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I'll translate your work with some extra datas and upload it.
BUT, since it's basically your work, tell me if you don't want your work to be translated.
additional data will contain,
1. Source(which mod this item belongs, as a sign of my respect on your work)
2. Scientific names
3. Distribution
Thanks for your great works.
Sincerely.
additional data contains,
1. Source(which mod this item belongs, as a sign of my respect on your work)
Thanks for your great works.
Sincerely.
Ah, I understand. No worries, thanks for letting me know!
For example, changing the door color to be green in addition to changing the sign.
Good work with your pack though!
I'll talk to Twice Circled, and see if we can do an overhaul on how doors work. That way we could actually make toilet/bathroom doors that guests will only use if they have the toilet requirement. I'd also like to make doors fully themable. This is essentially a staff door, with a lot of the restrictions cut out, so it's not perfect. A universal door should really be the default, and then restrictions should be added to make them staff only/toilet/etc. We'll see for the future. :)
The AI seems to treat these like solid objects when it comes to deciding about whether or not to change direction. In some cases, they will continue forward and pass through the door. However they seem more likely to change direction rather than continue forward, just as they do when they find walls and objects in their way. The result is that guests ping-pong around the room they are currently in. Eventually they make it through, but it takes multiple attempts until the AI chooses the "right" direction.
It's a great idea but I am not sure if the AI can handle it, especially in high traffic areas. It's possible I had a unique situation, and I didn't attempt to use the directional arrows to see if that helped. I'll run some more tests tomorrow and see if I get different results.