Cities: Skylines

Cities: Skylines

[Abandoned] Yet Another Expressway Set
27 Comments
oskarbalcerzak 9 Jan, 2021 @ 5:02am 
Wth Node Controller ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2085403475&searchtext=Node+Controller ), it is easier to align and connect YAES roads.
vic.foras 22 Jul, 2020 @ 3:53pm 
I have been trying for a few days to build and create intersections with this set of roads and I am not succeeding. Any video teaching? '-'
G9Liang 20 May, 2020 @ 10:15pm 
连立交桥都没法做,与csur2对比,差远了
Huntron  [author] 9 May, 2020 @ 5:20pm 
You can either
1. Use the elevated segments and just live with the weird node model.
2. Use the invisible roads and build the intersection with ploppable asphalt. This works best with 4 way junctions.
3. Use Centered Roads from HERE . Please read the description, as the way you connect them to other YAES pieces is a bit weird.
Hyperspeed1313 8 May, 2020 @ 5:18pm 
UPDATE: I was building in elevated mode and not bridge mode. That's why it wasn't working for me. Still a bit lost on how to join this road network to normal roads.
Hyperspeed1313 8 May, 2020 @ 12:32pm 
I can't seem to get this network to work like you show in the offramp tutorial. It starts breaking when I get to adding the invisible lane. This is my end result [imgur.com] following your instructions.
Huntron  [author] 25 Apr, 2020 @ 4:29pm 
I just checked it, and I think I know what happens: bridge roads have a small in-game width, and the decal placement logic uses that width when checking if you mouse over a road or behind it. So you have to either:
1. upgrade the road to elevated version, place decal, and then upgrade back to bridge
2. place decals in the middle of the road (or left most lane for non-centered YAES pieces), and then move them into the correct position with Move It
3. place the decals on the ground, and then raise them with Move It.
Mark 25 Apr, 2020 @ 3:16pm 
I can't seem to place decals on the bridge roads, is this normal?
garfield007 20 Apr, 2020 @ 2:53pm 
@Huntron good job :)
Huntron  [author] 20 Apr, 2020 @ 1:58pm 
@garfield007 @potato24x7 I finally made the centered road pieces, you can get them here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2068511874
garfield007 18 Apr, 2020 @ 1:44am 
this is totally amazing, but as someone mentioned we need more centred roads 2 and 4 lines (i am often making fast city arterial roads which r not highways they have fast sections and then continue like normal roads so only parts r made of highway roads)
potato24x7 2 Apr, 2020 @ 8:22am 
@Huntron any plan on Centered 2 lane?
RobBobBobert 2 Apr, 2020 @ 6:41am 
Two words. American version. This set looks fantastic!
twb22 30 Mar, 2020 @ 4:19pm 
sounds like working on some test. Thank you
Huntron  [author] 29 Mar, 2020 @ 7:04am 
It should be. There is nothing in the patch notes that would affect how these roads work, as far as I can tell.
twb22 28 Mar, 2020 @ 12:19am 
Hello great stuff. Still compatible with Sunset Harbor?
Stormfire962 2 Mar, 2020 @ 9:37am 
These roads look good and I know you are trying to help us with them. But if I my suggest that you consider creating a video explaining in detail how to use them and get them to work with the in game roads since pictures are worth a thousand words as oppose to written instructions. Plus the most important when creating a video is to remember to include every single step no matter how small and or less important it might be to you.
Huntron  [author] 16 Feb, 2020 @ 4:53am 
https://i.imgur.com/zQ992Hl.png like this? I admit the node model doesn't look the best, but it should work.
potato24x7 15 Feb, 2020 @ 10:19pm 
@Huntron connecting to a basic zonable city road. How to connect?
Huntron  [author] 15 Feb, 2020 @ 11:22am 
You nee to upgrade the segment to the elevated version. Then it should show a node. Are you trying to connect to another highway perhaps? Due to technical limitations it won't work with anything in the highways tab. (I use 'Transition' required flag so that the node won't show up between the YAES segments.)
potato24x7 14 Feb, 2020 @ 11:18am 
@Huntron same thing similar to CSUR reborn. How you guys suggest connect these road with basic city roads? there is no such model in these pack. what are use of ramps if its unable to connect with a basic road vanilla or custom roads. clipping net wont do it. Plz tell me there is way which I am missing completely.
Timmie 11 Feb, 2020 @ 11:02am 
Looks like it is indeed working fine now. It's a bit tricky to get cars to drive straight and not slow down but in the end it all works out. Thanks!
Huntron  [author] 10 Feb, 2020 @ 4:54pm 
Thanks for noticing: This was a mistake on my part with the invisible roads (forgot to set 'Min Corner Offset', specifically). It should be fixed now.
Timmie 10 Feb, 2020 @ 2:11pm 
When i've connected an onramp to the main road, cars entering the ramp follow the invisible road and drive straight to the 1st lane, instead of driving straight through on the extra lane that is provided and which will later merge.
I can't make them go straight with TMPE either since that invisible road is the only option for cars entering the main road. Is there any fix for this?
Sp3ctre18 6 Feb, 2020 @ 8:03am 
Very interesting, seems like a new approach to making ramps, as shown in your imgur set. However, where's your promotional marketing? lol. It would be good to see at the very top WHY anyone would want your roads, and how it's different and why we might pick your roads over Ronyx's, SHUTO, or any others. I want to hear from you why you made these roads and what's their benefit that we should know about.
Huntron  [author] 4 Feb, 2020 @ 4:06pm 
You are supposed to use Parallel Road tool to make double roads, because double roads would behave weird when adding off and onramps.
Although, this can be fixed with more specific models, so I actually might add them later.
Texansfan10 4 Feb, 2020 @ 4:00pm 
Can you make a 4 lane double road?