XCOM 2
[WOTC] Proficiency Class Plugin: Skirmisher
127 comentarios
Cúchulainn 25 ENE 2024 a las 14:11 
@Dragon32 , I think it fixed the Skirmisher cohort doing the wrath/justic animation, but it still freezes. Either way though, I consider it an improvement!
Dragon32 25 ENE 2024 a las 10:13 
No worries, happy to help.
Cúchulainn 24 ENE 2024 a las 12:53 
@Dragon32 , I always feel bad seeing you answer questions that are super obvious, and now that feeling is turning inwards a little bit because I never thought to search up on the Workshop a mod that fixes animation issues. Thank you so much as always Dragon, you and many others are what gives us plebs a chance to play in a realm that would be otherwise unattainable. I'll give it a sub and will report back if it works!~

I see in the comments that other issues may crop up (e.g. Denmother which is a mod i have, but to be honest, I'll take this fix over that slight issue) .
Cúchulainn 24 ENE 2024 a las 12:42 
Also reporting the wrath/justice animation bug where it fires but we don't see the animation, but also it's worse for Cohorts because they just T-Pose
Soul 4 ENE 2024 a las 14:19 
I know its been a bit but anyone know if you can fix the wrath/justice animation?
Also is there a way to make them able to be trained from rookie?
ironboy32 17 DIC 2023 a las 19:41 
Might be worth it to add a GTS perk to give them a free move only action every few turns so they are encouraged to push forwards, especially with the bull pups being worse shotguns
Willrocks147 1 AGO 2023 a las 16:30 
Might be because of rpgoverhaul but I cannot have my Skirmisher learn Retribution.
Raizen725 9 JUL 2023 a las 7:53 
@Dragon32 so how does it work trying to add it inot the ability ediotr for example

+Abilities = (AbilityName=PurifierImmunities, AddAbility[0]=PurifierRemoteStartExplosion)

in wehre do i add the WOTC_APA__RemoteStart?
Dragon32 3 JUL 2023 a las 11:52 
@Raizen725
The Remote Start ability given by this mod is called WOTC_APA_RemoteStart so that would have to be added to the Purifier Remote Start mod. No idea if that's exposed to config editing or would need the SDK.
Raizen725 2 JUL 2023 a las 20:00 
@zin i tried and so far all 3 them seems to apply on them
Raizen725 2 JUL 2023 a las 19:59 
anybody had idea how to apply purifier remote start on these guys cause for some reason these guys don't show up in the remote start but the reapers does
richardsonja 29 MAY 2023 a las 18:33 
@shiremct does this mod and the other mods you have created work for long war of the chosen
zin 23 ABR 2023 a las 12:53 
Anyone know if this is compatible with Fusion Ripjack Applies Stun, Ripjack Abilities Cause Bleeding, and Critical Skirmishing?

Fusion Ripjack Applies Stun - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128495039
Ripjack Abilities Cause Bleeding - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2204718913
Critical Skirmishing - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1393922219
The Dancing Wanderer 6 MAR 2023 a las 7:40 
@kill_the_hippy

Do you have "[WOTC] Ripjack Abilities Cause Bleeding" by RustyDios? It might be incompatible.
FrezeDEF 20 ENE 2023 a las 8:42 
@shiremct

Hello, can you please tell me what needs to be changed in the files so that it does not change Skirmisher?
I just need because of this mod the skills that it gives to work with another mod.
shiremct  [autor] 20 DIC 2022 a las 20:52 
No idea, never heard anything like that before - maybe a negative trait or something? I'm doubtful it's introduced by this mod though.
Hiro 20 DIC 2022 a las 0:14 
My skirmisher starts the mission taking bleeding damage for 2 turns. Any idea what am I dealing with here?
LLCoolZJ 28 NOV 2022 a las 23:03 
When you choose Heavy Hardpoints does the wrist-mounted heavy weapon always awkwardly intersect with the grappling hook? I could use XSkin to reskin the weapon but if anything I'd like to make the grappling hook invisible if I could.
shiremct  [autor] 9 NOV 2022 a las 16:19 
I'm honestly not sure how the faction soldiers interact with LWOTC. Try with this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884918654
Eminence 9 NOV 2022 a las 7:21 
Does this work with LWOTC? THis is probably answered but i just wanna make sure
shiremct  [autor] 8 NOV 2022 a las 16:51 
Ah, I see, the description line breaks are causing the text to get pushed down. The classname (Skirmisher Cohort) is longer than the original, so my manual line breaks are pushed down to the NEXT line, pushing the Level 3 text off the page.

It should be just a text issue. I'll get a fix up shortly. Thanks!
Fume 8 NOV 2022 a las 16:46 
@shiremct
In practice I don't know if it works, I'm still preparing a new game with mods like yours and CI so I didn't advance enough to test, but at least in the UI there is no Level 3 ONLY for the Cohort, Agents and acolytes have it.

https://imgur.com/a/IjXScAa
shiremct  [autor] 8 NOV 2022 a las 16:29 
The level 1 and 2 work, but not level 3? Not heard that before - Thanks, I'll look to see if I notice anything that could be the cause.
Fume 8 NOV 2022 a las 3:11 
My Skirmisher Cohorts don't have the Heatsink's Focus mechanic: Level III.
Is this intentional? or it could be a bug or UI problem

Thank you @shiremct for your mods and especially the Proficiency Class, I feel like a child in a toy store
Risitas_Fanboi 4 NOV 2022 a las 15:43 
I cant train Skirmishers despite having the GTS upgrade for it
MaxMeddy 21 SEP 2022 a las 8:39 
for some reason i cant equip a ripjack on any of my skirmishers anyone ever have this issue and know a fix?
BigHillsBigLegs 19 MAR 2022 a las 23:09 
so the justice visual bug wont be fixed?
Clement Tea 3 MAR 2022 a las 3:43 
Awesome mod, been playing with this for at least 20hrs. Only thing though, the skirmisher cohorts and their (unintended) t-posing kills me every time they use justice.
Grene Kny3t 13 ENE 2022 a las 18:17 
I am having the same issue as tadleszcz. The skirmisher animations are fine, but the trained cohorts are t-posing when using justice and wrath. Also, I just wanted to say your mods are fantastic.
ironboy32 22 NOV 2021 a las 20:51 
@shiremct is there any way to integrate an option to have an additional GTS upgrade to give the skirmisher a free move action, similar to the GTS upgrade from the other skirmisher class pack? I love your take on the skirmisher but i find myself wasting actions on moving rather than shooting/using the ripjack. It would also make wrath usable early on, because we would be able to take cover instead of sitting in the open once you go in
shiremct  [autor] 13 NOV 2021 a las 21:28 
At the moment, I'm afraid there is not. I'll have to check if I tried adding animation sets to their abilities, but even the regular skirmisher has problems with visualizing these abilities sometimes.
tadleszcz 13 NOV 2021 a las 14:30 
I have a small problem with my skirmisher cohort soldier, with all the grapple or ripjack animations not working properly (for example, when I activate judge, my soldier just stands in a mighty T-pose for a couple of seconds). Is there a fix for that?
Bearclaw27 17 OCT 2021 a las 15:53 
Thanks @BossAnubis69! I see in the Skirmisher one that there is a comment about removing the ";", but I actually don't see any semicolons aside from things that are obviously comments, so which ones am I supposed to remove? I changed the NumInForcedDeck, as I would like them to only be trainable. But IDK if I am supposed to still remove a semicolon from somewhere.
BossAnubis 16 OCT 2021 a las 19:34 
@Ernerd Schwerznger
I Just figured it out. You have to find the "Config/XComClassData.ini" that should be located in the proficiency class folder. Once you find it, scroll down to the Templar Acolyte, or Skirmisher Cohort part, you will have to delete the ; in front of the "Recruitable Templar Acolyte" this only allows you to create one via the character pool, if you want to train in the GTS, then change 0 in +NumInForcedDeck=0 to 1. This process is easier if you use the mod launcher because you can change the config in launcher by clicking the mod and going to config tab. You will have to do this for Skirmisher, Templar, and Reaper Proficiency. I have only tested the acolyte, but it's simply a trainable Templar. I had hoped they might have been weaker or something, but they're just as strong as a Templar just by looking at the skill tree. You can mod these values in the config of course, if you have the time, patience, and know how.
Bearclaw27 12 OCT 2021 a las 17:02 
I am having the issue mentioned by Mr Penguin (I don't see a response?), that the Cohort doesn't show up in GTS. However I also don't see the Agent or Acolyte either, and I just blew all my money on those upgrades lol.
RadzteK 10 OCT 2021 a las 23:37 
Thanks again. just trying to make a collection of mods to work with least possible conflicts.
shiremct  [autor] 10 OCT 2021 a las 20:38 
Use Unit Flag Extended - It's an updated version of Additional Icons that automatically has built-in support for non-Templar Focus Bars.

Or you can fiddle with Additional Icon's offsets, but I recommend switching over.
RadzteK 10 OCT 2021 a las 19:57 
Skirmisher Heat sink bar issue with Additional Icons. https://imgur . com/a/QekHp2K
Haywire 29 SEP 2021 a las 1:32 
@shiremct

Hi, just noticed I still have the following two mods running:
Critical Skirmishing
Skirmisher Rebalance

Will these do anything with this mod installed as well? If not, is it ok to leave them in or should I remove them?

Like what you did with the mod. :-)
GargakOfTheEast 25 SEP 2021 a las 9:43 
Hi @shiremct

Great mod.

A very strange bug has appeared, and I am not sure what is causing it.

For some reason, my Skirmisher girl is always starting off missions bleeding.

1. Mission starts.
2. She is bleeding.
3. <make moves>
4. Next turn.
5. She takes 1 damage from bleeding.
6. "Skirmisher Girl is no longer bleeding."

This only appears to have started when I took the Superheated Blades and Rip and Tear abilities.

The only thing I can think of is that her ripjack is doing something to her, because the ripjack is the only thing related to her that inflicts bleeding.
Farakill 2 SEP 2021 a las 18:21 
I've had an animation issue. When using Wraith, Skirmisher freezes with his arm out for a few seconds as he fires the grapple. Then he remains in position but delivers the melee strike to the target from distance.
Dragon32 31 AGO 2021 a las 13:03 
@Lady Silentice
I've noted down ADVENT Avenger saying that mod uses a X2AmbientNarrativeCriteria hook, doing that can apparently cause problems with WotC. Try Bladestorm Customization WOTC instead.
shiremct  [autor] 30 AGO 2021 a las 14:57 
How are you respecing the skirmisher? If you are using the base-game console command, that's a known issue. Use my Additional Soldier Console Commands mod to rebuild a soldier's ability tree without breaking the XCOM skills.
KreiviGrunttila 30 AGO 2021 a las 13:46 
Hi. When i try to respec my skirimisher abilities from the "xcom" tier i cant see any ability to switch to, i just tried to change "flush" ability to something else but i just lost the "flush" but gained nothing in its place.
shiremct  [autor] 29 AGO 2021 a las 11:58 
Hmm, strange - looks like that may be a pre-WOTC mod? That could be the cause of the strange behavior. Glad you found the issue!
Lady Silentice 29 AGO 2021 a las 11:18 
found it!
"Bladestorm customization v2" no idea why but it overrides the cost of Marauder (among other things)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=869566977
Lady Silentice 29 AGO 2021 a las 9:37 
My Marauder ability is no longer allowing the Skirmisher to shoot twice - any ideas or possible conflicts? Have tried the usual of unsub-resub and verify etc
RedDobe 28 AGO 2021 a las 18:15 
Any idea what could be causing Justice and wrath to not visualize properly? I have a load of other mods and trying to troubleshoot which one is causing it. Where/what do I even check for that when searching mod content folders?