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May the Force be with you.
Glad to hear you're enjoying it (:
No problem, boi.
I hope it helped.
The ID of the weapon depends what mods you have installed and in what order, so no one her can tell you what that is.
Type "Help Starblade" in the console, and it should give you some IDs to work with.
I don't think I can help you with that, but it should NOT be happening, and should not be caused by this mod specifically.
Maybe run the mod on a clean install to see if the problem is indeed due to it?
Thank you for your kind words.
As to why it does not work, I am not sutre what to tell you other than it should ...
You can attempt a new game, or a clean game with only this mod, to see if the problem is indeed with it, but other than that I can't really help.
I've been out of the modding scene for some time now, so I don't have the tools readily available to me, or the time, to fix any bugs...
However, for the original game this has worked in the past, and it should work still.
Not far from Winterhold.
Google is your friend.
Hate to disappoint you my friend, but I prefer the prequels to the original trilogy.
The decision to make this an original trilogy mod and not prequel was directly due to what it was in the game, and in no way influenced by my own preferences. Had it been, you would be staring at a prequels-mod for sure.
I do not believe the prequels are worse than the originals, personally, I prefer the story they tell to the story of the original trilogy. That they rely too much on special effects is valid criticism, although what I will say to that is that I have never heard another movie or franchise criticised the same way because of the way they do special effects.
I feel like the prequels special effects has just become the goto excuse for OG Star Wars fans to hate them.
You already asked for this, and I already told you.
I'm not in modding at the moment, so I am not taking requests.
Not a priority at the moment, but hopefully sometime in the future.
It's something I would love to do, but he time it would take is simply better spent on other aspects of my life right now.
Thank you for understanding, and thanks for enjoying my work (:
You're very right. That's a good idea...
Maybe I could have made it so it even destroyed armor... That what a lightsaber would do, eh?
Why didn't I think of this back when it would have mattered?
Hmm...
Sadly I'm very much out of the loop on modding now... It's one of those things you tech yourself for a while and get good at, and then you stop for half a year because of life and it all just seaps out of your brain... I doubt I could update this mod now even if I had the time to do it, but at any rate I don't...
I'm always happy to hear constructive feedback, so thank you very much for the suggestion (:
P.S. Who knows, with the remake coming up... Who knows, maybe I'll be back here ;P
I don't know, man.
Every time I see something from Fallout 4 I can't help but have high hopes for the next elder scrolls...
I doubt they will use content from ESO in it, however. ESO i nothing like any elder scrolls game, in neither esthetic nor gameplay, so I don't believe the content is going to be transferable...
I hope we hear more at E3!
"If you want to experience the content blindly, then all you need to know is that this mod improves the Bleakcoast Cave Easter Egg by fixing it to look as Bethesta intended. Furthermore, it adds a moderately tough boss and a unique reward.
Good luck (:"
This is literally the first words of my disciption under the disclaimer.
Any spoilage suffered if you read past this is self-inflicted and not my issue or problem.
If you're reffering to the screenshots, all mods have screenshots. It was your choice to look at them. I don't know how else I would showcase the content I provide, if I could not post pictures.
I don't know what you want me to do.
This is literally the first time that anyone has criticised the structure of my mod-discription.
Glad you like it (:
@[FankFertr] Scorlos
This has been requested many times, and sadly the answer to that is no.
Some request that I make a custom texture for the one-handed iron sword, others request that I make the claymore one-handed.
The reason I do not want to change this is simply that in vanilla Skyrim the sword is two-handed. And thus it shall remain.
As long as you do your own work exclusively, I cannot prohibit anything.
Depending on the resemblance of your piece, I would appreciate that you link back to me as the inspiration.
Thank you.
I am not obligated to permit your use of my work, neither am I obligated to give you a reason why not.
I provide free content for you, and you can take it or leave it.
Forgive me, but I am not keen on that idea. I am afraid that I must decline.
I'm glad you like the sword (:
You are going to have to explain to me what 'gmod' is and exactly what you're planning on doing with my work before I agree to anything, though...