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Rapporter et oversættelsesproblem
I'm pretty sure it won't work.
I also suggest a simplified version or option of the mod, what for? The wall of text when honouring leaders is, in my opinion, visually clunky and is harsh on the roleplay side of things. It would be incredible to create memorials with the name, the years of service (without an explanation of them) and the portray, nothing else. If that would be too much hassle I'd understand.
Is it up to date? Working properly?
For a Warrior Culture, it's such a strangely logical and fitting way of "retiring" admirals.
I wonder how would the Scientists who exposed the Worm's love to us would be rewarded...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2290619979
Now I may have overlooked something but:
- if Memorials could be named after the dude or lad, that would add a fair bit over being generic buildings.
- Also I find the nation bonus this mod gives a bit on the OP side to be franck ;)
The way I did it was to assign a leader_flag on leader creation, so when a human race becomes cybernetic and the game swaps portraits, it looks for that flag (via trigger) and assigns the correct portrait (skin color) to that pop/leader, etc. The end result was the leader's racial appearance stayed consistent, but had all the cybernetic appearances that the mod delivers on. If that makes sense. There's more to it than that, but that's the basic gist.
Maybe something like that can help?
I'm running into a peculiar problem, was hoping you could help. When one of my leaders die, and the stats screen pops up, their portrait (hair, skin color, etc) is completely randomized and they look nothing like the did during the game. I'm running a few portrait mods, but they don't seem to be conflicting with your mod.
I know it's hard to diagnose with limited information, but could you maybe point me in the right direction for me to look to see why this is happening?