Megaquarium

Megaquarium

ApacheTech - Interior Design Modpack
15 Comments
Ido 26 Sep, 2023 @ 4:51pm 
waiting around 2 months, I must tell.
I'll translate your work with some extra datas and upload it.
BUT, since it's basically your work, tell me if you don't want your work to be translated.

additional data will contain,
1. Source(which mod this item belongs, as a sign of my respect on your work)
2. Scientific names
3. Distribution

Thanks for your great works.
Sincerely.
Ido 3 Aug, 2023 @ 2:24am 
My good sir, Can I translate some of your works, and add some additional datas?

additional data contains,
1. Source(which mod this item belongs, as a sign of my respect on your work)

Thanks for your great works.
Sincerely.
Tavanesh 15 Dec, 2021 @ 4:42pm 
@Apache
Ah, I understand. No worries, thanks for letting me know!
Apache  [author] 15 Dec, 2021 @ 9:55am 
@Tavanesh, unfortunately, that is a bug with the game itself. You may be able to work around the bug by placing the statue within a tank. The game is treating it as Aquascaping prestige, like an Anchor, rather than as Placeable prestige, like a Bench. It's been an issue for a while, and has been reported for many similar things in the past. I know it sucks, but putting it in a tank to fool the game into giving you the prestige is the best thing you can do, atm. I hope it works for you.
Tavanesh 14 Dec, 2021 @ 11:02am 
I got a mission to place a dolphin statue and earn a certain amount of prestige from it, but my guests aren't generating prestige from looking at it. Is this a bug or a problem with my placement?
Beata 3 Jun, 2021 @ 2:13am 
this mode shifts the oryginal doors, they don't fit walls any more
withan59 26 Dec, 2020 @ 3:49am 
ok thanks for letting me know look forward to your update :)
Apache  [author] 24 Dec, 2020 @ 8:00am 
Withan59. I'm planning on doing an update to all my mods at the beginning of the new year. They will be added then. :)
withan59 24 Dec, 2020 @ 7:51am 
seen as the personal sounds has been updated maybe you could add the sliding doors from your freshwater sandbox to this pack now i would really like to see them and use them please
Apache  [author] 18 Sep, 2020 @ 8:13pm 
@senjiscorum12. Looks like I forgot to update the artwork here. I'll add some new images soon. The pack contains a number of marble statues, from 1x1 upto 2x3 in size. There's three different topiary bushes, a range of seats, including a picnic table that the guest sit inwards at, so they're all actually sat around a table. It looks really cool. There's a large archway, like a placeable entrance arch, and an under construction barrier that works like a partition.
Apache  [author] 18 Sep, 2020 @ 8:07pm 
@Ymedron. That would definitely be possible. Tbh, I haven't changed that door at all since game version 1.0.5, and I didn't understand at all how it all worked. I just tried my best to make it look different, and get it all working. I'm having to wait before I can upgrade this pack, because I have some custom sounds in some of the new models, and currently, custom sounds make the game crash. I've found the problem in the source code, and let Tim know about it, so it should be fixed soon. I'd like to release more doors and entryways as well, so watch this space.
Ymedron 18 Sep, 2020 @ 9:25am 
From watching your modded campaign mode, I don't know if you've already done this, but perhaps changing the overall color of the guest doors to something different from the staff doors would be helpful?
For example, changing the door color to be green in addition to changing the sign.
Good work with your pack though!
senjiscorum12 11 Sep, 2020 @ 1:52pm 
I am a little confused as to what all is in this pack. It seems to only show the visitor doors but the description says it is a mega pack. I have no need for visitor doors, so what else is available?
Apache  [author] 4 Feb, 2020 @ 4:27pm 
Thanks for the feedback. The amount we can currently do, when modding scenery such as doors is currently very limited. I'm hoping this will change. This mod was originally created in game version 1.1.5, and the way we are able to add in extra doors and stuff hasn't changed since then.

I'll talk to Twice Circled, and see if we can do an overhaul on how doors work. That way we could actually make toilet/bathroom doors that guests will only use if they have the toilet requirement. I'd also like to make doors fully themable. This is essentially a staff door, with a lot of the restrictions cut out, so it's not perfect. A universal door should really be the default, and then restrictions should be added to make them staff only/toilet/etc. We'll see for the future. :)
Duke Cannoli 31 Jan, 2020 @ 8:29pm 
Nothing appears wrong with the mod itself- I have seen guests use these doors- but I've noticed a possible issue.


The AI seems to treat these like solid objects when it comes to deciding about whether or not to change direction. In some cases, they will continue forward and pass through the door. However they seem more likely to change direction rather than continue forward, just as they do when they find walls and objects in their way. The result is that guests ping-pong around the room they are currently in. Eventually they make it through, but it takes multiple attempts until the AI chooses the "right" direction.


It's a great idea but I am not sure if the AI can handle it, especially in high traffic areas. It's possible I had a unique situation, and I didn't attempt to use the directional arrows to see if that helped. I'll run some more tests tomorrow and see if I get different results.