RimWorld

RimWorld

Hands Are Not Outside
93 Comments
PGMP 12 hours ago 
@Sand Dog - Does this works also with plate ?
Sand Dog  [author] 24 Jun @ 11:23am 
Updated to 1.6!
BluePebble 28 May @ 11:43pm 
You're right!
Spacer-tech marine power armor without protection for hands and feet is ridiculous!
Your mod is awesome, thank you so much!
Bryjan2 16 Jul, 2024 @ 11:23am 
I am getting the same error as @BigHeadZach
I hope something can be done about this because I love this mod but I can't use it right now. :(
Big Head Zach 9 Jun, 2024 @ 3:05pm 
Getting a conflict with Vanilla Armour Expanded:
Config error in Empire_Fighter_Grenadier: required apparel can't be worn together (VAE_Footwear_PlateBoots, Apparel_PowerArmor)

Not sure if this is something that can be resolved, but for the moment, you can't have Plate Boots and Power Armor if Power Armor is now full coverage.

This applies to a number of other VAE items as well, similarly affecting hands and feet.
OneInchOfLove 9 May, 2024 @ 2:41am 
Thank you for this mod! I've always hated it when my pawns lose their hands in fights despite wearing really strong armor
Sand Dog  [author] 31 Mar, 2024 @ 12:52am 
@TITAN
You're welcome! <3
TITAN 30 Mar, 2024 @ 4:36pm 
Thanks a lot for the update!
Sand Dog  [author] 14 Mar, 2024 @ 10:28am 
Update to 1.5!

Please let me know if something works wrong!
spoogly 28 Dec, 2022 @ 7:22am 
@Rocketsocks88 it probably will be compatible, this just changes marine armour to cover more things
Rocketsocks88 4 Nov, 2022 @ 1:47am 
Does anyone know if this conflicts with Combat Extended, or if its even necessary?
(man i havent even played with CE yet and im already one of those guys in the comments, listen i went 4 years never touching it and figured since half my mods arent updated anyways this was a good time to try it)
Zaeryn Carine 3 Nov, 2022 @ 6:31pm 
@Kenpachi, smmfh I never told anyone not to use the mod. I was merely explaining to those that think the game was improperly designed so needs this mod to fix it that the game's design is intentional so this mod is unnecessary if being used for that purpose.
Kenpa 1 Nov, 2022 @ 9:50pm 
@Zaeryn Carine Allow me to blow your mind... You have the choice not to use this mod! Whaaat? Simple and effective just like the mod amirite?

As for me, I have a fetish for keeping my fingers and toes. :steamthumbsup:

Thanks for this classic creation.
Sand Dog  [author] 13 Oct, 2022 @ 11:26pm 
@Proxyer
You're welcome :}
Proxyer 13 Oct, 2022 @ 4:12pm 
Thank you! :happypug:
Sand Dog  [author] 13 Oct, 2022 @ 3:57am 
Updated to 1.4!
Sand Dog  [author] 13 Oct, 2022 @ 3:56am 
@Eldar Farseer
Yeah, I think same, thank you :)
Zaeryn Carine 29 Aug, 2022 @ 6:12pm 
That's like saying removing the speed penalty from Cataphract Armor or reducing its cost won't make it unbalanced vs other armors. You don't have to unbalance every single aspect of the game to create imbalance. smfh

Armor doesn't cover hands/feet to balance natural limbs vs bionic ones so making armor cover hands/feet disrupts that balance.
Eldar Farseer 29 Aug, 2022 @ 3:19am 
i dont think this mod throws the balance of the game. i think for that the impact is to low since the mayority of the damage still goes to the body were fingers are more of a annoyance but normally not deadly if your doctors dont forgot the patience over and emergency snack or powernap.
Zaeryn Carine 28 Aug, 2022 @ 1:22am 
@Pool
I wasn't arguing anything. I was informing people that armor doesn't cover the hands/feet for intentional balance reasons not because Tynan forgot or made a mistake.
Zaeryn Carine 28 Aug, 2022 @ 1:21am 
A destroyed hand provides 0% manipulation. A wooden hand provides 60%. 60% is more than 0%,

A wooden hand needs 2 meds, 3 med skill, 1 wood and 25-sec to install. It needs no research.

A bionic arm needs 55 plasteel, 128 steel, 12 gold, 8 crafting skill and 1,434-sec to make all its components and it then 2 meds, 5 medical skill and 41.67-sec to install. It needs 8 researches for a total cost of 16,900 points.

So, like I said, hands/feet are easier and cheaper to replace than full limbs especially in the early game, which is the context of my statement.

Fingers/toes are meant to be lost so that you eventually have a reason to produce a bionic replacement, which costs you time and resources to make and install.

You're free to use whatever mod you want but balance speaks against armor for hands/feet/fingers/toes.
Eldar Farseer 26 Aug, 2022 @ 8:19pm 
zaeryn im not sure what your last comment was argueing for. when you said that the replacemtn of hand is cheaper keep in mind there are only woodhands who are straight out garbage, the only option that doesnt result in an performance los is the bionic arm so its the same as if the pawn lost his entire arm the fix would be an bionic arm so the drain on ressources is always the same. tynan may have intended finger loss but there is nothing that speaks against some armour for fingers and toes or even hands they are still even with amour the most likely to be lost the only thing i want is to have a chance to avoid the loss.
Nerd in a Herd 26 Aug, 2022 @ 7:43pm 
Head, shoulders knees and toes... and fingers. :theskull:
Nerd in a Herd 26 Aug, 2022 @ 7:41pm 
Zaeryn over here arguing about a modder's choice of modding which is just baffling to me because it's totally optional whether or not to subscribe, meanwhile the rest of us out here just trying to roleplay our colonists with the idea of realistic armor that covers head, shoulders, knees and toes, knees and toes.
(Im sorry I was genuinely making a serious comment but my inner childhood-songs-demon took ahold of me.)

HOWEVER congratulations Zaeryn on being the 69th commenter. :steamthumbsup:
Zaeryn Carine 26 May, 2022 @ 10:05am 
The argument makes perfect sense because the Bionic Arms only have a total of 30 HP, while a natural arm, due to all the parts, effectively has 125 HP.

A Bionic Arm can be destroyed with just 3 Assault Rifle rounds, 6 if armor mitigates.

A Natural Arm could take up to 11(1 for each finger, 1 for hand, 2 for arm, 3 to destroy shoulder), 17 if armor mitigates, 24 if armor also covers the hands.

Without hand armor, a natural arm can take almost 3x as many shots as a Bionic. With hand armor, it can take 4x. A 25% manip increase is not worth a 75% durability loss.
Eldar Farseer 26 May, 2022 @ 6:51am 
your finger argument makes no sense even with the mod fingers are more likely to be lost due to their low health even with higher chances. the mod gives the fingers at least a chance to prevent some loses by reflection against small arms. or other said when i wear a powerarmor i should at least expect that my fingers are save in a knife fight even medieval armor could do this and even in medieval times one managed to make a prothesis with move- and ajustable fingers and thumbs to allow holding stuff or even write write again.
shevekman 15 Nov, 2021 @ 9:06pm 
@Zaeryn Carine, your argument against this mod doesn't make any sense, and anyway, if you don't like the idea behind the mod, don't use it.
Zaeryn Carine 14 Sep, 2021 @ 9:29pm 
@xXxCAPNxCHARxXx Tynan intentionally has armor not cover the hands/feet/fingers/toes because bionic limbs don't have any for balance reasons.

@Wemd Will you also never believe that anybody can design a spacer-tech Bionic Arm that is only a shoulder with no arm, hand or fingers? Because, that's how Bionic Arms are in RW and is why Flak Vests also cover the shoulders.

Armor still covers the arms despite bionic arms being only shoulders because arms are about 9.6x more likely to be shot than hands and 17x more likely to be shot than fingers and it seems Tynan wanted most early loses to be fingers/toes and some hands/feet, which are easier and cheaper to replace than full limbs; however, flak doesn't protect the arms very well so they can still be lost, putting a greater resource drain on your colony until you can make powered armor, which is itself a greater resource drain than flak.
Sand Dog  [author] 14 Sep, 2021 @ 10:45am 
@xXxCAPNxCHARxXx
You can open ingame info of power armor with and without the mod.
And you will see the difference: without the mod it will cover torso, neck, shoulders and arms only, with mod - torso, neck, shoulders arms, hands and each finger
CAPNxCHAR 13 Sep, 2021 @ 11:27am 
Rimworld has always considered hands and feet to be apart of the arms and legs. Any armor that protects arms or legs also protects feet, hands, toes, fingers. I'm not sure this mod is needed. it may be increasing the base value of the armor specifically for the hands and feet.
永世神选卡大锤 1 Sep, 2021 @ 8:33am 
Excuse me, I just wanna know why ur mod "More Mini-Turrets" is disappeared? I like it so much:lunar2019piginablanket:
Zaeryn Carine 15 Aug, 2021 @ 5:38am 
Armor doesn't cover the hands and feet because bionic limbs don't have any, which keeps players from constantly having to make replacements.

Natural limbs can lose their 9-hp fingers/toes to most attacks in RW, which results in permanent performance reductions.

Natural hands/feet can be shot off and the radius/tibia in the arm/leg can be destroyed to render the entire limb useless with just 20 damage such as from a single Sniper shot, which can also destroy the humerus/femur bones.

Natural limbs can bleed and cause a pawn to lose consciousness or die.

Natural limbs can feel pain, which not only reduces mood and can cause mental breaks but can also reduce consciousness to impair the pawn's performance.

Natural limbs can be scarred, which permanently reduces the part's hp and performance and can cause pain.
posthum 31 Jul, 2021 @ 7:03am 
Useful indeed, thank you!
Sand Dog  [author] 23 Jul, 2021 @ 6:12am 
@MalaShae
No problem!
Glad you find the mod useful :)
MalaShae 22 Jul, 2021 @ 1:01pm 
Oh! Ok cool. I'm so used to those being departmental, collection, or feature tags that I got confused. Thanks for clearing this up, and thanks for the mod! It's really nice not losing fingers and toes everytime there's a shootout.
Sand Dog  [author] 22 Jul, 2021 @ 1:01am 
@MalaShae
Many modders put a couple of letters from their nicknames into the names of their mods.
It helps people to notice\avoid your mods if they like\dislike your style\features\balance
MalaShae 21 Jul, 2021 @ 7:46pm 
I might be an idiot here, but I can not figure out what the [WD] prefix in the title means.
Sand Dog  [author] 19 Jul, 2021 @ 12:17am 
@The Blind One
Yeah, I was surprised as well!
You could open ingame info of the Vanilla armor and see that it really doesn't cover hands and feet! D:
I noticed that when power armor easily reflected low-AP shotgun blasts... Till one hit a hand
The Blind One 18 Jul, 2021 @ 11:14pm 
Wait this is actually a necessary mod? What were the vanilla designers thinking? holy fuck
Sand Dog  [author] 14 Jul, 2021 @ 12:52pm 
Updated to 1.3!
YHWACH's MUSTACHE 26 Jan, 2021 @ 6:42am 
is this mod can work with rimsenal's armors as well?
Scout Gaming 21 Jan, 2021 @ 11:11am 
CE exists.
__ 8 Dec, 2020 @ 2:17pm 
Teridax below is asking if this mod is a placebo because apparently armor that covers arms should cover hands and fingers and so forth according to the wiki. Just to respond: the wiki doesn't appear to say that, unless I'm misreading it, and also, after some testing, this mod definitely seems to be helping my pawns keep their fingers and toes when fighting bugs. I've got pawns wearing modded power armor this mod doesn't affect losing digits left and right, but everyone wearing vanilla power armor is just getting bruises, the way it should be!
MIKA 25 Aug, 2020 @ 11:37am 
Im sorry for posting here offtop, but why you deleted hardcore multianalyzer mod? It was spicy!
kevinthewid 21 Aug, 2020 @ 1:16pm 
i have another mod that adds "marine boots" and gloves but had this happen before i did of course.. my marines eat a mortar, or some grenades and a bunch of smg fire, but are incapacitated by losing fingers or worse a foot.. my saddest example was caught at the edge of my own antigrain blast.
Sand Dog  [author] 21 Aug, 2020 @ 2:24am 
Updated to 1.2!
Evam 18 Aug, 2020 @ 12:46am 
1.2 perhaps?
Teridax 13 Jul, 2020 @ 3:09pm 
Wiki says that Hand is included in Arm in terms of protection.
https://rimworldwiki.com/wiki/Human

Even then, Scyther blade deals 20 damage, so he will destroy digits in one hit even after damage mitigation.

So... this is placebo? Unless I am missing something or wiki is wrong.
MapleSierrap 25 Jun, 2020 @ 11:00am 
Hello, could you please add support for Heavy Plate Armour from Oskar's Vanilla Factions Expanded: Medieval?

It adds a 'Heavy' version of the vanilla Plate Armour.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2023513450
DF 10 May, 2020 @ 11:30pm 
ok,but can you give me that mod? i want to look