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I know a lot of people like this mod and want it to go 1.0, bugs removed, etc. but i don't think i'm going to be able to accomplish this. I haven't even been able to play STS since like 2019 much less mod it :(
17:55:09.155 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:102) ~[?:?]
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:127) ~[?:?]
at deathknight.utils.DiseaseUtil.applyDisease(DiseaseUtil.java:33) ~[DeathKnight.jar:?]
at deathknight.relics.AbominationHead.onAttacked(AbominationHead.java:32) ~[DeathKnight.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.damage(AbstractPlayer.java:1776) ~[?:?]
at com.megacrit.cardcrawl.events.exordium.GoopPuddle.buttonEffect(GoopPuddle.java:66) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.events.AbstractImageEvent.update(AbstractImageEvent.java:46) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30) ~[desktop-1.0.jar:?]
The main thing I'd work on so far is the bugs... this mod seems to crash more often than most. But honestly, from what I've seen so far, great work. :)
@Casval I'm glad you're having a blast with it. I agree with you wholeheartedly that unholy has the best scaling. Gargoyle skin is very busted if you can work it right since plated armor is nuts. I've also made plenty of decks that can just throw out one oblit and kill anything (barring heart invincibility buff). Runic Corruption, Death Rune, and others though could potentially use buffs as well as other specs.
The presence cards were added as a way to make the rune useful for out-of-spec if you will, say using sitting blood runes as a source of strength for a frost build and to give you a bonus for having runes sitting around. I like your idea but ultimately am ok with how they are now.
-Runic Corruption. Doesn't need to cost 1 when Unholy Frenzy Cycles for 2 for 0 and gives energy. Converting rune isn't that useful with decent card choices.
-Death Rune. I don't know if you have plans for having actual Death Runes, but this card right now doesn't do enough. Effectively drawing 1 less card, or making your deck less consistent, you get 1 rune. Why not just Rune tap for 2 rune of your choosing? There aren't enough good Cycle cards to make Death Rune better at the moment IMO.
-Dark Succor, or Gargoyle Skin. Their effects are too slow for 1 cost and a draw. Ironclad variant of these cards are Powers; they don't dilute the deck after first draw. You could just combine the 2 card and it would still be mostly balanced IMO.
-All 3 Presence. Too slow at 2 energy cost baseline. Also Blood and Frost Presence don't make sense when it discourage spending runes, when you're suppose to be playing that "spec"? How about making the power gives the buffs when you spend the rune instead? Cost 1 at baseline, Innate when upgraded?
-Death Strike. Needs to heal more for a spec that's design around taking damage but don't have other means of getting heals except Vampiric Blood (rare card and bugged). Otherwise Hemostasis is too critical to self harm cards.
I know you don't have to pick one rune and stick to it, but I went from struggling to even break A4 when I pick from any rune or focusing on Blood/Frost for weeks to beating A4-12 straight by focusing on picking as many good Disease I can get.
As the content is *relatively* final at this point, i'd love discussion or comments to me regarding balance, especially if you have concrete examples of base game mechanics to compare against etc. Add me on steam if you want to chat about it.
I'd also prefer my Death Knight less cartoony, but hey, its Slay The Spire.
Reaping Strike does 10 damage (upgraded w/ blood rune) regardless of strength or vulnerable stacks.
@trelian5: It's on my wishlist, not as easy as it seems because "Frost" is already a keyword in the base game (defect orb). So if i put Frost Rune on a card it keywords "Frost" and not the whole thing. I'm going to have to "phone a friend" and ask the community for advice on this one because I too would like it to not be one ugly word.
Questions in order...
1. Currently, no. the starter relic has no way to obtain the fixed/upgraded version. I do have it implemented in the code but I have not yet made the event that can spawn it.
2. Yes you can get all spec tome relics. Why? because i have not decided if i want to make it locked-to-one-tome and if i do i have no clue how to code that at this time.
4. oooh god blood pact fuck. The way it's programmed is intentional. Its supposed to add a power that keeps you in wrath if fed with bloodrunes. That power fades the exact moment you run out of blood runes. and when that power fades it returns to your discard pile. so if you play with no runes, the power applies, fades, and then the card is discarded. If you play with only one rune the same thing happens since the power fades immediately. So you have to have 2 or more blood runes to actually be in wrath after playing the card which is very awk. I'm trying to make sure the player can exit wrath during their turn with careful rune management and risk assessment so thats why the buff drops if you're out of blood runes. Expect to see this card change in some way.