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Usually when the Lukki Mutation perk is chosen, you still have the ability to levitate (or, fly). Muscle memory, as well as the fat that W activates flight, means that you'll end up flying when you don't need to, which messes with the mechanics of the arms a little. This mod prevents that from happening by replacing flight with something more suitable for your new spider arms~
I'm just a layman in coding, but I've had games that got ridiculously laggy despite not having this perk on, and I can't help but think there's an error somewhere filling the buffer causing lag after it's stacked up enough.
Saving and quitting every 10-20 minutes is pretty annoying, but it is still very fun to use, and isn't the worst thing that could be happening.
Have to constantly save and quit to fix it.
I use it in combination with selectable classes, maybe that was the problem. I liked the mod before this happend^^
If I had one suggestion, it would be to add an option to enable a jump. Not the hover that you have by vanilla, but rather something that utilizes the arc of the potion throwing, perhaps even something chargeable if you have the room to pull back on the legs and spring forward. That way it would still be a trade off from the regular hover ability, but you wouldn't be completely stuck if a a gap is too large. I like explosions, but sometimes I get carried away and create some larger than intended spaces, not to mention it makes navigating some of the side dimensions difficult even before they start melting.
Just an idea, but I love this mod either way. Great job!
If you want to send me crash logs, the most convenient place for me would be on discord where you can send me complete files. My user is Lemonymous#6212.
To be honest, I was half expecting (hoping) they would change the vanilla Lukki Mutation to be more like this mod, so I wouldn't have to keep updating it.
If they have changed it now, I will take a look at it when I have some time. I can't promise I will be able to sort the crashes, but I will give it a try.
If anyone have any information about when and how it causes the game to crash, that would be much appreciated :)
But as far as changes to lukki, it's AMAZING. I just wish I knew how to fix the audio/crash issues. Lol.
@Lemmington & Rocky: It has been suggested before, and while a good idea, I have no current plans regarding it.
@everyone: On the beta branch of Noita, lukki mutation has been removed. Rumor has it they are reworking it. Until it becomes known what they are doing with the official lukki mutation, I will hold off from doing any updates on this mod.
I'm not sure if it's been mentioned previously however, and apologize if this has been addressed, but with Lukki Mutation, jump and hover are also not usable in polymorphed forms. This can lead to instances where you polymorph, fall into a hazard, and are unable to get free again.
@Sloth: I don't think I will be able to disable the walking animation. It is a side effect of toggling an option that makes the player think it is walking on ground when the legs are attached to the walls. It may be possible, but it is beyond what I know how to do. Maybe someone on the Noita discord would be able to help you do it.
I also don't know how to add custom button inputs to have the legs let go of the walls unfortunately.
@Omnifex: That is odd. The up arrow is supposed to move you upwards. I don't know why it would not work like that for you.