Total War: WARHAMMER II

Total War: WARHAMMER II

Cost-Based Army Caps - SFO
127 Comments
Haerzog 16 Oct, 2022 @ 2:12pm 
Starting values need to be updated to take into account how Lady Isabella works. The starting two vamp heroes naturally belong in her army, so default hero limits need to be increased to reflect that.
Kairos 24 Apr, 2022 @ 3:03pm 
Love this mod! Tweaked the values to be 12,500 for both player and AI since I prefer to play with smaller armies.
Mustard Jelly 17 Jan, 2022 @ 8:34pm 
can you make the lower limit of AI's base cap? it's currently 15000. I wanted to make it even to Jadawin's Original value of nowadays, 12000. btw, Jadawin made some update in the original mod that make level up increase step smaller as the level goes higher. I would be happy to see it integrated, too.
Scipion 4 Jan, 2022 @ 11:19am 
Hey Maal, are you using the latest script from Jadawin ? I've noticed there are more config option is mod.
Thy ubeer 13 Dec, 2021 @ 3:36am 
@Maal Thank you, I already did that. After remove the localization files, everything works fine.
I can see total costs on tips, that is enough for me.:steamhappy:
Lain 13 Dec, 2021 @ 1:40am 
The way unit cost is shown is a good compromise imho, most of us need that information to make decisions on the fly when building armies.
Maal  [author] 12 Dec, 2021 @ 8:31pm 
@Thy ubeer
I merely adapted the mod for SFO with some small changes, the real author is Jadawin, you can find the mod in the first line of the description.

I wish I didn't have to see the cost in the unit's name too. But I don't know if it's possible to limit it to tooltip since I am no programmer and he would have done it already IMO. You can open the mod in RPFM and delete most of the localization if you want the cost gone, but you will have to guess the costs.
Thy ubeer 11 Dec, 2021 @ 7:57am 
Very impressive mod, nice work. But could you remove the units name modify which shows points they cost. Because it is incompatible with translation mods. I think if costs can be shown by the button's tip, there's no need to be shown by names. If you can do that, i will be very appreciated.
Maal  [author] 12 Oct, 2021 @ 12:35am 
I'll have to take a look once I get back into things.
Dean Winchester 11 Oct, 2021 @ 8:59pm 
There are some useful new dynamic cap options in the vanilla mod. Please incorporate them into this submod if you can.
Maal  [author] 27 Sep, 2021 @ 7:23pm 
... I should actually upload the amazon one day.
Lain 12 Sep, 2021 @ 12:15pm 
Nice :) Thanks!
Maal  [author] 11 Sep, 2021 @ 9:56pm 
Ok, amazons are updated on my side, just need to upload later. For OvN however, when I tried to open it with rpfm, my computer froze from a lack of memory and required a hard restart. I know I used to be able to open it and even the entire CA base game file just fine before, but I guess this 10 years old computer (except gpu) is showing its limit with the ever expanded OVN and probably some features from rpfm increasing its memory load.

If people want updated OvN number in the units' name and recruitment tooltip, they'll need to send me the files themselves, the process is in the discussion post of this mod.
Maal  [author] 11 Sep, 2021 @ 11:23am 
My ovn compatibility is probably outdated by a year or so becuase there was no sfo patch for a while, probably why I hadn't added it. Will need to check that new amazon patch too.
Lain 11 Sep, 2021 @ 11:14am 
Atleast Amazons got a new sfo patch and i saw that some of the unit cards worked.
Lain 11 Sep, 2021 @ 11:13am 
Thanks, yea its needs updating :D (replace some with newer updated patches etc).
Atleast i saw one mod i wanted to add, so was well worth it.
I also noticed OVN wasnt on the list despite seeing cost caps on some of the araby units.
Maal  [author] 11 Sep, 2021 @ 10:39am 
Try again now, tho it probably need an update as some sfo patches are abandoned.

Still, this is only for unite where I manually added the cost to their name, all mods are compatible, just that their cost will be invisible if not.
Lain 11 Sep, 2021 @ 4:50am 
Dear Maal, that link to compatible mods aint working for me ( i get an error that says its hidden or i need to be granted access). Any way you could help with that? :)
Maal  [author] 7 Sep, 2021 @ 9:25pm 
@TempuS)(FatumA
It appear that steam REALLY do not want you to show that link. Are you in SFO's discord? You can find me there under the same name (Maal@2043), just PM me there.
TémpuS)(FátumA 7 Sep, 2021 @ 7:42pm 
I'll try this way.
disk*dot*yandex*dot*ru/d/AAGfbj_jHXa0og
disk*dot*yandex*dot*ru/d/YcJEnWjNSUnU7A
TémpuS)(FátumA 7 Sep, 2021 @ 7:36pm 
Ha-ha. Got updated list of units. Can give you links to dl.
Maal  [author] 7 Sep, 2021 @ 7:32pm 
@TempuS)(FatumA
Steam is still hidding those 2 first messages after 1 hour. So I am not really sure what they are to begin with lol.
TémpuS)(FátumA 7 Sep, 2021 @ 6:40pm 
Try to PM me if you need these, Maal.
TémpuS)(FátumA 7 Sep, 2021 @ 6:38pm 
Oh, come on, steam deletes links.
TémpuS)(FátumA 7 Sep, 2021 @ 6:37pm 
Got updated list of units for you:
{LINK REMOVED}
{LINK REMOVED}
TémpuS)(FátumA 7 Sep, 2021 @ 6:34pm 
Got updated list of units: {LINK REMOVED}
Maal  [author] 6 Sep, 2021 @ 7:31pm 
@Deviant
Yeahhh... Haven't gotten around updating this mod and the population submod. The new units tooltips/cost in their name aren't udpated yet. Will replace the mct right now.
Deviant 6 Sep, 2021 @ 6:37pm 
1) Your mod is compatible with "SFO: Grimhammer II - Battles Only"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2595021405
You should mention this in the description and in the necessary mods.
2) Replace the broken MKT in the necessary mods with the new "Mod Configuration Tool || The Vandy Library"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548096468
3) Thanks for the mod!:steamhappy:
TémpuS)(FátumA 25 Aug, 2021 @ 8:53pm 
OK, after some investigation I can say, that this feature would be rather excessive for the main mod, cos it updates upkeep at the start of the turn, and upkeep is applied after that, so it's enough. But for SFO with it's new SL mechanic it is something to look forward to. Some additional listeners could help with calling apply_supply_lines and enforce_cost_limit functions, but it needs some further investigation, for some listeners names, etc.
TémpuS)(FátumA 25 Aug, 2021 @ 5:11pm 
The main mod was updated in August, btw, not sure about the "cap on hire" thing.
Maal  [author] 25 Aug, 2021 @ 2:49pm 
Turn based as in you're not getting the new cap on the turn you hired the lord, but on the next turn? Maybe the main mod was updated to do that and I could port it, or maybe it's not possible? I am no coder, just a leech who patch other people's stuff.

In any case, good that it works, but some cost in the units' name might be wrong or entirely missing. The units are always capped properly once recruited but the tooltips need to be written manually by me for each units.
TémpuS)(FátumA 25 Aug, 2021 @ 2:13pm 
Tested it. Seems working for me. Dissappointed a little, that it's turn-based, but I get there are limitations. Thank you for the patched mod.
Maal  [author] 25 Aug, 2021 @ 4:37am 
@TempuS)(FatumA
Been months since I've properly played Totalwar, but IIRC it affect everything in the supply line effect you can see by mouse hovering over its flag buff thing, so RC and EPT included. But you also need the submod linked in the description to remove the original one to not get double penalty. This mod is also not updated yet so there might be weirdness.
TémpuS)(FátumA 25 Aug, 2021 @ 12:58am 
Hello, sir!

There is a "...75% of 1 level of the SFO supply line penalty." line in the description. Right now SFO SL gives several effects, like (on normal, per additional army): +1% Upkeep, +10% recuitment cost, +25 exp per turn.

Does this mod preserve/alter RC and EPT somehow?
Maal  [author] 10 May, 2021 @ 2:22pm 
@Bluenet
Great! I haven't gotten around to updating it for The Sundering and Rakarth. So some units might have the wrong cost in their names/prediction, but they should be capped properly regardless. If you find any unit with a wrong cost do notify me. I'll try to push myself to update it next weekend.
Bluenet 10 May, 2021 @ 9:55am 
Thanks a million for this mod and the work you put in putting all the values for all the submods. Having tons of fun with it!
Maal  [author] 25 Apr, 2021 @ 4:15am 
Yes, just missing the time, soon.
Jacubus 25 Apr, 2021 @ 3:44am 
Is possible to got a update?
Maal  [author] 7 Apr, 2021 @ 7:52pm 
It technically all work fine, the only issue might be wrong number in the unit names. But they'll still be capped with their true custom battle cost.
Outside of that, I'll take a deeper look when I have more free time like next weekend (not the incoming one, work been pilling up), specially if SFO get its big update.
NickTesla 7 Apr, 2021 @ 5:37pm 
Is this mod going to get an update?
Maal  [author] 1 Mar, 2021 @ 5:39pm 
@Father Maxwell
Here's a list of the units sfo submods I made the mod properly compatible with. Do note that all lords and heroes are compatible by default, so those aren't included.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2000845304
Maal  [author] 1 Mar, 2021 @ 9:37am 
Names might have changed somewhere when I redid the mod. Thanks I'll fix.
Ausländer 28 Feb, 2021 @ 9:10pm 
When you add Steam Tank to your recruitment queue, the mod doesn't add Tank's value to estimated army total cost after recruitment. I managed to fix this by replacing "driver" line in a script with {"wh_main_emp_veh_steam_tank", 2400}.
Maal  [author] 28 Feb, 2021 @ 2:55pm 
I did remove that list at some point... Most likely because some of the mods weren't updated since the DLC.

I'll redo it soon-ish. Do note that all units are compatible by default, they'll properly be capped without me lifting a finger. However those I haven't included won't have the cost written in their name or recruitment tooltip.

If you have some units you want the name/tooltip fixedI could import then for you, or you could follow the steps in the mod's discussions and send the info over. I just hope it's not something with hundreds of units...
Father Maxwell 28 Feb, 2021 @ 2:18pm 
hi! where can i see which mods this is compatible with?
Ausländer 1 Feb, 2021 @ 3:02am 
Thank you very much for your amazing work!
Maal  [author] 27 Jan, 2021 @ 12:35pm 
Alright, mod updated, a lot of changes script wise, mostly a new toggleable supply line and hero cap with the Mod Configuration Tool. Hopefully no save will break if anyone was using using thins un-updated.
Maal  [author] 13 Jan, 2021 @ 11:10am 
All new units or units whose cost changed won't have proper cost shown (but should still work). There is some bigger code change to do which might (i dunno) break saves during the update.
Leondegrance 12 Jan, 2021 @ 3:40pm 
Does anyone know if this will work without being updated??
Maal  [author] 2 Oct, 2020 @ 7:39pm 
And I meant yes, you can upload it, I don't see the point for just values people can easily adjust themselves, but sure.