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Though, in its age comes wisdom, and it has much still to teach, both new and experienced crews alike.
Хотел опробовать вашу лодку на плаву, но лодку не видно в списке у докера (одиночная компания).
I also definitely laid them out in Summa Barologicae (file-sharing-public).
i am kinda thank full i didnt see the buttons for the shuttle most randos that do make it to the capt's seat dont get what makes it works at a glance it gives security a bit of reaction time.
i hate to sound prudent but could adding a ready to fire light or line for the torp command help with the slight confusion?
2) The ladder to the lower engine is made so specially. To get out of there you just need to close the hatch underneath. Initially, this was done because if you stretch ladder higher, then moving up the stairs you will touch it and the character knocks on the steps with his head, looks creepy.
3) For some reason Steam deleted some of the screenshots of the ship and I did not receive a notification about the comments. Oo
:D
But at the same time, I myself once asked to change the model of spawn monsters. Previously, they appeared in front of the bow of the ship and it was terribly annoying.
I think the problem is that no monsters exist right now that really rival the ship. A ship of that size with good gun coverage is very deadly. The biggest threat to the ship was falling ice near volcanic vents in the later levels.
I can imagine the new ballast infecting plant could be quite the problem, since people didnt seem to go in the ballast much and there's a lot of electronics to take over.
I do not know how to "equip" them in the dock, or that I was supposed to.
When the crew is skilled the ship is very hard to sink.
The torpedo when tried to launch instantly blew up the back of the ship.
..\Steam\steamapps\workshop\content\602960\1990617708
to the submarine's game folder.
Now torpedoes are disposable, they cannot be reloaded in the campaign. It is also impossible to use in pvp for renegades, I will fix it later.
But yes everyone wants something different.
But there is one small problem that I stumble every time - the difference in tastes among the players. There is nothing to be done. For example, half a year ago, on the old version of Svarog, medbay was filled according to the wishes of the doctors with whom I then played, they told me all the time that I did not put enough drugs. Recently, another doctor told me that there are too many objects ... And there are a lot of such moments)
As for navigation on the ship, this applies to any large ship, just the players themselves do not really like to explore new spaces. But for some reason, after 15-20 minutes of the game, they can already come from end to end with eyes closed.
There are a number of nuances with torpedoes, I have not had time to test everything yet, so far I will not say anything.
The biggest issue people seemed to have was understanding the full layout of the ship, a lot of my crew said it felt inaccessible, but my personal opinion was that it was fine.
I hope this sub stays around and that it gets more stable as barotrauma gets more stable, as we were unable to complete the campaign due to stability.
Torpedoes were fun btw, didnt manage to kill anything with them though.