Slay the Spire

Slay the Spire

The Death Knight
112 Comments
eBlair  [author] 9 Dec, 2022 @ 2:23pm 
this is abandoned, i will not be fixing crashes, bugs, etc, anyone can take the project if they want
AvangionQ 7 Dec, 2022 @ 5:51pm 
Crash again, see discussions for debug log
AvangionQ 1 Dec, 2022 @ 9:55pm 
Crash, conflict with Conspire ... debug log in discussions
AvangionQ 17 Jul, 2022 @ 11:28am 
Crash, see discussions for debug log
XTT✌ 30 Jun, 2022 @ 11:43am 
chinese please!!!!!
Vengyr 23 Mar, 2022 @ 10:18am 
Unholy seems to be way stronger than Blood or Frost. It's a decent character, but some Unholy cards are just busted.
Trashzone 15 Jul, 2021 @ 1:01pm 
I really liked playing this guy in Downfall. I like the idea of this lil cutie being sent off to kill the heroes of this game. Fyi I think the art itself is good even if it doesn't fit the game. Def one of my fav characters.
HintofSarcasm 30 Apr, 2021 @ 12:26am 
Well if you ever hand it off to someone, I'm sure they'd still give you credit. It's a great mod and really fun :)
eBlair  [author] 29 Apr, 2021 @ 11:20am 
Its been nearly a year since my last update. This is likely going to be an abandoned project. My life has changed alot in the past 1.5 years and i just don't have the time to devote to these hobby projects anymore.

I know a lot of people like this mod and want it to go 1.0, bugs removed, etc. but i don't think i'm going to be able to accomplish this. I haven't even been able to play STS since like 2019 much less mod it :(
hornetcorset 16 Apr, 2021 @ 10:59am 
Abomination Head needs to understand the difference between attack damage and World of Goop.

17:55:09.155 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:102) ~[?:?]
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:127) ~[?:?]
at deathknight.utils.DiseaseUtil.applyDisease(DiseaseUtil.java:33) ~[DeathKnight.jar:?]
at deathknight.relics.AbominationHead.onAttacked(AbominationHead.java:32) ~[DeathKnight.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.damage(AbstractPlayer.java:1776) ~[?:?]
at com.megacrit.cardcrawl.events.exordium.GoopPuddle.buttonEffect(GoopPuddle.java:66) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.events.AbstractImageEvent.update(AbstractImageEvent.java:46) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30) ~[desktop-1.0.jar:?]
HintofSarcasm 24 Mar, 2021 @ 9:24pm 
Fun class but a LOT of the cards only work half the time. PARRY being one of them. Death Strike is another. I checked to make sure I had an active rune to spend, it still seems random when it does and doesn't work. It's sad, I really like this mod.
Moj 🍉 ඞ 30 Jan, 2021 @ 9:27am 
The mod keeps crashing whenever I beat a boss, with no exception message :C
Steel 17 Dec, 2020 @ 2:01pm 
This is one of the best class mods out there, and I almost missed it because of the lack of artwork in the description showing off the class and cards visually.
Sagil 12 Dec, 2020 @ 5:23am 
The potion giving 1 rune of each type *shows* as giving 2 of each type with sacred bark, but actually only grants one of each type.
Sagil 12 Dec, 2020 @ 4:07am 
Great mod! One small thing that's a little annoying is that it can be difficult to spot at a glance which runes you currently have. Perhaps the best way would be to to have a completely different presentation (e.g. using the defect orb mechanic), but as a quick-fix maybe just set the priority of of the rune power to 0 so they are always at the start of the power list?
Sagil 12 Dec, 2020 @ 12:30am 
The health restore from vampiric doesn't seem to work.
CharterOak 5 Dec, 2020 @ 5:19pm 
I just want to write in and encourage you. Your mod is one of my favorites. And I happen to like the little skelly knight. Maybe he's too cute for some, but he looks very professional and I see no reason the game has to take it's self too seriously. So I like it.

The main thing I'd work on so far is the bugs... this mod seems to crash more often than most. But honestly, from what I've seen so far, great work. :)
Francis-khan 5 Aug, 2020 @ 11:44am 
The mechanics of this mod look quite good overall, the character picture tho... I agree with @James Stone, is very very very dissapointing. I understand you are not an artist but can't you pick a less chibi, cartoony picture?
eBlair  [author] 15 Jun, 2020 @ 1:19pm 
As a general update COVID has basically changed my entire life so i'm not sure when 1.0 on this is coming but i do plan to finish it. All the folks waiting for my rimworld mods to be updated won't be so lucky - probably won't be returning to that mod scene due to time constraints (STS is much faster and easier to mess with and make incremental and tangible progress against)
eBlair  [author] 15 Jun, 2020 @ 1:18pm 
I am not an artist, sorry to hear that the visuals killed it for you @James Stone. I have no plans to update any of the art in the mod really.

@Casval I'm glad you're having a blast with it. I agree with you wholeheartedly that unholy has the best scaling. Gargoyle skin is very busted if you can work it right since plated armor is nuts. I've also made plenty of decks that can just throw out one oblit and kill anything (barring heart invincibility buff). Runic Corruption, Death Rune, and others though could potentially use buffs as well as other specs.

The presence cards were added as a way to make the rune useful for out-of-spec if you will, say using sitting blood runes as a source of strength for a frost build and to give you a bonus for having runes sitting around. I like your idea but ultimately am ok with how they are now.
James Stone 5 Jun, 2020 @ 7:57am 
Never has a game sprite disappointed me more than watching the silly-ass sticker that is the death knight in game. Tried to play just to test the class, couldn't complete act 1 before quitting the game to uninstall. It looks ridiculous and just gets more and more ridiculous the more you're exposed to it.
KingoftheDwarves 22 May, 2020 @ 9:13pm 
hello just tried out your mod, it is awesome, but the death knight himself (imo) doesnt fit the theme of the game... how he looks i mean, but other than that... Nice mod!
K 15 May, 2020 @ 11:35am 
-Obliterate. Frost don't have any strength scaling to make use of its Rune effect, except Pillar of Frost. 2 card combo just for 18+ damage isn't very good. Too unreliable and inconsistent. Maybe make it aoe, Immolate has 21 baseline damage in comparison.
-Runic Corruption. Doesn't need to cost 1 when Unholy Frenzy Cycles for 2 for 0 and gives energy. Converting rune isn't that useful with decent card choices.
-Death Rune. I don't know if you have plans for having actual Death Runes, but this card right now doesn't do enough. Effectively drawing 1 less card, or making your deck less consistent, you get 1 rune. Why not just Rune tap for 2 rune of your choosing? There aren't enough good Cycle cards to make Death Rune better at the moment IMO.
K 15 May, 2020 @ 11:35am 
Some of these cards I think are really underpowered.
-Dark Succor, or Gargoyle Skin. Their effects are too slow for 1 cost and a draw. Ironclad variant of these cards are Powers; they don't dilute the deck after first draw. You could just combine the 2 card and it would still be mostly balanced IMO.
-All 3 Presence. Too slow at 2 energy cost baseline. Also Blood and Frost Presence don't make sense when it discourage spending runes, when you're suppose to be playing that "spec"? How about making the power gives the buffs when you spend the rune instead? Cost 1 at baseline, Innate when upgraded?
-Death Strike. Needs to heal more for a spec that's design around taking damage but don't have other means of getting heals except Vampiric Blood (rare card and bugged). Otherwise Hemostasis is too critical to self harm cards.
K 15 May, 2020 @ 11:35am 
Love this mod, been playing this character more than vanilla. Got to say though, Unholy in general are so much stronger than Blood and Frost. Especially upgraded Mutagenic Plague. 0 cost card in itself is already very strong in this game, but it also can give other powerful 0 cost card (Rune Strike, Foul Bulwark and Defile) is crazy good. Unholy is just fast, powerful and scales really easily. Blood suffers from needing very specific cards to be able to scale up and lacks defence for a tank spec, or in the case of Slay the Spire, taking health damage. Frost just doesn't have damage except Razorice and Sindragosa's Breath (both rare cards).

I know you don't have to pick one rune and stick to it, but I went from struggling to even break A4 when I pick from any rune or focusing on Blood/Frost for weeks to beating A4-12 straight by focusing on picking as many good Disease I can get.


LeCrashTesteur 7 May, 2020 @ 1:04am 
I can do the french translation if you want. I'm kinda noob about modding so as long as i just need to translate texts it should be fine. Feel free to add me as friend in order to talk about that.
Tsubasaya 3 May, 2020 @ 12:29pm 
Lifesteal from Vampiric Blood doesn't work
Mad Raigo 28 Apr, 2020 @ 7:33am 
Understood! I look forward for the 1.0 then!
eBlair  [author] 27 Apr, 2020 @ 7:59am 
I can get this set up on Git and you can just submit there, the mod is built such that it will be trivial in-code for me to enable another language, just need to add the .json files for it and add it to my language switch, i'm doing my best to keep up with things mid-pandemic and that has slowed progress on finishing this to a halt. Once i get it working and published 1.0 version i'll try to follow up and open this up for translation
Mad Raigo 26 Apr, 2020 @ 11:40am 
Hello! Thanks for this mod, I don't know how modding goes but I can try to provide you with a french translation if ya want? I wont be able to insert it in the game but I could Give you translation for each element on a wordpad or other writing software!
Azhrei Vep 24 Apr, 2020 @ 5:37am 
The healing effect of the "Vampiric Power" buff from the "Vampiric Blood" card doesn't seem to work.
eBlair  [author] 28 Mar, 2020 @ 10:05am 
There aren't a set of unlockables anyway, but its likely some other mod that you're using, i'd try disabling one at a time until it works and you'll find your culprit
Kyndzior 28 Mar, 2020 @ 7:55am 
I can't seem to gain experience on thic character i don't know why :/ Same goes with a couple of other modded characters with some exceptions, so i have no clue where the problem is
Blood 27 Mar, 2020 @ 8:54am 
Vampiric should say: Heal for "X amount" of self damage done. Otherwise great mod.
ModernDayNEET 22 Mar, 2020 @ 8:58am 
Pestilence is a good card, coupled with a runesurge and paper kangaroo relic helped me clear a good portion of my runs where I got Festering strike with it. Thank you for the mod, the only question I have is why you wouldn't use Pestilence and mutagenic plagues over outbreak. Not even chemical X made outbreak worthwhile even though it was a rare card instead of common or uncommon. Not sure if that counts as balance or just a card that could be better for disease decks.
eBlair  [author] 18 Mar, 2020 @ 11:32am 
If anyone wants to provide translations i can set the project up so that folks can add them. I speak only english and mediocre spanish so i won't be able to make any translations myself. I'm probably going to have version 1.0 published this month and will open it up on git for pull reqs
Death宿命 17 Mar, 2020 @ 7:32am 
I want chinese
eBlair  [author] 29 Feb, 2020 @ 10:40am 
just pushed 0.0.24 which contains some balance changes, but new relics, a new event that lets you upgrade your starting relic, and potions. Nearing the endgame here in terms of content.

As the content is *relatively* final at this point, i'd love discussion or comments to me regarding balance, especially if you have concrete examples of base game mechanics to compare against etc. Add me on steam if you want to chat about it.
Warlok 26 Feb, 2020 @ 9:52pm 
:)
eBlair  [author] 26 Feb, 2020 @ 5:22pm 
it's one of those "i'm a programmer, not an artist" things. I'll happily accept contributors to cover my shitty GIMP skills clipping wow icons and models and such
Warlok 26 Feb, 2020 @ 2:50pm 
A really good combination of power here. We need some character animation though... :)

I'd also prefer my Death Knight less cartoony, but hey, its Slay The Spire.
eBlair  [author] 26 Feb, 2020 @ 10:49am 
posted a minor update that fixes these
chimmon 25 Feb, 2020 @ 8:19pm 
Shattering Strikes' damage does not get increased by vulnerable - even if the enemy had vulnerable stacks before playing the card.

Reaping Strike does 10 damage (upgraded w/ blood rune) regardless of strength or vulnerable stacks.
rose.mark 22 Feb, 2020 @ 8:28pm 
Since "Frost" is already a key word in the game, why not use "Ice" instead?
trelian5 22 Feb, 2020 @ 8:19am 
Ah, that makes sense.
eBlair  [author] 20 Feb, 2020 @ 8:58am 
@TKO: Typically this kind of crash is happening when it tries to get the 84x84 texture for a power icon, for some reason those fail sometimes but not all the time, gonna have to figure out why. If you turn on the 'debug' check box in the mod the spire window the log will persist after a crash.

@trelian5: It's on my wishlist, not as easy as it seems because "Frost" is already a keyword in the base game (defect orb). So if i put Frost Rune on a card it keywords "Frost" and not the whole thing. I'm going to have to "phone a friend" and ask the community for advice on this one because I too would like it to not be one ugly word.
trelian5 19 Feb, 2020 @ 7:26pm 
You should make the rune names have spaces, it's incredibly hard to read as it is (I mean, half of that is because I have Shorten the Spire on, but you really should add spaces)
昆布TKO 18 Feb, 2020 @ 9:28pm 
Path of Frost CTDs. IDK if it was the cards I was going to draw, but literally the game was gone as soon as I let go of the card. I couldn't even grab the crash log cause the console closed as well.
eBlair  [author] 17 Feb, 2020 @ 2:26pm 
Hi Kaint,

Questions in order...

1. Currently, no. the starter relic has no way to obtain the fixed/upgraded version. I do have it implemented in the code but I have not yet made the event that can spawn it.

2. Yes you can get all spec tome relics. Why? because i have not decided if i want to make it locked-to-one-tome and if i do i have no clue how to code that at this time.
eBlair  [author] 17 Feb, 2020 @ 2:26pm 
3. Outbreak is that card, and i have fixed that bug in my working patch now. Thanks!

4. oooh god blood pact fuck. The way it's programmed is intentional. Its supposed to add a power that keeps you in wrath if fed with bloodrunes. That power fades the exact moment you run out of blood runes. and when that power fades it returns to your discard pile. so if you play with no runes, the power applies, fades, and then the card is discarded. If you play with only one rune the same thing happens since the power fades immediately. So you have to have 2 or more blood runes to actually be in wrath after playing the card which is very awk. I'm trying to make sure the player can exit wrath during their turn with careful rune management and risk assessment so thats why the buff drops if you're out of blood runes. Expect to see this card change in some way.