Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

[SV] Discidium
11 Comments
Thebigmix 11 May, 2024 @ 7:37pm 
Gave the map another go after a few years, and managed to get to 15:45. Really enjoy the Wave format on this map. Was really hoping to get to 18mins to see what spawns that run but got a bit too overwhelmed before that haha.
Baltasar Gracian 27 Jul, 2022 @ 7:27am 
Edited review:

Good map, nicely optimized, kleers do some weird path finding, they don't charge straight at you, they come from the sides, get behind you and attack from behind, which's intentional, kinda good as it makes the map more challenging, so I'm not complaining. Aside from that, map's great, recommended!
Baltasar Gracian 16 Apr, 2022 @ 9:25pm 
Yes sir! Guess I'll need to improve in order to take care of those kleers, lol.
Rakanishu  [author] 16 Apr, 2022 @ 12:27pm 
Yeah the tactical paths of the kleer are intended, I find them more intelligent this way. Thanks for the feedbacks!
XyL[i]GaN 5 Nov, 2021 @ 11:26pm 
Good job man!
Rakanishu  [author] 16 May, 2020 @ 8:44am 
Thank you! I appreciate :)
Thebigmix 16 May, 2020 @ 8:34am 
Awesome, will give it another shot sometime soon. Very fun survival map.
Rakanishu  [author] 16 May, 2020 @ 4:39am 
@Thebigmix, Fixed, you can give a try :)
Rakanishu  [author] 16 May, 2020 @ 4:30am 
Will fix that, thank you.
Congratz for making 12 minutes 13 seconds! :)
Thebigmix 16 May, 2020 @ 4:27am 
got up to 12:13, The massive reptiloids won't take a hit from the cannon, it just bounces off and does no damage. almost took them down with the lasergun as that worked. Seems like this is a bug or not intended. just wanted to give you a headsup about that
Thebigmix 15 May, 2020 @ 2:48am 
Quite a fun level, good job!