Portal 2

Portal 2

The luxurious chamber
14 Comments
LPChip  [author] 28 Jul, 2021 @ 3:05am 
Mostly intended, yeah. When you have the sphere, instead of walking down, you can basically drop it at the top, then walk right to see how it blocks the laser.
bullfrog 28 Jul, 2021 @ 1:22am 
Required a bit of exploration and I, like others, died once, but it was all good fun, looks great and sphere part made me smile - thumbs up: intended solution ?
LPChip  [author] 26 Jul, 2021 @ 1:44am 
Thanks. :) Glad you liked it.
jandlml 25 Jul, 2021 @ 8:45pm 
nice map, i like the wood paneling . fun surprise for me at the end with the sphere :steamhappy:
LPChip  [author] 18 Aug, 2014 @ 8:56am 
Thanks piotr_mil, that was my intention. Glad you liked it. :)
piotr_mil 18 Aug, 2014 @ 4:26am 
Nicely done! The last usage of ball was fun.
LPChip  [author] 12 Dec, 2013 @ 2:49am 
Ah, must be something related to beemod. not sure if I can fix it. But I'll look into it when the compo ends.
BlumCoLe' 12 Dec, 2013 @ 2:38am 
Lagging = "Blinking"

The signage laps with the indicator lights ...thats the reason why these blink effect appears.
Go to the beginning, look at the exit door and make some steps (left, right, ...).

You'll see ugly signages, right?
LPChip  [author] 12 Dec, 2013 @ 2:30am 
What do you mean with signages over the exit door are lagging?
BlumCoLe' 12 Dec, 2013 @ 1:05am 
Little addition: Please pay attention to your overlays/signages/shapes.
For example the signages over the exit door are lagging. ;)
BlumCoLe' 11 Dec, 2013 @ 1:16pm 
Solved ...as always: unintended.

criticism:
Was stucked in the left room (the room with the laser wall).
I set both portals ...no way to come back.

There is no indicator light or signage for the platform in the main room (which covers the laser catcher). Guys: PLS use signages!!! Thats annoying. "Portal: Hide and seek".

The indicator light lines ...horror!

Design: it's ok ...a little bit too much wood, but the sounds are great. (your own custom styles?)

Maybe I'll make a record of my route ...who knows.
DeathWish808 2 Dec, 2013 @ 9:33am 
After reading your comment I now realize I finished it the boring way. I didn't toss the sphere. Honestly, it never crossed my mind even though I did go look out that window. Oh well.

I liked the look and feel of the map. Innocentive's map uses the same basic fling technique which is something I've seen used many times. Still one of my favorites, but it just happened that I played a bunch recently that used it. I died the first time because I didn't notice that there was water on the other side until I was mid-air. lol

Anyway, good map. Spoiler video: http://youtu.be/iMhbjFewHrU
LPChip  [author] 1 Dec, 2013 @ 5:42am 
Thanks for your comments Stagger Lee. If you hadn't saved, the autosave would've brought you to near that step anyway. As for going down in the pit, you are able to get back up too. I didn't want to make it too obvious what to do by restricting your access entirely.
Stagger Lee 30 Nov, 2013 @ 8:34pm 
Nicely done! Took 27 minutes! 3 of those were wondering if I should go down the steps at the end or toss the sphere. I finally just saved my game and tossed the sphere which was correct.
I liked the novel approach to flinging. I'm glad I saved before flinging the first time in room 2 as I overshot the island.
Clever map.