Total War: WARHAMMER II

Total War: WARHAMMER II

All Faction - Monster Hunting (Updated)
75 Comments
Kerrberos 30 Oct, 2024 @ 12:43pm 
Kerrberos 22 Oct, 2024 @ 3:27pm 
no worries! The only thing I'm struggling with is the variant meshes for the medusa are having issues, so I'm making Atharti's Wrath look like the regular medusa RoR for now.
prop joe  [author] 19 Oct, 2024 @ 10:45am 
Feel free to post it yourself. Thanks for porting it!
Kerrberos 18 Oct, 2024 @ 12:50pm 
I'm working on updating this mod for WH3, let me know what you prefer. I can just send it to you to post when it is finished, or I can post it myself.
Ħ¥ĐŘA 13 Feb, 2024 @ 8:38pm 
can only the player monster hunt, or can ai also?
lwhのsama 5 Jan, 2023 @ 4:16am 
please make this great mod for wh3:steamthumbsup:
kkc495 15 Jul, 2022 @ 5:35am 
Will this mod be added to Warhammer 3 and the new Immortal Empire map?

Please add this mod into Warhammer 3.

Please add this mod into the new Immortal Empire map in the future.
kkc495 8 May, 2022 @ 1:36am 
Please fix when playing as high elve i cannot recruit "The Great Primigenius" big elephant in Warhammer 2 for this mod.

The "Erengrad Docks" or special Port only give you the "The Great Primigenius" big elephant in garrison only.

Location: Troll Country -> Erengrad
Wrath_of_Janos 23 Jan, 2022 @ 11:21am 
SFO compatible?
Picasso Sparks 18 Jan, 2022 @ 7:52am 
This is a fun mod. Adds some spice to the game, running into weird monsters makes certain sieges a lot more interesting! And makes my armies more varied and have a history, since they now have this weird specific beast that fights alongside them.
Sometimes_Consistent 10 Aug, 2021 @ 2:32pm 
Playing as the beastmen, the monsters have upkeep. Is that intentional?
Kim Ok Yeon 21 Jul, 2021 @ 5:34am 
thx for update
prop joe  [author] 21 Jul, 2021 @ 3:57am 
Pressed the update button, no changes to the mod.
damonzeus 22 May, 2021 @ 7:19pm 
SFO is compatible.
Holynevil 25 Feb, 2021 @ 1:21pm 
will u add SFO submod for this
Krakenous 10 Feb, 2021 @ 9:36am 
Turns out the below is not true, shame. Would it be possible, exclusively for Norsca, to make this the case? I.E., when killed, or whatever, it later appears either in your ROR pool or as a unit that is a copy by extending the book system to reward the unit directly to you? I'm mainly talking about ME campaigns, as vortex works fine for other races. I realise it may be too much work, so probably just better using a different mod would suffice. It would be awesome if it could work via script in that you "add" the unit via the monster hunter books GUI menu, that would be awesome.
Krakenous 9 Feb, 2021 @ 4:13am 
I assume if playing as Norsca/Wintertooth etc, this just functions the same as when you defeat the monster, you get a version of it in the ROR pool, correct? Or would I just end up with double monsters in the case of the the 2 you have quests for (feral mammoth/frost wyrm)?
arkrilen 3 Feb, 2021 @ 1:38pm 
I had an encounter today with the The Great Primigenius as the empire today, the bloody thing was just about invicible even with 16 ranged units unloading everything on him^^
kkc495 30 Dec, 2020 @ 12:14am 
The "The Beast of Raema" not in RoR playing as Nagarythe???
Got the giant but lost the big snake monster?
I have built the special monster building at Clar Karond already.
VonVoitz 9 Dec, 2020 @ 4:51pm 
Playing ME for Wood Elves right now, was able to recruit only the Forest Dragon unit. I control most of the regions required to recruit other beasts, but somehow they only stay in the garrison, but I do not see them in the RoR recruitment pool when I try to add these bad boys to the army. Is that because only the Forest Dragon is available for Wood Elves recruitment?
绯月 5 Dec, 2020 @ 2:43am 
great job 谢谢您的工作:lunar2019smilingpig:
Max Power 10 Aug, 2020 @ 10:41pm 
Your choice of course, but gaining XP sounds like an awesome feature to me!
lolkee 10 Aug, 2020 @ 1:09pm 
Is there any chance to make Units to gain Xp in Campaign? Or you dont want to do it?
Kingpanther7 16 Jul, 2020 @ 12:00am 
i think the mod stoped working for me idk why does it need a update? bc i really love this mod please hallp
TenPennyBenny 28 Jun, 2020 @ 12:07pm 
The Ziggurat Soul-Eater at Ziggurat of dawn (Laurelorn Forest as Wood Elves)
Mother of Flame at Shrine of Asuryan
Traygard Mountain-Cleaver at Shrine of Khaine
Radixashen, Serpent of the Worldroot at Oak of Ages
The Hellbeast of Seep-Gore at Skavenblight
Brood Queen at Black Crag
Blorgar the Mad Titan now at Naggarond (removed from recruitment due to issues)
The Great Primigenius at Erengrad
The Abyssal Shrieker, two of these have been spotted; Castle Drakenhoff and Itza.
The Beast of Raema at Clar Karond (Court of the Everqueen as Wood Elves)
Gargantulzan at Golden Tower of the Gods (Peaks of Parravon as Wood Elves)

If you have the required settlement and settlement tier you should be able to recruit them locally or through global recruitment.
流星只是石头 27 Jun, 2020 @ 1:33am 
It's a very good mod. But can you tell us or list where those monsters could be recruited? I just find a new monster I did not recruited before when I use the old mod and I do not know where it came from.
CaptainSnafu 22 Jun, 2020 @ 4:24pm 
thanks!
prop joe  [author] 22 Jun, 2020 @ 11:51am 
Hmm yeah, sorry about that.

It will work properly with beastmen now.
CaptainSnafu 22 Jun, 2020 @ 4:38am 
this culture_to_battle_animation_tables_tables , you forget to add beast man .
CaptainSnafu 22 Jun, 2020 @ 4:36am 
It doesn't work fine. I use beast man to get the monster, and they all get T-post, they don't have animation
CaptainSnafu 18 Jun, 2020 @ 7:10am 
Hi, i have made chinese translation for your mod, texts are in my compilations:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2117543460
DJ WEEABOO 30 May, 2020 @ 11:46pm 
Can you make it so the monsters can gain XP? Thanks. @prop joe
margaritus 24 May, 2020 @ 1:03am 
Can you add new monsters please?
Kim Ok Yeon 22 May, 2020 @ 11:41pm 
seem it still works fine
Rako'Thurz 22 May, 2020 @ 2:08pm 
Its still working for me in my grom campaign if anyone is curious about it working ☺
kkc495 22 May, 2020 @ 5:09am 
Is the mod still working?
kkc495 22 May, 2020 @ 5:09am 
update please :)
haxo 9 May, 2020 @ 8:50pm 
@kkc495 wow thank you for sharing, i was hoping this existed somewhere haha
Maboroshi マボロシ ( 幻 ) 29 Apr, 2020 @ 3:04am 
And Thank you for update too @prop joe
Maboroshi マボロシ ( 幻 ) 29 Apr, 2020 @ 3:03am 
@kkc495 thanks alot for the map. Cheers ^_^
Echo 19 Apr, 2020 @ 7:28am 
Actually, I could rephrase my first question as the following: do any of the monsters benefit from their faction's tech and lord skills?
Echo 19 Apr, 2020 @ 7:27am 
Two questions:
1) Does the Hellbeast of Seep-Gore benefit from Skaven tech and hero skills (redline etc) like a regular abomination?
2) Any details on the medusa? It's not in the original mod.
[FS] Kapitan Wolfgang 28 Mar, 2020 @ 5:47pm 
Is this Mortal Empires only? Or does it work for Eye of the Vortex too?
[FS] Kapitan Wolfgang 28 Mar, 2020 @ 5:09pm 
Where can I find The Ziggurat Soul-Eater at Ziggurat of dawn? I've checked the tier 3 minor settlement building, but it doesn't seem to be there when I capture the settlement.
prop joe  [author] 19 Mar, 2020 @ 6:00am 
Check out the description of the main mod, the list is there.
light and delight 19 Mar, 2020 @ 2:50am 
@Dream2012 @totalwarwarhammer2 @Max @Tobias Lays guys, do u know where is the location of each monsters please?
light and delight 17 Mar, 2020 @ 4:36am 
could you please write monster's locations?
Spazards 4 Mar, 2020 @ 4:58pm 
Just saw the update. Many thanks for the Frost Wyrm.
TdizzleGod 3 Mar, 2020 @ 11:46am 
quick question is there a particular building u need to unlock the creature i just started like 5 campaigns with each respected creature in the garrison but i cannot recruit them is something wrong