Arma 3
Campaign Compatible ACE (works w Old Man too !)
33 Comments
ColdMoon 1 Feb @ 10:29pm 
Update to Ace 3.19.0 please! !!
Update to Ace 3.19.0?
Huh so it's better to use automated "Ace for Singleplayer" linked below than this version? This one hasn't been updated to 3.18.1.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 23 Dec, 2024 @ 12:22pm 
Thanks :jake::steamthumbsup:
Tova  [author] 23 Dec, 2024 @ 12:09pm 
Will do once I have some time.

Also, if you want I included a how-to in the mod folder, so you can do it yourself
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 30 Nov, 2024 @ 3:21pm 
Update to October version please! :jake::steamthumbsup:
galajda78 24 Oct, 2024 @ 11:58pm 
Can you please update to latest ace version 3.18.1?
ElPedroChicoRaulAlfonsoTejada 18 Aug, 2024 @ 5:21am 
It seems this doesn't work with "ACE No realistic names" by acemod
Tova  [author] 25 Jun, 2024 @ 12:22pm 
@elpedro
The ACE framework works, however there's no edit to the missions, so you won't find any food lying around.

You'll have to script that yourself.
ElPedroChicoRaulAlfonsoTejada 23 Jun, 2024 @ 10:01am 
Does ace rations work in the campaigns? As in can I find food and water throughout the campaigns?
Tova  [author] 6 Jun, 2024 @ 8:50am 
@Marc, you're welcome !
Unfortunately that's more of a Vindicta mission thing ! Nothing I can do on my side to fix :(
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 5 Jun, 2024 @ 7:07pm 
NICE. Thanks for updating. Hope you can automate this mod to update whenever ace does if that's possible.
Too bad it doesn't work with Vindicta though. "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ace_explosives" :steamsad:
I wish it can do it like ACE3 for PiR where systems are disabled and not removed.
Tova  [author] 3 Jun, 2024 @ 12:46pm 
@nanner : mod just got updated to the latest ace version

Also for precision, no compat files are needed for CUP (merged into vanilla ace since last version) nor for RHS.
nanner 3 Jun, 2024 @ 8:45am 
I think this needs updated to the latest ACE. Otherwise compatilbility mods will show version mismatch errors and possibly kill each mission.

For those asking, yes, you can and must still use compatibility mods for mods such as CUP.
CalicoJack 20 Dec, 2023 @ 1:46am 
Whats the difference between this and ACE Singleplayer?
And like AndMed asked, does this work with the "comp"-mods?

Thanks
AndMed 22 Jul, 2023 @ 3:45pm 
The original ace mod requires comp-cup weapon, comp-RHSUSAF to work with cup weapon mods and RHSUSAF. For this mod, do I also need to install that mod?
commandokilla 22 Apr, 2021 @ 10:56pm 
dumb question but just to confirm i assume i need to get rid of the prior versions of ace and acex then?
thozz 9 Apr, 2021 @ 4:24am 
@blowsmoke
mortars and artillery work just fine with this enabled.
Just_bLoW 18 Dec, 2020 @ 10:39pm 
This doesn't fix the main reason Ace is incompatible with the campaign. The AI will not fire mortars. You can't do thee mission wheere you havee to call out targets for mortar fire, and the eneemies won't fire at you in any missions where you have incoming mortar.... which is a lot of missions.
oleg071216 27 May, 2020 @ 4:21pm 
Tova.
Не помогло(( Перезарядка производится только набегу, а гранатомет еще не проверял
Tova  [author] 27 May, 2020 @ 2:38am 
Олег.
В настройках туза отключите ACE CSW, и вы получите ванильное поведение для GMG :)
oleg071216 25 May, 2020 @ 8:19pm 
ПОЧЕМУ НЕ СТРЕЛЯЮТ АМЕРИКАНСКИЕ ГРАНАТОМЕТЫ? И КАК ПЕРЕЗАРЯДИТЬ ОРУЖИЕ?
Drache 11 Apr, 2020 @ 11:20am 
Yep, makes total sense ;) Thank you again
Tova  [author] 11 Apr, 2020 @ 8:36am 
Hi Drache !
Thanks for your feedback :)

Regarding your suggestion regarding deafness, my philosophy here was to keep as many modules as possible to not break the campaigns, so that each player can fine tune his experience to his liking (some people like it hardcore :p).
I don't think I'll remove it, but as you said, for those interested, you can still disable it in the ACE settings :)

Thanks again for your kind words and your feedback :D
Drache 11 Apr, 2020 @ 8:11am 
Nice mod, have been waiting for it for a looooong time.
Just a little request, could it be possible to remove the deafness module? In arma 3 campaign you don't have earplugs.
I know that it can be disabled by the options but it's useless for the campaing anyway.
Tova  [author] 3 Apr, 2020 @ 7:13am 
Yes exactly @jonnytom1983.
You have to unload normal ACE3 and use this one instead :)

Have fun !
Riley1983 2 Apr, 2020 @ 6:34pm 
So if we want to run this on SP, we need to unload the regular ACE3 mod and replace it with this?
Tova  [author] 4 Feb, 2020 @ 11:09am 
Well, I tried it again in SP/MP, and it works fine for all who were involved.

I think you should try it only with ACE + CBA to try and narrow down the issue.
I hope it'll work fine for you :)
Provok 4 Feb, 2020 @ 7:58am 
Yeah obviously, just when i ran any mission.

It may be not related directly to your mod - its problem with workshop - it likes to mess up stuff like that - like with outdated ace_medical in the full ace version where workshop is downloading the wrong files.
Tova  [author] 4 Feb, 2020 @ 7:31am 
This is weird @Provok...
In which context does it happens ? On multiplayer or singleplayer ? While loading an old save ?

Also don't forget that you need to have CBA enabled to use this mod, and you can not run it together with vanilla ACE.
Provok 3 Feb, 2020 @ 4:49pm 
Sadly it gives me error about ace_fonts being outdated whatever i try to run