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Using Diego Dire makes the ultra tech researches from the Royalty DLC unavailable. Those that require a techprint and really high tier, like Skin hardening and Neural computations, but the lower tier ones, like Compact weaponry or Poison synthesis, are somehow unaffected. The problematic researches are not present at all on the research tab, and using Researchpal or Research Tree reveals them, but they remain unavailable to research, even though the techprints have been applied to them. While the few available ones display the message "Insufficient techprint 0/1", the problematic ones simply say "Missing" with the mentioned mods.
This bug makes the Propulsion technology research, from Security Expanded, not available as well.
Only Vanilla expanded mods were used, that added anything new to researches.
Kind of funny imagining an android with a fuckload of bandanas stacked on top one another
i declined
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2052918119
LimeTreeSnake said its pretty much done so is there a chance it will be available before 14.4?
or can the mod be added later and work with the Faction discover mod?
This leads to a conclusion that we can split early industrial and late industrial.
Apologies however, as I, after having wrapped up most of the work opted out of the team. I've given Oskar all the code and whatnot to do with as he pleases. I am sure oskar will do good with this mod and I am sure I leave it in good hands.
I do hope you enjoy my work on this mod when it is finally released for 1.1.
Thanks for your patronage.