Stellaris

Stellaris

LLX's Mods - A Lot of Dimorphism (2.7 'Wells')
47 Comments
Zhadow Glaive(Lord Tola) 12 Aug, 2024 @ 11:49pm 
Abandoned no Update or communication in 3 years was a great mod tho
nekollx  [author] 16 Apr, 2021 @ 5:07pm 
not abandoned just on hiatus and with nemisis/3.0 out (which i dont have) i'll have to go back and fix it
TheBigE 13 Mar, 2021 @ 3:37pm 
Sad to see another quality mod abandoned by its creator. Hoping someone can pick this up and continue the work so it stops running all the errors.
No Name 13 Feb, 2021 @ 2:05pm 
Is this ever going to get a 2.8.1 update?
Mr_Perlimpinpin 1 Dec, 2020 @ 12:06pm 
I Hope this gets update eventually, it's one of my personnal favorite.
notNSANE 22 Sep, 2020 @ 5:39am 
hi mate - this mod is giving a ton of errors on the error.log file in Documents folder, specially on the Avian files. Maybe you could take a look at it? I know it won't be easy to fix though, many moving parts.
Zhadow Glaive(Lord Tola) 26 Jun, 2020 @ 9:02pm 
I'm curious if someone wanted to make more of the portraits how do you do that i recently got an Ipad and started drawing with it so i'm looking for project making new colors or different portrait seems like a good place to start.
nekollx  [author] 24 Jun, 2020 @ 4:48am 
i'll look into it
Liseq 23 Jun, 2020 @ 4:23pm 
Error at line: 2 column: 9 file: gfx\portraits\asset_selectors\humanoid_hp_06_female_clothes_10.txt.
Please report this error to the author of the mod: LLX's Mods - A Lot of Dimorphism (2.7 'Wells').

Error message says:

Error in gfx\portraits\asset_selectors\humanoid_hp_06_female_clothes_10.txt:
Ln: 2 Col: 9
humanoid/humanoid_hp_06_female_clothes_10 = {
^
Expecting: operator or whitespace
Spungus G Spungus 25 May, 2020 @ 3:02pm 
@Armandeus I think it's an issue with species mods in general, I had it happen to me without even using this mod.
nekollx  [author] 25 May, 2020 @ 8:31am 
i'll loook into it
Armandeus 20 May, 2020 @ 7:12am 
Using this with the 2.7 new beta, and there is a second empty entry for Machine after Lithoids.
nekollx  [author] 12 May, 2020 @ 5:57pm 
should be compatible
Stilicho 12 May, 2020 @ 10:01am 
Those this mod need an update? Or is it already compatible with 2.7?
QOMRADEQUEER 28 Apr, 2020 @ 7:34pm 
@Toasted Bread - It happens regardless of load order, and the SE dev had it happen as well. Might be a strange Stellaris thing.
Mushroomancer 26 Apr, 2020 @ 2:09pm 
@Magus Try changing the mod load order? That fixes some compatibility problems for me.
QOMRADEQUEER 26 Apr, 2020 @ 7:51am 
Uh, I've run into an issue and I may actually have a bug/compatibility report?

I'm using SE Human alongside this and have noticed that, in the GalCom window, mammalian slender #5 (the monkeys) have their clothes bugging the hell out and are trying to wear ill-fitting clothing from SE Human. This doesn't happen at any other point with their portraits, just the GalCom window.

I'm also going to report the issue on the other mod page. I'm not sure if it's an issue related to the coding of Silfae's dimorphism that got carried over into the portrait pack, or a vanilla bug, or something in SE Human.
nekollx  [author] 26 Apr, 2020 @ 6:51am 
not sure
Mushroomancer 25 Apr, 2020 @ 9:21pm 
Is this Ironman compatible?
Blackwinged 29 Mar, 2020 @ 3:11pm 
The Phenotype Avian 11 appears bugged, for some reason. Phenotypes 1 and 2 are the same, meaning that I can't choose the vanilla colors. Is there anyway to disable this one mod specifically?
QOMRADEQUEER 29 Mar, 2020 @ 8:12am 
You might want to add this mod as well. It's often missed but quite good!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails?id=716290283
nekollx  [author] 28 Mar, 2020 @ 9:29pm 
no prob
Trace Projectile 28 Mar, 2020 @ 9:17pm 
Thank you for making such a large compilation, especially of the many that have stopped being updated.
Davi 28 Mar, 2020 @ 10:10am 
Thanks bro!
Bluegills 28 Mar, 2020 @ 8:40am 
Thanks for update :)
mechpuppe82 28 Mar, 2020 @ 6:52am 
Now it works! Thanx!
nekollx  [author] 28 Mar, 2020 @ 6:29am 
should be no more CTD as this update is just GFX file and doesnt touch precripteds, ships claases, anything just the gfx files
mechpuppe82 28 Mar, 2020 @ 6:22am 
CTD at select the city
wellen 28 Mar, 2020 @ 6:22am 
Cheers for the update. No more crashes! :)
wellen 28 Mar, 2020 @ 5:49am 
Came here to report the same crash, good to hear you're working on it.
Wouldn't want to do without the mod(s) anymore, just so many great looking options in there.
nekollx  [author] 28 Mar, 2020 @ 5:05am 
I'll rolll back to an earlier build Elder Wolf
Fallsondoor 28 Mar, 2020 @ 4:42am 
why add more than what is on tin?
Davi 27 Mar, 2020 @ 9:56pm 
And ever since your latest update the game crashes every time you try to select the ship appearance window in empire creation.
Davi 27 Mar, 2020 @ 2:44pm 
Space angler fish has issues with clothing.
bruck 20 Mar, 2020 @ 8:03am 
For some reason the new launcher continually just removes the .mod files for outdated mods for me; not sure if its a universal issue or if I'm just particularly unlucky.

It seems to work now though, so it's probably fine.
nekollx  [author] 19 Mar, 2020 @ 5:40pm 
what really needs updating?
bruck 19 Mar, 2020 @ 3:26pm 
I'm sure it still works with 2.6, but can we expect an update at all?

I admittedly haven't played that much yet.
FirePrince 4 Feb, 2020 @ 3:52am 
Some mods are not compatible with 2.5 (from 2016, e.g. Playable Invaders...)
Mack Daddy 3 Feb, 2020 @ 12:20pm 
its fine, take your time
nekollx  [author] 2 Feb, 2020 @ 3:46pm 
i may need to rebuild it, sorry for all the problems folks
Ozvelpoon 2 Feb, 2020 @ 7:35am 
Bug Report: This mod is causing CTD in the empire creation screen; 100% CTD on ship design selection tab, and periodic ones in other tabs including trait selection and planet type. Good try but I am going to wait until issues are resolved.
Mack Daddy 2 Feb, 2020 @ 5:31am 
@elder wolf

:steamfacepalm: um.....
nekollx  [author] 1 Feb, 2020 @ 4:54pm 
i'mm looking into it
LivingLegend 1 Feb, 2020 @ 4:48pm 
While playing, I get a dozen or so blank popup boxes. I'll hit "ok" on all of them, and a day later they all pop up again.