XCOM 2
Quilava Hat
53 Comments
We go together 13 Dec, 2024 @ 12:44pm 
For viewer mail:

"Quilava, what do you have to say regarding the allegations against your brother, Typhlosion?" -- MAJ. Renamonya
We go together 13 Dec, 2024 @ 12:42pm 
@Branox: The reason it doesn't work with WOTC is because with the new mod launcher you now have to flag it as requiring WOTC. Or make an WOTC variant as a standalone.

Oh, and most lovely thing: I can't use the old modlauncher, so now this new fancy Xcom 2 modlauncher is required for me.
branox 25 Nov, 2024 @ 4:23am 
I'll add you later as sadly I have work. Thank you
BP  [author] 24 Nov, 2024 @ 9:51pm 
NOOOOOO!!!! :steamsad::steamsad::steamsad: Add me, real quick, so I can get more info. I'm still using Linux, and have not touched a Windows machine since 2020.
branox 24 Nov, 2024 @ 9:19am 
just to let you know with the new update and launcher. This mod no longer works on WOTC. I haven't tested to on the base game. Also i love this mod and have been using it for a long time :)
The Gothic Asura 5 Apr, 2021 @ 10:25am 
I'm on Windows 10, not Linux
BP  [author] 5 Apr, 2021 @ 1:13am 
Oh shit, is it because you are running on Linux? I just swapped over and I now see how the material won't load in WOTC.
BP  [author] 16 Mar, 2020 @ 11:48am 
That's a bit odd, I've never experienced that at all. It shouldn't conflict with anything.
The Gothic Asura 16 Mar, 2020 @ 6:48am 
I am playing with WOTC and all DLC installed, and the Quilava hats don't render on my soldiers. :sadpanda:
Zoeyhorse 14 Mar, 2020 @ 9:02am 
10/10
BP  [author] 1 Feb, 2020 @ 4:02am 
Same answer to that as well.
kev675243 1 Feb, 2020 @ 12:36am 
More shitpost mods?
BP  [author] 31 Jan, 2020 @ 12:24am 
Sorry dude, this is only going to be a one-off. I'd rather not saturate the workshop.
matthew86918 31 Jan, 2020 @ 12:01am 
more pokemon plz i wanna hat them all ;-)
BP  [author] 30 Jan, 2020 @ 5:28pm 
The playerbase is more mature than average, it's a niche game, and (personally) the tools have a higher skill curve.
Snowstorm 30 Jan, 2020 @ 4:11pm 
Goddamnit why aren't more people making shitpost mods
GUA 29 Jan, 2020 @ 7:09pm 
A job well done, BP.
BP  [author] 29 Jan, 2020 @ 4:26pm 
While I don't mean to sound like a shill, I'd like to thank the people who enjoyed this mod enough that they decided to upvote it. I had no intention of it hitting the front page for popular this week, but there it is.:pleased:
BP  [author] 29 Jan, 2020 @ 1:07pm 
As do you. ;)
[IPL]Grimuald 29 Jan, 2020 @ 12:24pm 
You sir, have a good taste in Pokemons ;)
Clunt the mighty warrior 28 Jan, 2020 @ 6:47pm 
wait there lore in this game?
i thought i could just make up whatever i wanted depending on the mods i had installed, and i already have both star wars and mass effect stuff next to each other, why not pokemon?
T'erissk 28 Jan, 2020 @ 4:21am 
No wonder Xcom rookies can't aim...:steamhappy:
BP  [author] 27 Jan, 2020 @ 10:52pm 
Fucking LMAO dude.
:lunar2019laughingpig:
kev675243 27 Jan, 2020 @ 8:15pm 
good to know, now I have an excuse when I loose rookies in mass charges against Advent Blacksites
BP  [author] 27 Jan, 2020 @ 8:14pm 
I'd rather not overwrite any assets, but if you want the source files, hit me up.
kev675243 27 Jan, 2020 @ 8:07pm 
hm, I wonder how Advent might feel if their helmets were replaced...
BP  [author] 27 Jan, 2020 @ 7:53pm 
Nope, sorry m8.
kev675243 27 Jan, 2020 @ 7:42pm 
any plans to have 2 Quilavas? One on each arm?
BP  [author] 27 Jan, 2020 @ 12:58pm 
Tis a guilty pleasure. :cleancake:
Fishy 27 Jan, 2020 @ 12:38pm 
This is so bad, but also so good!
BP  [author] 26 Jan, 2020 @ 10:06pm 
This random, XD, I'm-so-quirky-i-like-dogs mod is brought to you by a fucker who wanted to try modding a non-Source game for once. And from viewers like you, thank you.
CaseyAnthony 26 Jan, 2020 @ 9:13pm 
oh man this is so quirky! how could anyone think of something this random!?
Flashstriker 26 Jan, 2020 @ 4:25pm 
I told people XCOM had jiggle physics, now I have proof!
BP  [author] 26 Jan, 2020 @ 12:53pm 
Boy are you about to be disappointed. :)
Star¤Dagger 26 Jan, 2020 @ 12:32pm 
As long as you make 73 serious mods to everyone of these... whatever this is, it is fine with me.
Determined Man 26 Jan, 2020 @ 9:41am 
Honestly considering how bad my soldiers aim is already, having a flaming weasel sitting on their head and covering their eyes can't make it worse.
Aether 26 Jan, 2020 @ 3:32am 
because why not lol
BP  [author] 26 Jan, 2020 @ 12:25am 
Thanks for the support. I was worried less about it being bad, but niche.
Love the HEV suit mod btw.
($S360)Aeronautic ver.2.50668... 26 Jan, 2020 @ 12:19am 
For a first mod, I am impressed. Hope you can do more my friend. If you think its garbage (and heaven forbid it is), at least your mod doesn't involve ... questionable and regrettable choices .

*shudders in Eromanga Sensei mod*
BP  [author] 25 Jan, 2020 @ 11:02pm 
I'm happy to hear that! As you can see, it's my favorite as well.
Cynder 25 Jan, 2020 @ 10:36pm 
Quilava is actually my favorite Pokemon and you just made my day.
BP  [author] 25 Jan, 2020 @ 9:49pm 
Edit, I can't do that. There are no sockets on the shoulders.
BP  [author] 25 Jan, 2020 @ 9:47pm 
I'll consider adding it as a shoulder piece (lower face designated), it seems easy enough. Glad you like it.
GUA 25 Jan, 2020 @ 9:32pm 
My first thought was: Ummmm, cool, I guess.

My second thought was to ask you if you could make this for a shoulder piece.

My third thought was I love this mod. Since I play with Alien-made soldiers, I will use the vanishing head mod. Use unrestricted customization to remove all the body parts(Arms, legs, torso, etc) and add in the Kinetic strike module weapon mod to make it fly.

Awesome friggin mod.
BP  [author] 25 Jan, 2020 @ 9:08pm 
A good idea, but I don't know enough about UDK or how XCOM 2 works internally to do that.
Femboy Enthusiast 25 Jan, 2020 @ 9:03pm 
Can I get a Quilava gun to help my rookies shoot even better?
BP  [author] 25 Jan, 2020 @ 8:23pm 
Please refer to the viewer mail.
Comrade_Pikachu 25 Jan, 2020 @ 8:12pm 
How about a pikachu version?
kenanthebarbarian 25 Jan, 2020 @ 8:10pm 
. . .