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It would be nice if there was at least a number or something to differentiate similar parts.
edit: ah you sacrificed the color pulsing effect thingy to get the white and the shields engines and stuff. wait how did you do that
• 各种形状和大小的武器,在战斗中扮演大多数角色
•强大的船体和盾牌,可让您在发射时承受猛烈的火力
•虽然你很慢
•大量的装饰部件选择,给你的船一点额外的天赋
•我(煞费苦心)建造的13艘船和3个站(除了原型制造的一个站)
问题
•游戏真的很喜欢生成火炮驱逐舰
最近更改
• 添加了 Hydra,一艘 35kP 武装工厂船
• 添加了强大的反资本武器ASM鱼雷炮塔
• 将 AP 质量驱动器的伤害乘以 3 倍,并通过弹片额外增加 1 倍伤害
• 将LR重型激光的损伤降低30%
• 增加喷枪对比度
概述
阿特拉斯防御系统是我第一次尝试“工业”风格的派系。他们是缓慢而持久的多面手,可以利用各种强大的武器来派遣他们的敌人。他们的护卫舰和护卫舰灵活而轻便,而他们的战列舰是缓慢的、全副武装的庞然大物。除了他们的常规武器,ADS还能够部署强大的无人机来协助他们。
"Hey, like the mod but you forgot to scale the shield regen rate when scaling up the shields. The largest shield has the same regen rate (250/sec) as the smallest shield."
whoops
"vulcan autocannons are PDCs with too low damage to use offensively"
thats literally the point. they exist to shoot down missiles. if you are using them as an offensive weapon you are using them incorrectly
"the other turrets with those white projectiles (can't remember the name) have rather low dps (and are a bit uncool) mass drivers are spinally mounted power devourers, can one-shot most things, if the rather slow projectile manages to hit after it charged forever."
they have like 6k velocity that sounds like a skill issue. this is how its supposed to be
"Torpedo turrets have too slow projectiles to kill on long range"
they're meant to be an anti-capital weapon against ships that are too slow to evade its fire.
i'll admit that the cruise missiles are overtuned - i gave them way too much health, because their disadvantage was supposed to be that they were slow and easily countered with PD. but i heavily disagree with every other complaint
Remember, I'm not trying to complain about balancing, but am trying to show you how to make the gaming experience more enjoyable for everyone, and just unlock wasted potential...
how do you do it?
<base>/shapes.lua:1146: warning: port is on zero lenght edge - cant calculate normal: assert(nearZero(lenght(pp.normal) - 1
f))
},
^
warning:<base>/regions.lua: ident 152000 is above 10000, wrapping as 2000
warning:<base>/regions.lua: ident 152000 is above 10000, wrapping as 2000
unfortunately, i'm probably done with making mods. i burnt out on the game a long time ago
...probably