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The signage laps with the indicator lights ...thats the reason why these blink effect appears.
Go to the beginning, look at the exit door and make some steps (left, right, ...).
You'll see ugly signages, right?
For example the signages over the exit door are lagging. ;)
criticism:
Was stucked in the left room (the room with the laser wall).
I set both portals ...no way to come back.
There is no indicator light or signage for the platform in the main room (which covers the laser catcher). Guys: PLS use signages!!! Thats annoying. "Portal: Hide and seek".
The indicator light lines ...horror!
Design: it's ok ...a little bit too much wood, but the sounds are great. (your own custom styles?)
Maybe I'll make a record of my route ...who knows.
I liked the look and feel of the map. Innocentive's map uses the same basic fling technique which is something I've seen used many times. Still one of my favorites, but it just happened that I played a bunch recently that used it. I died the first time because I didn't notice that there was water on the other side until I was mid-air. lol
Anyway, good map. Spoiler video: http://youtu.be/iMhbjFewHrU
I liked the novel approach to flinging. I'm glad I saved before flinging the first time in room 2 as I overshot the island.
Clever map.