RimWorld
EvolvedOrgansRedux (PASSED TO SOMEONE ELSE)
460 Komentar
infra-dan-accelerator unit 84725 1 Okt 2023 @ 5:17pm 
can a pawn have 1000 hearts with this mod?
DR.goom 26 Des 2022 @ 5:04pm 
@StatistNo1 how do you make the nanomechanites
StatistNo1 27 Apr 2022 @ 6:29pm 
BatsDark Prime 27 Apr 2022 @ 12:35pm 
Really wish someone would revive this mod.
lego116 24 Feb 2022 @ 8:34pm 
what body part is the salamander whip?
BehindTheGreenDoor 11 Agu 2021 @ 9:21am 
@StatisNo1 Ty :p2cube:
StatistNo1 23 Jul 2021 @ 10:03am 
This mod seems to be abandoned.
But I forked it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2424381146
Lord V 23 Jul 2021 @ 4:21am 
is this mod currently being updated?
Kamis[Fhtagn] 21 Jul 2021 @ 7:48pm 
this mod is so much funl take your time with updating for 1.3
Melon_Felon_5565 20 Jul 2021 @ 10:54pm 
is an update for 1.3 planned?
Vincent Van Glock™ 3 Jun 2021 @ 3:24pm 
Thanks @StatistNo1 youre a hero
GrimKhan 30 Mei 2021 @ 11:27am 
has this been updated?
Erde 19 Apr 2021 @ 8:05am 
My bad. Seemed to recall it did. Sorry for wasting your time.
Tkhakiro 17 Apr 2021 @ 6:05am 
@Erde hi! The mod you proposed does not add compatibility between "EvolvedOrgansRedux" and alien races.
Tkhakiro 17 Apr 2021 @ 5:21am 
@Xahkarias by trial and error, I managed to write a patch for compatibility with the mod "Zeta Reticulans [Player Faction]". Here is a link to the patch itself: https://drive.google.com/file/d/164_i5oWES_4G0v37FIj7GaQ4sDqhJL7z/view?usp=sharing
Information for users of the mod, the compatibility patch must be copied to the mod folder at: ...\Mods\EvolvedOrgansRedux\1.1\Patches\HumanoidRaces
Tkhakiro 15 Apr 2021 @ 12:09pm 
@Xahkarias hi! Thank you very much for this wonderful mod, it became the main one in my assemblies. If you are still working on this mod, then please add compatibility with the race from the mod "Zeta Reticulans [Player Faction]" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2241841840&searchtext=Zeta+Reticulans , they are born surgeons and strongly encourage manipulation of organs, prisoners, etc. , but they themselves cannot enjoy the possibilities of your mod, this is very sad.
Ascythian 4 Apr 2021 @ 7:51pm 
How do I apply destroyed/shattered/torn-off etc hediffs to body parts that have been healed by adding the mod mid-game?

I cannot find the answer anywhere and 'add hediffs' in dev mode certainly doesn't have the options to do so as far as I can see.
StatistNo1 1 Apr 2021 @ 3:52pm 
This mod runs without any issues on 1.2. Literally the only change that has to be made is the adding of the version in the manifest.xml.
lakefishHAXX 29 Mar 2021 @ 9:33pm 
Mod mostly works in 1.2, but could most likely use some tweaks.
Bhaer 26 Mar 2021 @ 12:17pm 
does this still work for 1.2?
StatistNo1 11 Mar 2021 @ 1:11pm 
StatistNo1 11 Mar 2021 @ 1:10pm 
@glencoe2004 That mod is missing some organs.
Kelp 6 Mar 2021 @ 1:38pm 
@xsnowboardsensei do u know why it says you can have more arms with EOR but you actually need this crafted mutants mod?
stormmagedon 25 Feb 2021 @ 1:53am 
@Rege you have to research the right thing and you'll get a "lower shoulder" when you open the médical opération tab.
You Can only implant evolved organs there tho
NeglectfulNerd 25 Feb 2021 @ 12:17am 
@Rege use Mythos's Crafted Mutants (continued + extended) (mod to install extra arms
Shira 13 Feb 2021 @ 11:30am 
how do i install the 3rd and 4th arm
stormmagedon 7 Feb 2021 @ 12:25pm 
Hi , quick question,
What does the research "bio weapon symbiosis" actually do ?
And thanks a lot for the mod, it's awsome
Tkhakiro 1 Jan 2021 @ 4:56am 
@Glencoe2004 add a link to the original mod and its author. Otherwise, I see no reason to subscribe.
That One Guy 30 Des 2020 @ 3:49am 
I also would be thriddled to see this mod come back to life.
Hobbit 21 Des 2020 @ 1:39pm 
1.2?
Phyph 20 Des 2020 @ 6:20am 
The masses demand 1.2
Willow the Harlot 11 Des 2020 @ 2:06pm 
1.2 would be great.
2207756091 4 Des 2020 @ 4:55am 
1.2?
MoonlitShade 2 Des 2020 @ 2:01pm 
Would love a 1.2 update, if anyone is willing to do so.
Gunseeker 26 Nov 2020 @ 9:49pm 
I'll join the hivemind.

1.2?
Moscow Leshey 25 Nov 2020 @ 6:55am 
Hello. I'm currently working on version 1.2 for this mod. please wait.
JessieFeathers 23 Nov 2020 @ 12:28pm 
1.2?
(T)horstum 20 Nov 2020 @ 1:55am 
Can someone summon Mlie?
PraetorNZ 19 Nov 2020 @ 8:57pm 
1.2 update would be pretty cool
JessieFeathers 12 Nov 2020 @ 2:33pm 
1.2?
TrueMind 12 Nov 2020 @ 5:48am 
hey, the tri plated limb as an extra arm gives -20% manipulation instead of -20% or at least shows as such
did i do something wrong or is that a bug that needs fixing?
AVE 6 Nov 2020 @ 3:07pm 
It works for me fine in 1.2, no issues, except for some debug log errors when reactive shimmerwormed pawn goes invisible on damage and attackers seem to bug out who to attack for a moment, then they change targets and everything is fine.
F1tgal911 3 Nov 2020 @ 6:43am 
Does it work with 1.2?
Putti I 29 Okt 2020 @ 3:09pm 
Does it still work?
Livetrout 27 Okt 2020 @ 10:51am 
this is a fantastic mod and i can't say i'll ever uninstall it.

As for ideas... how about beauty modifiers on certain parts? Like, the claw arms cause a -5 or something but the eyes/nose cause a +5?

Other than that i wouldn't mind this getting expanded to include animal species. For example, imagine turning your run of the mill Warg into a large, hairy, xenomorph. Or a pack of dogs that can tear apart mechanoids with ease?
Kleptomaniac 23 Okt 2020 @ 7:18am 
Just test the mod not all mods with 1.1 are completely bugged and don't work with 1.2
Vikrim 16 Okt 2020 @ 11:20pm 
This is my #1 favourite mod. All the names, descriptions, and effects of all the organs are so creative and cool!
IronSquid501 14 Okt 2020 @ 5:18am 
still a really overpowered mod but i love it nonetheless