Space Engineers

Space Engineers

SGA Light Remastered
13 Comments
Crimroxs 21 Nov, 2020 @ 8:19pm 
hot take
ZettDeEff 1 May, 2020 @ 8:04am 
@hoch33
This is really a great idea, why do you think I should install lamps to not use them? "Say whaaaat?" :steamfacepalm:
hoch33 1 May, 2020 @ 6:55am 
@ZettDeEff you could deactivate the lights to reduce lag
ZettDeEff 1 May, 2020 @ 5:43am 
I love the design and also Star Gate. Unfortunately I can't put the amount of lights in the base (design reasons) without getting massive frame drops towards 35 FPS. I really have a strong computer with i7 and an overclocked GTX 1080 and 15 GB RAM, playing in 4k. I value the "look", so no option to reduce the graphics, otherwise everything runs smoothly at 60 FPS. Unfortunately not with these lamps. (The ugly standard things from Keen do not cause this, unfortunately)
Jamang  [author] 14 Apr, 2020 @ 5:53am 
Sweet! I love cookies! Thanks :D
Zoey 14 Apr, 2020 @ 3:29am 
Yay! Awesome! :steamhappy: Been looking forward to the SGA stuff coming back. :D
Next to a like, have a cookie :) :2015cookie:
Crimroxs 15 Mar, 2020 @ 7:22am 
Much light. Great improvements and a really nice addition! :selike: :lunar2019piginablanket:
Nrgbistro 14 Mar, 2020 @ 11:42pm 
Sounds great. Thanks! Also, don't worry about the paintable models. The default texture looks great anywhere I put it regardless of the color scheme.
Jamang  [author] 14 Mar, 2020 @ 11:01pm 
@Nrgbistro
Now the issues:
The naming scheme - I updated the mod to a working state, as such I don't have the creative means of coming up with a name for the specific lights.
Paintable Models - I supposed I could do a separate release for that, as the original had it's own unique texture scheme.
SGA Light 14 - By flush, I'm assuming you mean a model without the edges on either side of the light so they look connected? Not impossible, however will take a little work.
Offset - I haven't been able to find any specific configuration for the offset, but when I do I'll have that fixed.

I can hopefully find some time to get around to these in the coming weeks. Thanks for your feedback!
Nrgbistro 13 Mar, 2020 @ 10:37pm 
Also, I think the offset value is reversed (at least for SGA 6, haven't used most of the others). This causes the default value of 0.5 to make the light source clip into the block that the light is attached to.
Nrgbistro 13 Mar, 2020 @ 9:41pm 
Awesome work man! I have a few requests that I think would make it even better (if they aren't too difficult to implement):

1. Maybe a better naming scheme? Something a bit more descriptive than a number? Then again many of them are very similar so idk.
2. Paintable models
3. Originally I thought SGA 14 could be connected flush together. They would make a really awesome looking bar! Would it be possible to get a variant of SGA 14 that has flush connections?

Thanks for your time!
Jamang  [author] 3 Feb, 2020 @ 8:05pm 
Thanks man. Means a lot to hear that. Textures wise, I updated the textures a bit to give it a more wooden look, and models wise, I added construction models to 14 Corner, as well as giving everything collison models. I removed the offset on 7, 11, and 14 Corner to make collisions work. 7 and 11 still don't have construction models, as I don't have much experience with that, but for the most part it's still your original design. Just glad to see it alive again :)
Volcanodog12 3 Feb, 2020 @ 9:15am 
Dude this awesome glad to see my old mod back to life! If have also made link to this on the old one's description. If you need any help or anything just let me know. :steamhappy: