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C:/ProgramFilesx86/Steam/Steamapps/Common/Soma /entities/Character/flesher/patchwork_man
The only weak part is the bridge puzzle, that felt a bit arbitrary and gamey to me.
BTW, just downloaded your mod. I'll try it ASAP.
And for the HPL3 we still have Penumbra Prisoner of Fate coming up hopefully soon.
This is my last SOMA mod. I am looking forward to mod Frictional's next game, though!
I hope you'll be able to fix this issues before the deadline, You and your team did an amazing job, Especially with changing the attacking style. Who knows, Maybe one day you guys will make Amnesia monsters in SOMA.
I agree the chairs and the area with the sofa aren't really fitting - but again it was made for a modding jam in just about a month, and I think it does the job well enough.
I'm happy to hear you didn't find the puzzles too difficult, as some people had an issue with the catwalk puzzle in the second map.
I was amazed when I encountered the Broadcaster, but there are some problems you might wanna look into:
1) Broadcaster is walking while choking the player,
You might wanna stop his pathfinder when playing the "death_choke animation" because while doing that he goes to Patrol State which is a problem because he's moving while playing the animation which looks weird because his legs does not walk in the animation.
2) The Broadcaster got some weird squares near his "flare" light effect...
3) The Broadcaster gets stuck a lot in his encountering area:
got to say he doesn't fit very well with the area, sometimes he'll get stuck between chairs and stuff and it ruined a bit...
4) It kind of sad that the Broadcaster uses the same music that the Construct uses, I mean SOMA got tons of unused hunt, stalk and ambient music, I'm sure you guys can make a nice mix of these.
Other than that everything is fine with him I think
About the gameplay itself:
The gameplay, The map design and the scripting were absolutely amazing! the only problem was that the puzzles where too easy to understand but who cares XD