Total War: WARHAMMER II

Total War: WARHAMMER II

Dismount Imperial cavalry units
43 Comments
Broke my Profile 14 Sep, 2023 @ 11:06am 
Wow this is the most powerful unmounted mod on the workshop excellent mod.
Kierby 20 Jun, 2020 @ 3:57pm 
CORRECTION: Regiments of Renown are fully fuctional after the fix. Only State troops need fix. Sorry.
Kierby 20 Jun, 2020 @ 3:33pm 
Well, i tried look into the files of the mod and found out that all units had some messed up paths to their alternative dismounted version (Stubborn Bulls had dismounted demigryph knights, etc.). Well, i fixed that but now there is dismounting option only for all non RoR/State troops. I could assign to them basic versions of cavalry but its not that fancy. Would you please look into that?
Kalrotix 31 May, 2020 @ 9:50am 
I try this mod in custom battle and the units change once they dismount! For example, Reiksguard gives me pistolier once dismounted, grenade launcher gives me knight of Morr, exct. only griffin halberds seem to work.
Kierby 27 May, 2020 @ 10:49am 
After latest update i can dismount only elector count´s regiments. All empire basic cav units are not dismountable for me. I tried changing load order and disabling other empire mods but without success. Im just wondering, if im the only one who is experiencing that or is it something local?
alternate1921 3 May, 2020 @ 5:12pm 
Works well!

Thanks for adding this functionality!
Vlad74ru  [author] 1 May, 2020 @ 11:20am 
Put an estimate - it will help.
Kumakung 30 Apr, 2020 @ 5:13am 
This is a very cool mod!
Vlad74ru  [author] 17 Mar, 2020 @ 12:02am 
Maybe I 'll do it for Bretonia. As long as I 'm not interested.
Kalrotix 15 Mar, 2020 @ 9:29am 
Amazing! Do you plan to do it for bretonnia as well?
Napoleon 27 Feb, 2020 @ 4:06am 
Are you planning in doing this mod for Bretonnia too?
Timber Tome 1 Feb, 2020 @ 6:26am 
AzI, you do know that demigryph knights aren't flying units, right?
Vlad74ru  [author] 29 Jan, 2020 @ 9:05pm 
Human72, Custom battle you in help.
Human72 29 Jan, 2020 @ 7:43pm 
can we see screen shots of them in action well them dismounted. the outriders dismounted are more like the repeater riles of nulin for infantry type though idk how the dismounted demigryph knights would work that way? would they be spear and shield infantry? elite? same with the harbladers? etc?
Azi_Dahaka12th 29 Jan, 2020 @ 2:57pm 
why would you dismount your Demigryph?! they can just fly over the walls....
Vlad74ru  [author] 29 Jan, 2020 @ 1:21pm 
Isles of Albion, Fix it. Now all dismount units can climb walls.
Timber Tome 29 Jan, 2020 @ 5:01am 
When I played custom siege battles, I dismounted two units of Demigryph Knights and two units of Outriders with Grenade Launchers. Neither of them could use the battering ram, put ladders on the walls, or climb the walls from inside the settlement.
Vlad74ru  [author] 28 Jan, 2020 @ 11:08am 
Isles of Albion, What units don 't get on the walls?
Rachel L 28 Jan, 2020 @ 9:58am 
I am not sure of how you are doing, but wouldn't it be possible to do it so its a ability that spawns a new, custom unit and "kill" the mounted unit?
Timber Tome 28 Jan, 2020 @ 9:51am 
Not sure if this mod would help with sieges too much, Azi. The dismounted units in this mod cannot go onto the walls either for the moment, nor man siege equipment.
Azi_Dahaka12th 28 Jan, 2020 @ 9:44am 
well i was hoping more for Vampires, black knights and blood knights are so op but once you hit a wall they are next to useless
Vlad74ru  [author] 28 Jan, 2020 @ 9:36am 
Azi_Dahaka12th, Can for Bretoniya.
Azi_Dahaka12th 28 Jan, 2020 @ 9:17am 
plsea tell me you are going to do the same for the other factions?
Timber Tome 28 Jan, 2020 @ 3:58am 
I don't know if this is asking too much, so let me know if it is, but could you add this ability to the Regiments of Renown and the Elector Count units?
Chance 28 Jan, 2020 @ 1:31am 
cool
Supah-Pirate Slugga Boy 27 Jan, 2020 @ 6:30am 
Really cool!
I cant seem to mount walls with the dismounted units however, I dont know if its supposed to be that way, but reghardless I love the mod. +1
yaksirius 27 Jan, 2020 @ 5:31am 
GUYS,SO COOOOOOL
^Triumph 26 Jan, 2020 @ 1:05pm 
oh thats great :D
Vlad74ru  [author] 26 Jan, 2020 @ 12:55pm 
^Snikch, I will finish with units for vanilla - I will do for SFO
^Triumph 26 Jan, 2020 @ 12:53pm 
I see the problem! Im using SFO so thats why the units seem so weak when dismounted! we r going to need an SFO submod =)
Vlad74ru  [author] 26 Jan, 2020 @ 12:31pm 
^Snikch, I think we 'll fix it)))
^Triumph 26 Jan, 2020 @ 12:26pm 
Roses are red
Violets are blue
I think the reiksguard
should be stronger too!

Lord Snikch the sasy.
Vlad74ru  [author] 26 Jan, 2020 @ 12:22pm 
^Snikch,
As genius of enlightenment does prepare any,
So does experience and so genius does,
The One is son of agonizing errors,
The friend of paradoxes's the other one,
And as the God for the contrive is chance,
They all present at once, oh, so many
Miraculous revelations just to us.

A.S.Pushkin
^Triumph 26 Jan, 2020 @ 12:12pm 
Bro you might wanna have a look on the dismounted stats. Reiksguard on foot is weaker than the knights of the empire on foot aswell! never the less this mod is just great!!
Abokan 26 Jan, 2020 @ 11:54am 
Holy Mother of God :steamhappy:
Vlad74ru  [author] 26 Jan, 2020 @ 11:14am 
NoSkill, good question, dismount cavalry this create new infantry regiments - now this don't cavalry, this infantry.
NoSkill 26 Jan, 2020 @ 11:04am 
Nice, finally heavy cavalry can be put to more use in sieges. What about a remount option as long as hp is like +50%?
Vlad74ru  [author] 26 Jan, 2020 @ 10:57am 
^Snikch, yes - works with SFO, Radius and any other mods.
^Triumph 26 Jan, 2020 @ 10:52am 
does it work with SFO?!
Vlad74ru  [author] 26 Jan, 2020 @ 10:48am 
AI can use this option. See.. in battle field cavalry very best - why dismount?
But this option can be useful in storming and protecting fortresses.
[PuB] Axlegolas 26 Jan, 2020 @ 10:39am 
there are certain units with specific abilities like Bonus versus Large. You would "cheat" the rock, paper, scissor mechanic with giving the option to dismount. esp in multiplayer. in campaign you have 2 units for 1 unit price and the AI can't use this option (or do they?).
Vlad74ru  [author] 26 Jan, 2020 @ 10:36am 
[HWB] Axlegolas, Why?
[PuB] Axlegolas 26 Jan, 2020 @ 10:33am 
although this mod is great, it would make the game unbalanced