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However, I found that if you maunally install it, it will work, but it makes all the male officers have white uniforms
thing disapears without a trace in the spawn menu
@Cirag: It's not an NPC but can be programmed to be one as it has all the animations. It's not set as a standard playermodel in Garrysmod but again, has all the NPC animations so can be used with most roleplaying scripts (i.e. Clockwork).
@Lenny: The next City 17 map?
@Pumba: for the modelling and texturing details you'll have to ask Lt_Commander, the mastermind behind the model and most of its base textures. What I did was alter his given textures and add a couple of new ones with photoshop. Look up some tutorials on youtube if you're interested in doing some work yourself, there's some pretty good ones out there.
Sidenote: You're currently 2nd most popular this week on workshop.
http://facepunch.com/showthread.php?t=1289110
Thanks for the feedback, much appreciated. I did check out those sci-fi citizens, nice work as always. I'll definitely have a closer look at them for future versions of this character, if required/beneficial. In any event-- if you have any more feedback, feel free to express. Again, thanks a bunch.
@Platinum; Sure thing man, best of luck.
@BrokenGlass; Haha, the mistake is natural.
Texture work is alright but I'd reccomend looking at using my most recent scifi citizens release if you want to improve the model further. Heck, I even have a similar 'white uniform' skingroup already built in.