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Also, if you want I included a how-to in the mod folder, so you can do it yourself
The ACE framework works, however there's no edit to the missions, so you won't find any food lying around.
You'll have to script that yourself.
Unfortunately that's more of a Vindicta mission thing ! Nothing I can do on my side to fix :(
Too bad it doesn't work with Vindicta though. "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ace_explosives"
I wish it can do it like ACE3 for PiR where systems are disabled and not removed.
Also for precision, no compat files are needed for CUP (merged into vanilla ace since last version) nor for RHS.
For those asking, yes, you can and must still use compatibility mods for mods such as CUP.
And like AndMed asked, does this work with the "comp"-mods?
Thanks
mortars and artillery work just fine with this enabled.
Не помогло(( Перезарядка производится только набегу, а гранатомет еще не проверял
В настройках туза отключите ACE CSW, и вы получите ванильное поведение для GMG :)
Thanks for your feedback :)
Regarding your suggestion regarding deafness, my philosophy here was to keep as many modules as possible to not break the campaigns, so that each player can fine tune his experience to his liking (some people like it hardcore :p).
I don't think I'll remove it, but as you said, for those interested, you can still disable it in the ACE settings :)
Thanks again for your kind words and your feedback :D
Just a little request, could it be possible to remove the deafness module? In arma 3 campaign you don't have earplugs.
I know that it can be disabled by the options but it's useless for the campaing anyway.
You have to unload normal ACE3 and use this one instead :)
Have fun !
I think you should try it only with ACE + CBA to try and narrow down the issue.
I hope it'll work fine for you :)
It may be not related directly to your mod - its problem with workshop - it likes to mess up stuff like that - like with outdated ace_medical in the full ace version where workshop is downloading the wrong files.
In which context does it happens ? On multiplayer or singleplayer ? While loading an old save ?
Also don't forget that you need to have CBA enabled to use this mod, and you can not run it together with vanilla ACE.