Space Engineers

Space Engineers

L.Y.N.X.O.N Industries Block Pack
62 Comments
reddtherage 11 Sep, 2022 @ 3:07pm 
so, I got ask because im playing on multiplayer server using "industrial overhaul" mods and was wondering if this mod works with said mods?
Cruel Sun 25 Jun, 2021 @ 4:08pm 
Can you put a normal GUI icons? Like in L.Y.N.X Industries - Gas Storage Expansion for example.
Abisius Xarvenius Carbensius 28 Feb, 2021 @ 4:11pm 
@Authors
is it intended that the cargo container has less cargo volume while needing mor eplace than the vanilla large cargo container?
same question about the storage volume of excelsius and gladus where it looks like excelsius should have less storage than hte gladus and the gladus has even less that the vanilla hydro tank while grotus has the same and excelsius far more while gladus has far less storage capacity than the vanilla one. from the looks of it would excelsius be below vanilla storage capacity and the other 2 roudn about the same than the vanilla hydro tank
ArcZeroNine 11 Aug, 2020 @ 5:21am 
@jason all i need for SP rn, will have to wait to get an update for the fix for MP, unless it works for Non-server MP games ( run one of my saves in MP ) which should work as it would be running of me as the client. one way or another, i would be able to use the cargo
Jason 9 Aug, 2020 @ 9:25pm 
@HellBoundPsych0 This will fix the issue on the client side, your end.
ArcZeroNine 31 Jul, 2020 @ 10:55am 
@Jason @dppioneer this will fix the cargo ourselves, or would this have to be on @Lynxon end?
Rakorun 30 Jul, 2020 @ 7:09am 
@Lynxon are u still aware of the mod? ^^
Jason 8 Jul, 2020 @ 7:55pm 
@dppioneer You, insert pronoun, are amazing! Please let me buy you a beverage!!

To expand on the previous post.

-Navigate to
C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1978096328\Data

(or where ever you installed Steam)

-Open the EntityComponents.sbc with Notepad++ or your text editor of choice and replace

<Size x="3" y="3" z="7" /> with <Size x="7.5" y="7.5" z="17.5" />

-Load your game and replace the existing blocks, this is save game compatible!
FeedMe 30 Apr, 2020 @ 9:52pm 
Found the issue with the cargo container. There is a line in the MOD name / Data / EntityComponents file that reads

<Size x="3" y="3" z="7" />

it should read

<Size x="7.5" y="7.5" z="17.5" />

that will give the proper volume for cargo.
Hope that helps a bit.
DVD Player 18 Apr, 2020 @ 10:39pm 
I really don't think he's gonna fix the cargo on this one.
CyberFoxx 28 Mar, 2020 @ 6:57pm 
I really like the look of these blocks, but I think I'll have to wait for the cargo fix as well as a balance pass before actually using them. The tanks are a bit too OP as they are considering the mats that go into them. Maybe more computer parts and adding superconductors for the two larger tanks? That way it gives the impression that the tanks store the hydrogen as a liquid instead of a gas?
Also, another vote for small grid versions.
Whitefox 3 Mar, 2020 @ 1:45pm 
Is there any way we can manually update the container capacity our end?
Takara 27 Feb, 2020 @ 9:02am 
would love a 1X2 cargo varient
RKS-GameTech 10 Feb, 2020 @ 2:27pm 
ok
Lynx  [author] 10 Feb, 2020 @ 2:05am 
@RKS-GameTech Whel i'll get the time to release it.
RKS-GameTech 9 Feb, 2020 @ 8:02am 
So when will the update come out?
Lynx  [author] 2 Feb, 2020 @ 2:56pm 
@Brendan||nabnerB Oh! Seems like i've forgotten to set the capacity of the container! I will update that shortly!
Brendan||nabnerB 2 Feb, 2020 @ 11:09am 
Is it possible to have the freight cargo hold more than it currently does? There isn't much incentive to use it over vanilla large cargos and the block size seems like it should be either on par or slightly better.
RKS-GameTech 2 Feb, 2020 @ 10:45am 
Cool! : )
Lynx  [author] 2 Feb, 2020 @ 2:58am 
@Rysten @RKS-GameTech I will totally make that for both grids.
Rysten 1 Feb, 2020 @ 3:46pm 
@Lynxon That would be very nice for both small and large grid. Small grid I am not sure if 3 blocks is enough space to pass through but having a storage "corridor" would rock!
Lynx  [author] 1 Feb, 2020 @ 1:14pm 
@RKS-GameTech That's not a silly idea at all! You know how there's the vanilla lights that are opposite of each other as a single block? I could do that with cargo tanks. Like for compact cargo space.
RKS-GameTech 31 Jan, 2020 @ 6:55pm 
Yes I know it is a silly idea
RKS-GameTech 31 Jan, 2020 @ 6:54pm 
Maybe you can make a cargo container that you can go in
Lynx  [author] 31 Jan, 2020 @ 3:28pm 
@Kerendri That's a good idea! Renaming it now! The in-game name will be changed in the next update.
Lynx  [author] 31 Jan, 2020 @ 3:27pm 
@RKS-GameTech This modpack only adds blocks. No vanilla blocks are replaced.
RKS-GameTech 31 Jan, 2020 @ 2:28pm 
So this adds blocks right? is this a replacement?
Kerendri 31 Jan, 2020 @ 8:25am 
Maybe "Packrat" for the cargo container?
Lynx  [author] 31 Jan, 2020 @ 2:34am 
@Forgi LaGeord Skipper is just vacuum optimized, but the Mainsail, atmo optimized. But that would be a neat crossover ;)
Lynx  [author] 31 Jan, 2020 @ 2:33am 
@Mr Creative i think the best option is to jump on KEEN's official discord's #modding-art channel. There's a bunch of people helping out like 24/7. I'm mostly busy with stuff so i can't let you rely on me.
Lynx  [author] 31 Jan, 2020 @ 2:31am 
@fancypants4000 the goal is to revamp everything! And add custom blocks too!
fancypants4000 30 Jan, 2020 @ 2:27pm 
Are you going to try and redesign most blocks or just a few?
Mr Creative 30 Jan, 2020 @ 1:35pm 
Do you think you could help me? On the process of making blender objects into mods like you did?
Forgi LaGeord 30 Jan, 2020 @ 12:59pm 
You could call the Large Freight Container "Mainsail". Skipper is the name of an engine in Kerbal Space Program, and its larger counterpart is the Mainsail.
Bunchie 29 Jan, 2020 @ 8:25pm 
i love these modifications to the basic blocks of the game. personally i think these need to be in the game. the different styles of blocks can make ship interiors and functionality much more interesting.
Rysten 29 Jan, 2020 @ 8:20pm 
@Lynxon Ah, I took that to mean size/capacity were vanilla (and thus more or less a vanilla alternative). Work has me too exhausted to do anything in SE currently.
Marc 29 Jan, 2020 @ 3:39pm 
hope to see more custom blocks
Lynx  [author] 29 Jan, 2020 @ 1:13pm 
The "Vanilla Size" in the description mean that the block size is like the vanilla version. The capacities are variated.
Rysten 29 Jan, 2020 @ 11:54am 
@Lynxon I am not against doing that for a personal version, I was just wondering if that was eventually going to be the plan with this mod or if you were just going to keep things matched to vanilla?
Lughbaloo 29 Jan, 2020 @ 6:35am 
Thanks for the follow-up Lynxon. Just wanted to make sure the values were correct, as the description listed them as vanilla. Appreciate it!
Lynx  [author] 28 Jan, 2020 @ 11:03pm 
@Rysten you can manually configure the tank capacity in the mod files. Search up a file named UD-Cubeblocks.sbc and you'll see all the block configuration. To change the tank capacity, look for the tank's code block and find the line called "capacity". You can experiment with the number afterwards.
Rysten 28 Jan, 2020 @ 7:41pm 
Any chance of altering the stats of the containers to differentiate them somehow? IE 1 is armored 1 is compressed so higher cap, 3rd is vanilla?
Marc 28 Jan, 2020 @ 5:54pm 
looks good so far..
McCloud Jr 28 Jan, 2020 @ 5:31pm 
ah Blender possibly the absolute best 3D modeling and animation program around that is worth its weight and more for the low cost of free
Skallabjorn 28 Jan, 2020 @ 5:06pm 
cant wait for the rest of the blocks :)
Lynx  [author] 28 Jan, 2020 @ 3:28pm 
@Mr Creative Blender :)
Lynx  [author] 28 Jan, 2020 @ 3:27pm 
@Red Eclipse That is in the works!
Lynx  [author] 28 Jan, 2020 @ 3:27pm 
@Lughbaloo The indicators aren't showing up because of them being in a LOD layer. That means, that to conserve performance, many details of the model get removed the farther you get away from it. In this instance, it looks like you have low texture setting enabled. In case you cannot run the game with higher settings, i will enable the indicators on the main layer. The capacity if based off of Classes. The higher the class, the more powerful and efficient the block.
Mr Creative 27 Jan, 2020 @ 5:36pm 
What did you design the models in?
Pred 27 Jan, 2020 @ 2:51pm 
Vert nice looking models!
Specially that battery, looks sweet. Well done! :Khappy: