Sid Meier's Civilization V

Sid Meier's Civilization V

Militia Defense
126 Comments
Hereward 12 Sep, 2024 @ 3:41pm 
To use this mod with EUI go into this mod's folder and delete the file genericpopup.lua
Justin 17 Jun, 2024 @ 11:26am 
could probably use an update but thanks for uploading
Matrix 4 Feb, 2023 @ 9:24pm 
don't works, all pop up in game not shown. incompatible with EUI... possible to remove the pop up plz?
M.T. Fish 6 Sep, 2021 @ 9:25am 
Sometimes this mod causes a bug that prevents "Yes or No" pop-ups from appearing, preventing you from replacing tile improvements or puppeting cities. If figured this out through some trial an error.
deserteurxc 19 Apr, 2021 @ 11:28am 
seems not to work with latest EUI version : unable to open the tech tree and research technologies
Vunu 16 Feb, 2020 @ 11:33am 
multiplayer support?
Atashi Aachenfab! 2 Jun, 2019 @ 10:33am 
One of the best mods ive used, it makes conquering other civs much harder
nenadantonic 16 Oct, 2018 @ 3:45pm 
Nice,i was looking for something like that,one idea,i know its easy to say and much harder to be done,but can u do,religious units for authocracy or CIA,MI6 what ever for democracy,so,govrements and religions count more thanks
adkjake 4 Nov, 2017 @ 3:24am 
good models too
Salacious B Crumb 14 Apr, 2017 @ 8:23am 
dude you need to go work for firaxis and put this stuff in the games
TY 28 Mar, 2017 @ 7:35am 
Does this include modern unit skins? Also, adding a unique image for the militia would be nice.
David99Cadiz 4 Feb, 2017 @ 7:52pm 
Nice mod. Thanks for the upload.
Chem Dog 15 Jan, 2017 @ 7:35am 
What are the militia models?
The Freedom Man 5 Jan, 2017 @ 4:28pm 
This really helps immersion and makes your cities feel more human. Thnx
jwleo54 8 Nov, 2016 @ 6:08pm 
I really love this mod. I have no idea how to change anything though. I opened the Lua folder and a bunch of goblegook popped up. I understand xml files but I cant figure out Lua for the life of me.
Reggin 19 Aug, 2016 @ 12:26pm 
Is there a way to make it so that only City States can raise a Militia? I have a handful of mods installed and the city states struggle to last into the late game. And this mod seems like a perfect fix for that, but I don't want it on the other Civs.

framedarchitecture  [author] 9 Apr, 2016 @ 1:56am 
@bear16 Not an issue with this mod, as it has not changed in a very long time. As I said below, this is a mod conflict, probably with one that addsor changes eras. Please understand that I cannot support compatibility issues; you'll have to work that out on your end.
bear16 8 Apr, 2016 @ 11:21am 
I had the same problem ☢Jafr91399☢™ and |TM| Perry did... I got 5 Settlers instead of Militia (post Medieval era). I've never had problems with this mod before and I haven't installed, disabled or even updated any other mods since I last played (when this mod was still working for me).

I LOVE MILITIA! Like Bamboo | #So-San said, it makes attacking AI more challenging and therefore more fun. Thanks. :)
Bozabu 🍂 29 Mar, 2016 @ 3:40pm 
Great mod, makes attacking AI much more challenging.
vietnamese monke 23 Mar, 2016 @ 7:05pm 
its alright, i like free settlers
framedarchitecture  [author] 23 Mar, 2016 @ 6:08pm 
@lmao its perry "maybe you should fix that" This mod is not broken; it works exactly as descriibed. As you've indicated in your comment you are running other mods, and I cannot vouch for compatibility. Uninstall all your other mods, run this one and you will see that you were mistaken in making such a hasty comment...
vietnamese monke 23 Mar, 2016 @ 3:25pm 
also im using the enlightenment era mod
vietnamese monke 23 Mar, 2016 @ 3:25pm 
so um, when i got militia defence it spawned like 5 settlers... uh. yeah. free cities ;D but i didnt want them, TIME TO COLONIZE AMERICA, im british and playing only europe civs like tons of mods, but uh yeah maybe you should fix that, just maybe.
☢SeriouslySuck☢ 20 Mar, 2016 @ 7:35pm 
bigdsmashman , try clearing (deleting) your cache folder where the mods are located. it'll re-download everything but it should work. i had that problem too. if you don't feel safe deleting it try just moving it out of the folder. that works too.
KumTroll 27 Feb, 2016 @ 7:45am 
Its not appearing on my mods menu when I subscribe
Royal Deluxe 14 Feb, 2016 @ 4:03am 
Dont know if you still would work on the mod, but a Suggestion
Make the Military Unity only have half strenght of the normal units.
but give them
150% Strenght by Defend Capital and
150% Strenght by Friendly Lands
☢SeriouslySuck☢ 7 Feb, 2016 @ 6:30pm 
ok i did however notice another civ having milita spawn. so maybe in an certain era?
☢SeriouslySuck☢ 7 Feb, 2016 @ 6:04pm 
i found a bug though it could be one of my other mods, but every time i get past the medieval era it doesn't spawn militia but 4 or 5 settlers. anything to fix this? im mean it seems wrong but its pretty funny invading greece and seeing that. (i use the enlightenment era mod so i don't know if this is causing it.
StockPhotos 18 Jan, 2016 @ 10:58am 
This mod has saved my ass a million times!
MaximumTrekkie 13 Jan, 2016 @ 1:41pm 
An enemy unit got near one of my cities, which spawned several high-tech militia...which then proceeded to utterly destroy my opponents entire army. 10/10 would use militia as offensive units again.
OsamaBinLiftin6 29 Aug, 2015 @ 8:53pm 
this is great with city combat rebalanced because it weakens city and a combination of these make it more realistic
Winona 14 Aug, 2015 @ 7:13pm 
Good idea, but needs balancing.
derpy furry gaming 6 Jul, 2015 @ 2:57pm 
Pretty awesome
Arkiln 1 Jun, 2015 @ 2:54pm 
I really love this mod. Makes attacking AI more interesting, and gives you a sudden backup if you find yourself in a tight spot.

However, recently (and I'm not exactly sure why, besides possibly a conflict with another mod?) choosing to promote the militia to regular units will cause the game to crash. I can post the Lua log if that'll be any help.
Talon 23J 31 May, 2015 @ 5:48pm 
Cool. I thought that was what happened. Again, it is an excellent mod. I should have read the description better.
framedarchitecture  [author] 31 May, 2015 @ 3:38pm 
@david.jenkins1 When the militia timer resets, any militia from the previous spawn will be dispanded, then the new ones will spawn in. Keep in mind that this mod is mostly designed to buff the AI.
Talon 23J 31 May, 2015 @ 11:49am 
Excellent mod.

Does the disband number affect a second spawning of militia? The reason I am asking I was at war, I have not modified the lua file from original, when a second generation of militia became spawned...much to my detriment.
leavemealoneism 3 Feb, 2015 @ 1:19pm 
@framedarchitecture Thanks!
framedarchitecture  [author] 2 Feb, 2015 @ 2:04pm 
@Curiosity See the link in my profile for alternate downloads of many of my mods. ~FA
leavemealoneism 2 Feb, 2015 @ 12:57pm 
I have a mac, is there an alternative download? This mod looks sweet :)
TheZuma 27 Dec, 2014 @ 4:29am 
It doesn't show on my mod list?
eight88888888 16 Sep, 2014 @ 3:01pm 
Here is an idea make it so that it is a 1 or 2 pop penilty while it is spawned and after it despawns the pop returns
jaegerjeffb 7 Sep, 2014 @ 6:47pm 
how about different militias based on starting social policy? Tradition - peasant serf. Liberty - tribesman or woodsman hunter (scout with a bow). Honor - citizen soldier with daddy's armor. Piety - religious chop-socky monks. each social policy will give 1 faith, culture, etc on killing of the barb invader plus whooping barb butt will gain culture, money, happiness, faith, etc (according to opening social policy) for x amount of turns (ie back-slapping, way to go, feel good about themselves). This can stack per every barb kill.
framedarchitecture  [author] 21 Aug, 2014 @ 7:51am 
@ghost3seis Hi, Yes you can do this, but it's generally not a good idea to unload a database mod like this one as it almost always causes a crash. Also not usually a good idea to load a mod into an ongoing game.

But you can change this easily by opening the .modinfo file in any mod with wordpad, and changing <AffectsSavedGames>1</AffectsSavedGames> tag. Set 1 to 0. Save and close.
ghost3seis 21 Aug, 2014 @ 6:25am 
Framedarchitecture i have been following your work for at least a year now and i wanna salute you for your detailed work. Is there a way to remove the "affects saved games " tag from your mods?
Emperor of Angels 8 Aug, 2014 @ 11:05pm 
so dose this mod work with the military occupation mod cause it dosent seem to work at all
framedarchitecture  [author] 6 Aug, 2014 @ 7:44pm 
@tlkline30 Try deleting the cache, then restart the game (all mods will have to download again). Cache is here:
C:\Users\UserName\Documents\My Games\Sid Meier's Civilization 5\cache
HellKat-76 6 Aug, 2014 @ 7:09pm 
it wont download 13 and it deleted 12 so i cant play my save please help
Panzerfanlol 31 Jul, 2014 @ 1:03pm 
with just G&K will it work well?
Swetcan 25 Jul, 2014 @ 8:57pm 
my only problem with this mod is that ai treat them as infantry and use them to invade like normal units and you get way to many in the capital other than that this mod is great!