Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Maritime Infrastructure Pack
64 Comments
The duckman 9 Jan @ 7:49pm 
the small aggregate harbour uses an insane amount of energy for no reason (2299 mwh)
Murokmakto 18 Jul, 2023 @ 1:47am 
Fix for Large Aggregate Harbour maximum ship size:

go to:
workshop\content\784150\1977914505\Aggregate_Harbour_Large
-> building.ini

replace
$SHIP_STATION 20 0 10 20 0 90
$SHIP_STATION 20 0 -90 20 0 10

with
$SHIP_STATION 48 0 -120 48 0 120

This will replace the 2 small ship docking spaces with 1 for all large ship sizes.
AugCph 1 Jul, 2023 @ 2:29am 
Great assets, you should make one for containers as well! Perhaps the general harbour should allow vics to be loaded / unloaded
BF27 18 Apr, 2023 @ 3:09am 
@dwebster73 Navigate to needed building directory
(like workshop\content\784150\1977914505\Aggregate_Harbour_Small) -> open building.ini

navigate to $STORAGE RESOURCE_TRANSPORT_GRAVEL 1
(or oil... etc)

and after add
$ELETRIC_CONSUMPTION_LOADING_FIXED 0.2
$ELETRIC_CONSUMPTION_UNLOADING_FIXED 0.2
(or 0.05)
webbie33 17 Apr, 2023 @ 4:20pm 
@vajeeking - Thank you for sharing your fix for the textures on the large aggregate harbor. I just applied your fix and it worked perfectly. I like this mod, but that texture glitch was annoying.

I don't suppose you have a fix for the power consumption as well? These consume more power than the vanilla harbors and can make power management problematic.
vajeeking 2 Oct, 2022 @ 5:29am 
Navigate

workshop\content\784150\1977914505\Aggregate_Harbour_Small

1. move all .dss images in /recources/ directory

--------------------
navigate directory

\1977914505\Aggregate_Harbour_Large

edit files ----> Aggregate_Harbour_Lg.mtl. And Aggregate_Harbour_Lg_e.mtl

edit line's

$TEXTURE_MTL 0 ../Textures/

to following

$TEXTURE_MTL 0 ../resources/

--------------------------------------------------------------
do same thing

\1977914505\Aggregate_Harbour_Small

edit

Aggregate_Harbour_Sm.mtl and Aggregate_Harbour_Sm_e.mtl


edit line's

$TEXTURE_MTL 0 ../Aggregate_Harbour_Small/

to

$TEXTURE_MTL 0 ../resources/

-----------------------------------------------------------------
Now all the .dss textures should be inside ../resources/

and that fix the issue.
Stele 1 Oct, 2022 @ 11:42am 
Changing paths in materials for Aggregate_Harbour_Lg from ../textures/ to ../Aggregate_Harbour_Small/ seems to help for messed up texture linking.
Stele 29 Sep, 2022 @ 2:21pm 
Agregate harbour that's supposed to handle two 100m ships in serial, won't allow 89m ship to entry, as it's too long.
[code]$SHIP_STATION 20 0 10 20 0 90
$SHIP_STATION 20 0 -90 20 0 10[/code]
Like second value is taken into UI. Shouldn't it be -90 -10 so both piers could take 80m ships only?
MrKrabs 9 May, 2022 @ 11:58am 
Same problem here.
Jorski 11 Mar, 2022 @ 4:17am 
Yup large aggregate harbor has issues with textures here also.
Abhorrent Mu 7 Feb, 2022 @ 3:46pm 
is it fixed?
aantono 1 Feb, 2022 @ 4:11pm 
Looks like the issue of missing textures is causing the rendering glitches, with the textures all being messed up...
webbie33 4 Dec, 2021 @ 1:26pm 
While diagnosing a problem, I looked through the game log file and noticed that there are 10 files not found associated with this mod. I'm seeing "C3DHelp_ReadFileIntoBuffer FAILED fopen" errors in the log for the following files...

\1977914505\Aggregate_Harbour_Large\..\Textures\harbor_molo.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\construction_office_warehouse.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\Oil_Refinery_01.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\harbor_crane.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\shack_1_tex.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\harbor_molo.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\construction_office_warehouse.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\Oil_Refinery_01.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\harbor_crane.dds
\1977914505\Aggregate_Harbour_Large\..\Textures\shack_1_tex.dds

Though the mod has been working fine, I find the log errors disconcerting.
Boris 7 Nov, 2021 @ 4:43pm 
Same problem as The Mustachioed Marxist :( :(
The Mustachioed Marxist 1 Aug, 2021 @ 9:20am 
The large aggregate harbor's textures are messed up - the cranes are made of bricks and random materials.
LIGHTTECH2 17 Jul, 2021 @ 12:40am 
so lovely to have a variety of buildings
Inzhener 24 May, 2021 @ 5:29am 
How to reduce consumption of power?
Szwarc 2 Apr, 2021 @ 4:25pm 
Can some lovely person make skins for this so it goes with the light grey harbour stuff?
thrax1821 24 Feb, 2021 @ 7:02am 
The harbors aren't working properly anymore
raider56 18 Feb, 2021 @ 7:04am 
Hey there is a bug with the small aggregate loading dock. The power usage is 3331 mgw per day. Please fix
Crackhood 8 Jan, 2021 @ 1:46pm 
Please fix your textures, if not I'll fix them myself and upload the fixed version
robert_sparks_641 3 Jan, 2021 @ 6:17pm 
has anyone else had an issue with the oil loading dock not letting ships go when clicking arrow in the ships box?
Chicken Kickin Fun 1 Jan, 2021 @ 9:55am 
any chance of an update? need some riverside ports but it sounds like this mod needs updates
081 13 Dec, 2020 @ 10:14am 
построил большой aggregate harbour, поставил два судна под загрузку
второе судно теперь не может найти путь оттуда
зашибись.
Roman_B 28 Oct, 2020 @ 1:42pm 
please, fix textures large harbor
hungriges Kielschwein 9 Sep, 2020 @ 1:30am 
Thx for this and the other Mods you made.
I like the look but it is planed or you are willing to update this mod?
I would like to see a loading and a unloading Station for the large Oil-Ships, maybe the same models like for the small ships but for only one ship.

I´m no modder, but if it is "only" a change in the *.ini file - i would try it by myself, if someone can tell me what i have to change.
BF27 4 Sep, 2020 @ 8:14pm 
P.P.S Для себя еще изменил параметр отвечающий за скорость погрузки с 10 до 30 (у ванильной 60)
$VEHICLE_LOADING_FACTOR 30
$VEHICLE_UNLOADING_FACTOR 30

И потребление электричества при погрузке и у малой и у большой (а то уж больно много жрала)
(стандартно стоит после $STORAGE RESOURCE_TRANSPORT_GRAVEL 1)
$ELETRIC_CONSUMPTION_LOADING_FIXED 0.2
BF27 4 Sep, 2020 @ 8:14pm 
For "repair" textures you need finde mod workshop\content\784150\1977914505 then copy next files:
construction_office_warehouse.dds
harbor_crane.dds
harbor_molo.dds
Oil_Refinery_01.dds
shack_1_tex.dds

from Aggregate_Harbour_Small to Aggregate_Harbour_Large.
Next download https://wdfiles.ru/f7hk archiv and extract with replace 2 "mtl" file in Aggregate_Harbour_Large

Or author can do this and update mod))

P.S. Спасибо тому кто сделал видео по моделированию для этой игры) хоть самому лень такое делать, но хоть проблемы можно устранять теперь.

aantono 3 Sep, 2020 @ 11:21am 
Can you please add a harbor that is capable of loading/unloading vehicles/containers?
DyslexicDogGirl 27 Jul, 2020 @ 1:24pm 
I don't know why but the large aggregate dock's textures are not loading properly, it seems to randomly grab textures from other structures and apply them randomly. Love the mod though!
Bueh 29 Jun, 2020 @ 11:00am 
Dont Work, error Ship is too Long ( at all Docks for Stock Ships)
Skin Errors....
Sorry, but unfinished !
Capwell 8 May, 2020 @ 1:20pm 
I have a problem with the ship. The loaded ship writes an error: the beginning and end of construction are not related to the road in any way. And the ship is not moving anywhere, but you send the ship to the depot and delete one stop and add again while canceling the way to the depot and the ship is moving to customs, but the ship turns around and sails to the port and again does not understand where to go. There are no obstacles on the way to customs, but the port itself is connected by road.
draconis76 17 Apr, 2020 @ 4:52pm 
can your harbours load cars to ships?
Thomrade 28 Mar, 2020 @ 4:03am 
It seems the aggregate harbour cannot unload? I have two harbours on a river, one loading iron (works fine) but when my ships arrived at the unload harbour (connected with the output conveyor) they immediately leave and do not unload the iron.
Assassin Agent 17 Mar, 2020 @ 8:32am 
OFC you couldn't include a bigger unloading dock for tankers...
Sam 9 Mar, 2020 @ 9:29am 
+1 to textures issue
ryantheskinny 8 Mar, 2020 @ 11:52am 
It's made for the smaller tanker.
JellyGunner 7 Mar, 2020 @ 10:42am 
the harbour for unloading oil is to small for the tanker itself
Zulton 4 Mar, 2020 @ 6:18am 
The path finding in and out of the small aggregate harbor fails for me 75% of the time. In an unlimited $$ easy setting, I can relocate the harbor and get it to work, but in a "real" game on hard it isn't going to happen. All I can think of is some sort of redesign to make ship entry/exit work smoothly, but other than that I have no idea how it could be fixed, nor what causes the actual problem. Maybe it's in the ships themselves, the games path finding system etc. When the ship does get in and out, everything else seems to work well.
Peeping Tom 3 Mar, 2020 @ 12:42pm 
I have a similar problem as maestro. The ships freezes in one of my general harbours and I have to sell them. The other general harbor works fine
Jolie Rouge 24 Feb, 2020 @ 10:29am 
*looking
Jolie Rouge 24 Feb, 2020 @ 10:28am 
Did you resently change something with textures? I get some weird lookung stuff on the big port, the small one seems fine so far.
Vupi Goldberg 14 Feb, 2020 @ 8:39pm 
Will a port for liquid cargo be added?
ticho 14 Feb, 2020 @ 2:53am 
I was try this. In path and file: ... \1977914505\Aggregate_Harbour_Small\building.ini
I was add this part, under your values:

$COST_RESOURCE_AUTO tech_steel 0.5
------------------
// added by Ticho

$ELETRIC_CONSUMPTION_UNLOADING_FIXED 0.05
$ELETRIC_CONSUMPTION_LOADING_FIXED 0.05

after reload game, it works fine and power consumption during ship loads is at 'normal' (or better, lower) level.
Mayor__Defacto  [author] 14 Feb, 2020 @ 2:05am 
@Ticho, I can't seem to get that working.
Xbalamque 9 Feb, 2020 @ 12:00pm 
Hello,
Could you make, please, small dry dock and small harbour mod ? Would be nice and very usefull because 5000 workers and 500 hundreds Ingeriers, needed or allowed, i am not be able to get them even a little part and i would be very interested (as many people ? ) to make boat transport.
Thanks for all anyway and for your very good work.
bye
ticho 9 Feb, 2020 @ 9:48am 
related to power consume:
# This is related to above when player have enabled electricity
# if there on station/building is present any mechanism which is helping
# to load/unload.. it should also consume electricity
# with those tokens you say that load/unloading should spend electricity
# The amount of energy is calculated by:
# amount of material * factor you spefify bellow
# amount of material is calculated by:
# default_amount * loading/unloading factor (described above)
#
# Example: $ELETRIC_CONSUMPTION_UNLOADING_FIXED 1.0

$ELETRIC_CONSUMPTION_UNLOADING_FIXED (factor)
$ELETRIC_CONSUMPTION_LOADING_FIXED (factor)

extracted from manual here on Steam
MaeStro[квартрира1] 8 Feb, 2020 @ 7:00am 
The last time the little one did not work, fuel was not supplied and could not be purchased.
On the big one: from the first terminal the ship freezes and does not determine where to sail
Mayor__Defacto  [author] 6 Feb, 2020 @ 12:31am 
Unfortunately power usage is dependent on loading speed. I could reduce loading speed, but then boats would not be very effective for transport.