTOR 30
И потребление электричества при погрузке и у малой и у большой (а то уж больно много жрала)
(стандартно стоит после $STORAGE RESOURCE_TRANSPORT_GRAVEL 1)
$ELETRIC_CONSUMPTION_LOADING_FIXED 0.2
construction_office_warehouse.dds
harbor_crane.dds
harbor_molo.dds
Oil_Refinery_01.dds
shack_1_tex.dds
from Aggregate_Harbour_Small to Aggregate_Harbour_Large.
Next download https://wdfiles.ru/f7hk archiv and extract with replace 2 "mtl" file in Aggregate_Harbour_Large
Or author can do this and update mod))
P.S. Спасибо тому кто сделал видео по моделированию для этой игры) хоть самому лень такое делать, но хоть проблемы можно устранять теперь.
Skin Errors....
Sorry, but unfinished !
I was add this part, under your values:
$COST_RESOURCE_AUTO tech_steel 0.5
------------------
// added by Ticho
$ELETRIC_CONSUMPTION_UNLOADING_FIXED 0.05
$ELETRIC_CONSUMPTION_LOADING_FIXED 0.05
after reload game, it works fine and power consumption during ship loads is at 'normal' (or better, lower) level.
Could you make, please, small dry dock and small harbour mod ? Would be nice and very usefull because 5000 workers and 500 hundreds Ingeriers, needed or allowed, i am not be able to get them even a little part and i would be very interested (as many people ? ) to make boat transport.
Thanks for all anyway and for your very good work.
bye
# This is related to above when player have enabled electricity
# if there on station/building is present any mechanism which is helping
# to load/unload.. it should also consume electricity
# with those tokens you say that load/unloading should spend electricity
# The amount of energy is calculated by:
# amount of material * factor you spefify bellow
# amount of material is calculated by:
# default_amount * loading/unloading factor (described above)
#
# Example: $ELETRIC_CONSUMPTION_UNLOADING_FIXED 1.0
$ELETRIC_CONSUMPTION_UNLOADING_FIXED (factor)
$ELETRIC_CONSUMPTION_LOADING_FIXED (factor)
extracted from manual here on Steam
On the big one: from the first terminal the ship freezes and does not determine where to sail