Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Our localization is distributed on a paid basis, and as compensation, we can provide you with a copy of our Russian translation of your mod.
If you have any other proposals, I would be happy to discuss them in private messages.
My apologies for the delay in replying.
I welcome proofreading of English texts.
If you can provide me with the specific text to be corrected, I will correct it in an update.
If you want to look into this mod and see the full text of the text, a minimum of mod knowledge is required.
As for the specific method, you should rely on English community sites rather than me.
No need to import.
Fixed problems with packaged food.
However, the speed of opening the candy box has slowed down. This is because the game specifications did not allow the opening time to be set to 0(It has to be at least 1)
This may be fixed again in the future.
-One Candy box contains only one candy (originally there were five candies).
-One Packed Prey Meat becomes 16 pieces of raw meat (should be 20 pieces)
btw i found the shek cuisine book so far ;)
No need to import.
New items and storages have been added.
Check the screenshot and the changelog.
You may be confused because so much storage has been added.
It's organized and should be convenient once you get used to it.
Sorry, but I have no plans to make it compatible with mods that destroy everything, like Genesis.
To put it bluntly, no matter where I put the blueprints, if another mod removes that character or town, I will have the same problem, and it will never end.
Anything that changes even the name of an existing building or the person who runs it would likely mess things up if the blueprint is supposed to be on particular, named vendors.
New items and buildings have been added.
Please see changelog for details.
No need to import.
This mod does not require importing, so all you need to do is subscribe.
sry for the stupid question..
I can't find any Skimmer nests for the syrup? I ran down through the whole desert, skimsands and Heng and there was not one nest only hidden or walking skimmers.
Can someone help or explain to me where to find them where to find the syrup for this great cooking mod? :)
Feel free to keep tabs on the project here and let me know if you might change your mind later.
https://www.facebook.com/kenshiodyssey
I'm not very interested in overhaul mods
I'm the author of a large upcoming world overhaul expansion and I've been working with balancing your food items into the game - specifically to create a seamless experience where NPC's and recruitables have their own favorite foods, you can bribe them with those foods, etc. I think I've found that balance and since the concept does work I'm reaching out to see if you'd approve the inclusion of these foods into my overhaul.
Feel free to reach out. AmokHarvest#4416
@Formalhaut
Thanks for the report
it doesn't work as splant kit
Changed the conditions for selling recipes in Black Scratch. Previously, you had to kill the faction leader.
With this change, you can also meet the conditions by putting them in a cage instead of killing them.
If the town of HN collapses or is taken over, you should be able to buy recipes.
Even if Phoenix were alive somewhere.
Then read [If the town is collapsed].
Steam\steamapps\workshop\content\233860\1982620848
The last path on that address is this mod. To edit in FCS, you need to copy that folder to:
Steam\steamapps\common\Kenshi\mods
Then you need to rename the folder you just put into the kenshi mods folder to the same name as the .mod file inside of that folder. Then you can do whatever you want to it on FCS