RimWorld

RimWorld

Area Rugs
118 Comments
WarKittyKat 20 Jun @ 7:51pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3504589935

Here you all go, 1.5 and 1.6 because I can't live without this mod. I'll try to rework the animal rugs later, I'm thinking of doing them so they need a specific leather rather than messing with the pelts.
JOЯDΛИ 15 Apr @ 1:21pm 
I agree with Kota, this mod is really good but the dang animal pelt rugs suck. They just get in the way all the time.
Fedeh 25 Jun, 2024 @ 4:08pm 
@t0m4s1t0 you sure? you could report it to the "No version warning" {LINK REMOVED} of @Millie
t0m4s1t0 24 Jun, 2024 @ 8:32am 
Works in 1.5 you only get the version mismatch
callmefedai 19 Jun, 2024 @ 11:13am 
1.5?
netgyrl 4 May, 2024 @ 8:46pm 
I miss my area rugs
Solarius Scorch 4 May, 2024 @ 4:01am 
I also hope to see this gem brought back.
BlueTressym 30 Apr, 2024 @ 10:01am 
An update for this would be greatly appreciated when you've got time and spoons.
Kizzycocoa 13 Apr, 2024 @ 5:16am 
Will you be updating this for 1.5?
TheGoofyOne  [author] 4 Feb, 2023 @ 8:47am 
You have great points. TY It has always felt odd to me as well. Let me ponder this as I may get back into modding in the near future.
Kota 5 Dec, 2022 @ 5:56am 
@thegoofyone

Why not just add a different butcher type so that pelts can be one and the regular butchering is another?

I have to remove the mod rn in my playthrough because I killed a bunch of migrating megasloths, but I don't need like 6 megasloth rugs, I need their fur and downgrading to patchleather is a feelsbadman.

It's a great mod, I don't know why stuff like this wasn't already in the game or covered by something like furniture expanded. Rug/carpet making was a big deal for a very long time, and was pretty much the only way to cover the ground in your tents while traveling. If you had the space to haul the rugs, anyway.

I'll check back in with this mod later, I'm not removing it completely just moving it to inactive for now!!
TheGoofyOne  [author] 6 Oct, 2022 @ 6:45pm 
YW :)
Ericus1 6 Oct, 2022 @ 6:08pm 
Awesome, thanks.
TheGoofyOne  [author] 6 Oct, 2022 @ 4:44pm 
Updated to 1.4
TheGoofyOne  [author] 6 Oct, 2022 @ 4:44pm 
@Ericus1 - There was not. Not sure why I never did. But now you can take the skins and make patchleather at tailor or rug benches.
Ericus1 24 Sep, 2022 @ 5:50pm 
Is there any way to convert the skins just to regular furs/leather? I have no interest in making animal rugs but now have an ever increasing pile of skins I have no use for.
WindUpHero7 3 May, 2022 @ 12:36pm 
I don't know anything about the legal side of using images off google but here are some examples of what I'm talking about:
https://www.kathykuohome.com/blog/wp-content/uploads/2020/07/Veruca-Modern-Ivory-Sheepskin-6-Pelt-Fur-Rug-kathy-kuo-home.jpg

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRQGDg11m5Mfaz-RhDhcsCsRQzf7KgWLiIRw3c2nQYvtpkTdJzmkpVry8eeI9AV1wSvOL4&usqp=CAU

https://www.decorist.com/static/finds/product_images/full_size/127791-faux-fur-rug-3-round-white-pillowfort.f7d4777bc37f9601bea676dde0727aa9.png

A small range of odd sizes would give it a rough tribal look, like 2x2 rounds and 1x3 strips. Ideally, the "collision" or whatever Rimworld uses on these would be a bit smaller than the image, so you can layer them on top of each other to cover gaps in the floor, but I don't know how that works with draw layers.
TheGoofyOne  [author] 30 Apr, 2022 @ 10:46am 
Sounds doable for sure. Like simple fur rugs right? Give me some art examples. I can't create them from complete scratch but I can manipulate what you give/show me.
WindUpHero7 30 Apr, 2022 @ 10:28am 
My tribal colony requests some rough hide/fur rugs, in not-so-perfect squares and circles. In temporary structures like teepees and igloos, natives would usually just throw down some trimmed pelts rather than construct a floor
Tec 17 Apr, 2022 @ 8:35am 
if anyone is interested, made a simple re-texture for the workbench, nothing special. Looked up how rugs are hand made just made a texture based on that.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2795847623
TheGoofyOne  [author] 15 Feb, 2022 @ 1:43am 
LOL Neat!! :)
velcroboy333 14 Feb, 2022 @ 12:07pm 
I made a small addition if anyone is interested. The recipe to remove Thrumbo Horn from the Thrumbo Rug returns both the horn and a hornless rug.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2753790522
TheGoofyOne  [author] 28 Dec, 2021 @ 4:58am 
They do not affect cleanliness no.
Thomus 27 Dec, 2021 @ 9:08pm 
Does the rugs added by this mod give a bonus of cleanliness?
TheGoofyOne  [author] 11 Sep, 2021 @ 4:13am 
@Trokare - Yes of course.
TheGoofyOne  [author] 11 Sep, 2021 @ 4:12am 
All Muffalo issues have been addressed. Sorry for the delay.

I had to re-write the MOD to use XPATH patching, as it was still overwriting animal defs.
Silvy Paws 3 Sep, 2021 @ 11:47pm 
I'm with Levi! Was having issues with Muffalos. Went through painstakingly going through every single mod to find out which was causing the issue. Unloading this mod removed my issue. Reloaded my modpack and no issues.
Trokare 1 Sep, 2021 @ 5:13am 
Well, I finished my edits and published my lite version here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588547825

If you ask, I will remove it
Trokare 25 Aug, 2021 @ 9:12am 
I really like the animal rugs but not the additional ones and I want to try to create a "lite" version with only the animal rugs, using ref patching to be more compatible, would you allow me to publish it on the workshop ?
oXslothXo 23 Aug, 2021 @ 10:43am 
Hey :) I had this mod and it was causing issues on the main menu thing it would have an error log thing, and when i was in a game, it would deactivate rimhud if i clicked on training on a muffalo..I can confirm its this mod as Ive gone through my list 1 by 1 and now everything works perfectly without this...
TheGoofyOne  [author] 10 Aug, 2021 @ 1:55pm 
This MOD doesn't mess with harvest plant mechanics, so weird. If you have an error log that may help.
WanderingPenguin 10 Aug, 2021 @ 8:33am 
First of all good job with this they look fantastic.

That said, this mod is incompatible with the Animal Tab mod, it messes with the interface display, and the auto harvest interface (I'm guessing it's probably due to whatever changes were made to the harvesting mechanics). Would love to try it out, but Auto-Harvest is a must have feature for RimWorld Ideology play throughs now.
TheGoofyOne  [author] 7 Aug, 2021 @ 7:44pm 
Thanks Brandon. This was one of my first mod and it really needs to be re-written. I'
ll take a look though.
Pimblapto 7 Aug, 2021 @ 10:09am 
I don't know much about modding and I have a lot of mods,

but this singular mod being active causes a "muffallo trainability = null" error when I enable it, and goes away when I disable it.

Thought I'd say something. Love the mod but had to leave disabled.
PoofyGummy 28 Jul, 2021 @ 3:37pm 
Hey if it doesn't throw red errors i'm fine! Thanks!
TheGoofyOne  [author] 28 Jul, 2021 @ 11:14am 
@PoofyGummy - I updated the code so it says it's for 1.3 and won't flag, but I have not tested it. I'll add it to a game later and see. It really needs overhauled to be honest.
PoofyGummy 27 Jul, 2021 @ 2:29am 
Hey, will this be upgraded to 1.3? I'd love it!
DavidGjam 12 Jul, 2021 @ 2:33pm 
Keeping a thrumbo head on the ground seems like a great way to get your foot cut off
WarKittyKat 22 Jun, 2021 @ 11:27am 
Is there any way to remove the butcher changes? I really really like the fancy rugs but I want to be able to make heavy fur clothes from my megasloth butchering rather than a rug.
TheGoofyOne  [author] 16 Jun, 2021 @ 4:10am 
Interesting TY. I'll look into it in time, i'm not with my mods at the moment.
Garlic 15 Jun, 2021 @ 9:36pm 
Just so you know, this mod make Muffalos can be milkable which I believe they can no longer produce milk since 1.1
MESSIAH 4 Feb, 2021 @ 2:51am 
Ah okay, that horns thing makes a lot of sense now. And yeah, that'd be really good if you could do that.
TheGoofyOne  [author] 1 Feb, 2021 @ 5:29am 
@jarrah - the horns are still on the skins, you can take the horns off at a rug making table.

Good point.Why not have them made of leathers too? I think i'll have some time to look into that later this week.
MESSIAH 1 Feb, 2021 @ 12:23am 
Why don't you just make it so rugs can be made out of leather/fur? It seems so obvious and practical to make it that way.

That and the fact that you stopped thrumbos dropping horns for no reason are the two things stopping me from downloading this mod.
TheGoofyOne  [author] 24 Jan, 2021 @ 5:24am 
Changed animal rugs to be 3X3 from user comments. Made sense when I went and really looked at them. TY!
Peerl1ss 10 Jan, 2021 @ 6:45am 
A www, that Megasloth looks so happy to be dead and on my floor!
TheGoofyOne  [author] 21 Nov, 2020 @ 5:33pm 
Decent points honestly. I put some in a list of things to maybe do one day ;)
Grimelord82 21 Nov, 2020 @ 8:48am 
This is a neat mod.
I agree that some of the critter rugs need to be downsized. 3x3 for muffalo and bear looks more correct to me based on the animal sprites. I did this with a text editor, but then the mod updated again. I suppose I could just download a static version. I think they need associated lower costs too.

Other suggested change - the animal skins need a value. And perhaps a non-cloth recipe that isn't as valuable. Something to incentivise doing something with the basic skins if I'm not growing cotton.
TheGoofyOne  [author] 19 Nov, 2020 @ 4:49pm 
I didn't take it hard. It's all good. But seriously, changing the animal rugs to a smaller size would be a easy change with a text editor. Makes for a good creative outlet for me.......
rashaverak 19 Nov, 2020 @ 12:13pm 
I am sorry, I didnt meant it that way, my fault. I appreciate the work you do.