Total War: WARHAMMER II

Total War: WARHAMMER II

Skaven Tech Tree Forbidden Workshop Upgrades
66 Comments
FinalFate 28 May, 2024 @ 9:14pm 
pilum did you port over to WH3 yet ?
Pilum 19 May, 2023 @ 10:02am 
thanks, just wanted to make sure ;D
CrabMonarchy  [author] 18 May, 2023 @ 8:18pm 
@Pilum As per the last line of the description, feel free to do so.
Pilum 14 May, 2023 @ 2:00pm 
can i port it to wh3?
CrabMonarchy  [author] 14 Apr, 2023 @ 3:02pm 
Quick correction, the full file path *should* be Steam/steamapps/workshop/content/594570/1986185340
CrabMonarchy  [author] 14 Apr, 2023 @ 2:59pm 
You should be able to find the original file in Steam/steamapps/workshop/content/594570, you can do with it as you please.
Sokar 9 Apr, 2023 @ 12:52pm 
Would you be willing to release the mod for other modders so it can be ported over to WH3?
CrabMonarchy  [author] 18 Dec, 2022 @ 6:40pm 
lol ok I changed the name to include the word Skaven
Strant 16 Dec, 2022 @ 3:27pm 
This mod is hard to find because it doesn't have the word Skaven in it anywhere.
CrabMonarchy  [author] 31 Aug, 2022 @ 1:28am 
Don't have TWW3, due to lack of time + energy to play. If I ever do get TWW3 I'll probably port this, but who knows when that will happen, if ever.
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 14 Mar, 2022 @ 10:10pm 
Do you can made a mod which give "Flesh Lab to Skyre", That one will be great!
GenezisO 8 Dec, 2021 @ 3:33am 
No worries. Still thanks for the mod. So if I want it to appear for custom lords, I need to ask respective mod creators.
CrabMonarchy  [author] 7 Dec, 2021 @ 8:33pm 
@GnezisO I would have to manually duplicate all the entries to make it work for custom lords, sadly, and it would likely break compatibility with the base game.
GenezisO 7 Dec, 2021 @ 5:19pm 
@CrabMonarchy hi, I just wanted to ask, could you adjust your mod so the upgrades also show up in custom lords campaigns? Or only way to do that is on the side of that LORD's mod?

because this only works for official lords
I'm Corn 5 Nov, 2021 @ 9:45pm 
Throt dreams of swimming in food
LimeUser 26 Aug, 2021 @ 3:15pm 
Please do not swim in the food
CrabMonarchy  [author] 24 Aug, 2021 @ 4:28pm 
TBH the food bug has been in for a while but given that these upgrades are already all the way at the end of the tech tree I figured it wasn't that big of a deal ultimately. By the time you get to these techs you're probably swimming in food anyways so whatever.
Lukasao 21 Aug, 2021 @ 1:16pm 
i don't know why but none of these upgrades costs food, kinda OP
Echo 14 Aug, 2021 @ 4:48am 
Could the mod be expanded to include the special workshop RoR on the last upgrade of each line, or something similar?
CrabMonarchy  [author] 19 Jul, 2021 @ 10:21pm 
I think this should work with the new patch? But admittedly I haven't actually checked so let me know if this needs to be updated.
LimeUser 8 May, 2021 @ 9:19am 
Oh and sadly this does not work as intended with SFO as some of the skaven factions have special techs which use the same spots as these ones. Since this mod is not made specifically for SFO this is not exactly a bug report but i'd still like to have the upgrades as i've played Skryre so much that it got boring with the capital placement.
LimeUser 8 May, 2021 @ 8:51am 
Is it okay to eat in the workshop?
CrabMonarchy  [author] 4 May, 2021 @ 3:41pm 
Checked again and found the issue; I'd marked the techs for skv_dlc16_clan_moulder, forgetting that they were in the base game and so it should have been skv_main_clan_moulder. There's still an issue with being able to research the techs from the start for no apparent reason, but it's not a huge deal so whatever.
CrabMonarchy  [author] 22 Mar, 2021 @ 11:11pm 
Strange. I'll take another look.
Holynevil 22 Mar, 2021 @ 10:32pm 
check every other skavens faction and they do get the tech tree but not moulder
Holynevil 22 Mar, 2021 @ 10:25pm 
i can see this on Elshin but not on Moulder
CrabMonarchy  [author] 22 Mar, 2021 @ 1:05pm 
It should include Moulder; I just haven't updated the description yet.
Holynevil 22 Mar, 2021 @ 1:02pm 
can you add this to moulder?
CrabMonarchy  [author] 18 Mar, 2021 @ 2:54pm 
I don't think the new patch should affect this mod? But please let me know if there are any issues.
Kapok 16 Jan, 2021 @ 12:33pm 
Hello, the mod doesn't seem to be save compatible. I added it to a started campaign and the techs are not listed, even after a new turn.
CrabMonarchy  [author] 10 Jan, 2021 @ 2:35pm 
Mod has been updated but not yet tested. Please let me know if you find any bugs.
CrabMonarchy  [author] 27 Dec, 2020 @ 1:14am 
It's just one damn thing after another, isn't it. Toilet flooded, bathroom semi fucked, don't have emotional energy to work on this rn. Please use Zane87's mod for the time being.
CrabMonarchy  [author] 23 Dec, 2020 @ 9:56pm 
It's been a horrific pain in the ass but my computer has been fixed (as in I had to salvage some files and completely reinstall Windows). Expect an update in the next few days.
Zane87 18 Dec, 2020 @ 7:05am 
@PotatoesOfDoom @:( @Just^Mate Here is the link to the reupload. PotatoesOfDoom, if you don't approve this or have any issues, just message me :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2325053518
CrabMonarchy  [author] 17 Dec, 2020 @ 10:48pm 
Quick Update, real life commitments have ended but it appears that my computer has decided to spontaneously end itself. It's not clear how long it will take to fix it, if that's even possible, but an update will likely not be forthcoming for the near future. My apologies.
Sin 16 Dec, 2020 @ 9:17am 
@Zane87 can u post it pleeeeeeeeeeeeease
Feii 12 Dec, 2020 @ 5:24am 
@Zane87 coould you post it on your workshop?
Zane87 7 Dec, 2020 @ 4:45pm 
@PotatoesOfDoom I updated it myself for Moulder (thanks to your great work I just had to copy all 5 tables data in excel and with a small replace function changed eshin to moulder ^^)

Seems to work as it should, could send it to you to save you the hassle and provide it a tad sooner for those as impatient as I was :D
CrabMonarchy  [author] 3 Dec, 2020 @ 12:13pm 
Real life is uhhhhhhh not very happy rn, so it'll probably remain as is for now. Things should ease up in about 2 to 3 weeks ish, so that's the most likely timeframe for an update.
Karsh 3 Dec, 2020 @ 9:34am 
i know the dlc just dropped but gonna ask , will you add moudler also to the list to get the tech upgrade's ? ( if yes take ya time to update it)
LCDC 24 Oct, 2020 @ 2:17am 
@wace you are speaking my language because i am hesitant with playing other skaven factions because i won't have that workshop also just food is WAY to easy
Wace- 23 Oct, 2020 @ 3:48pm 
@PotatoesOfDoom would it be possible to maybe have it on a separate tree? instead of needing to wait until u have unlock the middle one?
Volijay 22 Oct, 2020 @ 12:38am 
Do I need SFO for this mod to work, and will it work with Thom's mod Clan Ferrik and Clan Volkn?
HoboBill 19 Oct, 2020 @ 10:43pm 
@Asseylum Agreed
CrabMonarchy  [author] 13 Oct, 2020 @ 11:26am 
It looks like I'll have to update this at some point but real life is being difficult right now so I don't think it'll be done for some time. My apologies.
LimeUser 12 Oct, 2020 @ 10:24am 
Looks like it works but since it's not balanced for SFO there's some differences but i didnt crash so that's already better than the vanilla game
LimeUser 12 Oct, 2020 @ 10:19am 
Gonna check if this still works and if it works with SFO. I'll be back in a moment if it crashes
Erik of Borg 27 Sep, 2020 @ 12:21pm 
did the food requirement got removed ? since it cost only 13 turns to complete but nothing else
bruktrukruk 7 Sep, 2020 @ 10:53am 
Strange request..... can you make it work for Skyre too? my campaigns borked and i can't upgrade the workshop but i can't find which mods causing it!
999999999999 20 Aug, 2020 @ 4:23pm 
@PotatoesOfDoom is there a way to make the workshop ugprades closer? like itll be even better if its the first in the tech tree!
idk why no one mess with Forbidden Workshop upgrades in any mod, theyre really good
epecially for warp grinders
if you can you can make it part of unit upgrades mod, for each unit you can use food to upgrade it with set of not exclusive buffs from the Forbidden Workshop, instead of using in tech tree