Total War: WARHAMMER II

Total War: WARHAMMER II

GOWs Realistic Replenishment 2
15 Comments
Yeazzal 16 Apr, 2024 @ 3:46pm 
I admire your all the effort you went to! Thank you very much for making this mod! I have been looking for such a mod! (but not looking very hard until today lol) Thank you!
<blank> 11 Oct, 2021 @ 11:00am 
Awesome, thanks for the update!
GOW LIKE A BOSS  [author] 11 Oct, 2021 @ 9:23am 
For anyone curious, I haven't played TW2 in many months, maybe even a year or so. I also don't have the mod kit anymore. When TW3 comes out I will get that, and will likely come out with another mod like this for TW3 eventually (I have to relearn how to mod as well, it's been so long I've forgotten as I'm not a hardcore modder lol). Thank you for your support, and hopefully ya'll will enjoy the mod when I eventually make it for TW3 (assuming CA doesn't fix the replenishment spam on their own, which I doubt they will). I apologize for the inconvenience, but I don't have the time or energy at this time to redownload and relearn how to do this for TW2, but once TW3 comes out I fully expect that will change. Thank you again for your support and understanding :)
benio1230 28 Sep, 2021 @ 5:53am 
This game should have -80-90% from the same begining. There is nothing good when battle casuality don't have matter in vanillia game.
*NFN* Braktologisk institutt 29 Mar, 2021 @ 1:54am 
Hi! Neat mod, definatly want this, BUT!
Are there still some factions that are not tweaked yet? (It would be annoying to play as a faction with this replenishment, then fight a faction that was added after you made this mod, and they'l get vanilla replenishment) Any plans on updating this mod?

Will buildings that boost replenishment still work?
FEAST 16 Oct, 2020 @ 4:04am 
Is this possible for player only?
lewis.david00 13 Aug, 2020 @ 7:55am 
I love this MOD
Please continue to update
GOW LIKE A BOSS  [author] 8 Mar, 2020 @ 5:36pm 
I don't use SFO so I don't know what all it affects. If SFO affects replenishment just make sure my mod overwrites it in the load order and you'll get all of SFO except the parts my mod changes. It might not be balanced properly with other SFO changes, but it should work just fine.
<blank> 8 Mar, 2020 @ 4:45am 
SFO Compatible?
ZeCid 14 Feb, 2020 @ 4:38pm 
I was waiting for that, it make the game much more realistic and tactical ; losses get an heavy impact on survivability in our territories. Thanks for the effort !
GOW LIKE A BOSS  [author] 11 Feb, 2020 @ 8:04am 
Updated. See description notes.
GOW LIKE A BOSS  [author] 5 Feb, 2020 @ 3:48pm 
Updated to make enslave captives option always replenish by 5%. While not a lot, it is a considerable amount compared to most of the passive buffs, meaning there's actually a reason to do it now for replenishment. I tried to make it vampire only (in which case it would have been a higher percentage for lore reasons, but I couldn't isolate a string for vampires regarding enslavement (as opposed to dark elves, for example) so any race that can enslave will now get a a 5% replenishment post-battle.
GOW LIKE A BOSS  [author] 3 Feb, 2020 @ 9:56pm 
Np, glad you're enjoying it!
Damnatio Memoriae 3 Feb, 2020 @ 12:42pm 
great mod, thank you for taking the time making it. I can confirm that it works with SFO.
GOW LIKE A BOSS  [author] 2 Feb, 2020 @ 9:50am 
Update: Embedding lord in army was giving far too high a replenishment bonus. It has been reduced by about 75% instead of 90% to make embedding the lord act as a sort of medic and field trainer. Also, a few more traits were found that were brought in line with the 90% reduction.