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Spacer-tech marine power armor without protection for hands and feet is ridiculous!
Your mod is awesome, thank you so much!
I hope something can be done about this because I love this mod but I can't use it right now. :(
Config error in Empire_Fighter_Grenadier: required apparel can't be worn together (VAE_Footwear_PlateBoots, Apparel_PowerArmor)
Not sure if this is something that can be resolved, but for the moment, you can't have Plate Boots and Power Armor if Power Armor is now full coverage.
This applies to a number of other VAE items as well, similarly affecting hands and feet.
You're welcome! <3
Please let me know if something works wrong!
(man i havent even played with CE yet and im already one of those guys in the comments, listen i went 4 years never touching it and figured since half my mods arent updated anyways this was a good time to try it)
As for me, I have a fetish for keeping my fingers and toes.
Thanks for this classic creation.
You're welcome :}
Yeah, I think same, thank you :)
Armor doesn't cover hands/feet to balance natural limbs vs bionic ones so making armor cover hands/feet disrupts that balance.
I wasn't arguing anything. I was informing people that armor doesn't cover the hands/feet for intentional balance reasons not because Tynan forgot or made a mistake.
A wooden hand needs 2 meds, 3 med skill, 1 wood and 25-sec to install. It needs no research.
A bionic arm needs 55 plasteel, 128 steel, 12 gold, 8 crafting skill and 1,434-sec to make all its components and it then 2 meds, 5 medical skill and 41.67-sec to install. It needs 8 researches for a total cost of 16,900 points.
So, like I said, hands/feet are easier and cheaper to replace than full limbs especially in the early game, which is the context of my statement.
Fingers/toes are meant to be lost so that you eventually have a reason to produce a bionic replacement, which costs you time and resources to make and install.
You're free to use whatever mod you want but balance speaks against armor for hands/feet/fingers/toes.
(Im sorry I was genuinely making a serious comment but my inner childhood-songs-demon took ahold of me.)
HOWEVER congratulations Zaeryn on being the 69th commenter.
A Bionic Arm can be destroyed with just 3 Assault Rifle rounds, 6 if armor mitigates.
A Natural Arm could take up to 11(1 for each finger, 1 for hand, 2 for arm, 3 to destroy shoulder), 17 if armor mitigates, 24 if armor also covers the hands.
Without hand armor, a natural arm can take almost 3x as many shots as a Bionic. With hand armor, it can take 4x. A 25% manip increase is not worth a 75% durability loss.
@Wemd Will you also never believe that anybody can design a spacer-tech Bionic Arm that is only a shoulder with no arm, hand or fingers? Because, that's how Bionic Arms are in RW and is why Flak Vests also cover the shoulders.
Armor still covers the arms despite bionic arms being only shoulders because arms are about 9.6x more likely to be shot than hands and 17x more likely to be shot than fingers and it seems Tynan wanted most early loses to be fingers/toes and some hands/feet, which are easier and cheaper to replace than full limbs; however, flak doesn't protect the arms very well so they can still be lost, putting a greater resource drain on your colony until you can make powered armor, which is itself a greater resource drain than flak.
You can open ingame info of power armor with and without the mod.
And you will see the difference: without the mod it will cover torso, neck, shoulders and arms only, with mod - torso, neck, shoulders arms, hands and each finger
Natural limbs can lose their 9-hp fingers/toes to most attacks in RW, which results in permanent performance reductions.
Natural hands/feet can be shot off and the radius/tibia in the arm/leg can be destroyed to render the entire limb useless with just 20 damage such as from a single Sniper shot, which can also destroy the humerus/femur bones.
Natural limbs can bleed and cause a pawn to lose consciousness or die.
Natural limbs can feel pain, which not only reduces mood and can cause mental breaks but can also reduce consciousness to impair the pawn's performance.
Natural limbs can be scarred, which permanently reduces the part's hp and performance and can cause pain.
No problem!
Glad you find the mod useful :)
Many modders put a couple of letters from their nicknames into the names of their mods.
It helps people to notice\avoid your mods if they like\dislike your style\features\balance
Yeah, I was surprised as well!
You could open ingame info of the Vanilla armor and see that it really doesn't cover hands and feet! D:
I noticed that when power armor easily reflected low-AP shotgun blasts... Till one hit a hand
https://rimworldwiki.com/wiki/Human
Even then, Scyther blade deals 20 damage, so he will destroy digits in one hit even after damage mitigation.
So... this is placebo? Unless I am missing something or wiki is wrong.
It adds a 'Heavy' version of the vanilla Plate Armour.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2023513450