RimWorld

RimWorld

43 ratings
Crafted Mutants(continued+expanded)
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
450.769 KB
11 Jun, 2020 @ 10:27pm
9 Apr, 2021 @ 7:59am
12 Change Notes ( view )

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Crafted Mutants(continued+expanded)

In 2 collections by velcroboy333
Updated Mods for 1.1-1.6
67 items
Velcroboy's Mods
68 items
Description
Future Plans:
I plan to expand on this mod.
  • Scorpion tail, fourth leg, six eyes all that and more...
  • Plus a system that impacts social abilities the more you mutate a pawn.
  • I would like to move some of the body additions to an actual mutation system where they are exposed to chemicals/drugs/etc as opposed to surgeries. The mutations would then work in stages of growth with different affects as the new part grows.
  • Potentially even a "mutant madness" that can occur with increased mutations....we'll see.
  • Tell me what you'd like to see in the comments below.
  • Looking into RBSE compatibility.

Compatible with EPOE-Forked. You will get the red box warning on the mod order screen but it is safe to ignore.
Compatible with Crystal Body Parts.

Mod list order

[SYR]Universal Fermenter (if using Crystal Body Parts)
Expanded Prosthetics and Organ Engineering
Extended Human Body Simulation
Diseases Overhauled (optional)
Crystal Body Parts (optional)
Crafted Mutants

Original Author:
*Mythos|GER*/PhileasFogg

Original Description:
Integrates extra features into RimWorld:
- Installation of new body parts (third eye, more arms, supporting organ parts, etc.)
- Harvesting and reintegrating of all available body parts and replacing with surrogates
- Harvesting of mechanoid body parts for simple prosthetics

...and some things more...

General information

This is an unofficial update of PhileasFogg's mod which can be found on the Ludeon Forums[ludeon.com]

Contribution is welcomed on the GitHub repository[github.com].

Feature overview

Installation of new bodyparts (third eye, more arms, supporting organ parts, etc.) and some experimental brain surgery
Harvested bodyparts and organs can now be installed at "unusual" places (for example as a third leg). But as your pawns bodies and brains aren't prepaired for this, their benefits are limited.

Harvesting of mechanoid bodyparts for simple prosthetics
You can now harvest more than blades from scythers. You can get light rezeptors, simple prosthetic arms, hands, legs and feet, artificial noses, brain stimulators and centipede tails. Some of these parts can be recived from both mechanoid versions, some only from scythers (like blades), others only from centipedes (like centipede tails).

Credits

PhileasFogg for the original mod!
Jabbamonkey, for his/her textures packs, which I used in some small parts as starting point for my drug textures.
Marnador, for the RimWor(l)d font.
Tynan, for this great game!

Original Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1559136016


[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
92 Comments
Doggias 5 Jul, 2024 @ 12:28pm 
Any news for 2024?
The Gaming Archaeologist 2 Nov, 2023 @ 11:16am 
Also, there's two crafted mutants on the GitHub, but I can't tell which is the one connected to this mod as I was interested in making a contribution in the future.
The Gaming Archaeologist 2 Nov, 2023 @ 11:00am 
May I make a recommendation? Can you put up a list of bodyparts are are currently available?
Rental Mommy 1 Sep, 2023 @ 8:47am 
See i knew it~! have a little faith in your creators!:luv:
The Gaming Archaeologist 30 Aug, 2023 @ 12:54am 
Glad to hear from you! Of course, take care of yourself as that's the most important.
velcroboy333  [author] 29 Aug, 2023 @ 8:12pm 
Not dead. Just haven't had much time for modding. If I can't get this to the place I was hoping to in the next month, I'll look into doing a very basic update that should allow you to use most of the features in an as-is state.
The Gaming Archaeologist 27 Aug, 2023 @ 6:10am 
In the meantime I'm going to get into modding myself. Got lots of ideas for things to add
Rental Mommy 26 Aug, 2023 @ 1:52pm 
i hope the creator comes back to this when they have more time! i shall keep waiting!:s_mile:
The Gaming Archaeologist 26 Aug, 2023 @ 5:33am 
Probably dead, sadly. This mod had so much potential.
Saromal 24 Jan, 2023 @ 12:32pm 
Dead mod?