Stellaris

Stellaris

Halo: Covenant Portraits
172 Comments
force728  [author] 3 Jul @ 9:14am 
@Comrade Penguin: I had this option before, but some players wanted all the Covenant races at the start of the origin. So if you just want to start with only the San'Shyuum, pick the Writ of Union civic and skip the High Charity origin and use one of the custom empire versions or pick the covenant space one. You'll still get the Covenant tech options since it's dependent on the civic and not the origin.

@Kalawaki: Should be fixed now.

@⬷๏⦕Ω⦖๏⤐: Nope. Not my ship set.
Comrade Penguin 3 Jul @ 2:21am 
Is there a way to get the Covenant start but without the entire host of species? I'd like to do a game starting with the prophets and naturally adding dynamic Stellaris species into the Covenant instead.
Kalawaki 26 Jun @ 12:55am 
Iirc Plasma Bombardment used to only allow the planet to be glassed when the pops on the planet were reduced to 0, but now that pops are in the thousands that probably broke the ability to glass things.
⬷๏⦕Ω⦖๏⤐ 23 Jun @ 7:58pm 
can the covenent shipset be attached to this
Spector641 23 Jun @ 12:13pm 
What's in the new update?
skaldic.oresteia 14 Jun @ 8:07am 
Don't know if this has anything to do with the recent update or if there's interference from some other mod but for some reason plasma bombardment has stopped working? Console commands can be used to turn a planet into a glassed planet, but the mechanic has stopped working. Fibril bombardment from the ancient humanity/UNSC mod still works, though.
Carnage 10 Jun @ 3:58pm 
Could you please make the Kig-Yar racial trait give trade now that Trade has been seperated from energy?
KASTA1LOVE 6 Jun @ 10:44am 
@TerBuis hey dude, maybe it has something to do with your mods on origin?
Terbuis 31 May @ 10:44pm 
Getting two daily empty event pop-ups when using any mod in this set. Love the mod but unsure of how to fix this, its to the point that its essentially unplayable.
StarKnight62 31 May @ 6:20pm 
Premade empires not showing in in empire selection screen
force728  [author] 26 May @ 8:48pm 
@LauraTons: No, but I remembered fixing that and I don't see it in the files. Have you tried re-downloading the mod. Sometimes steam workshop doesn't properly update the files.
LauraTons 26 May @ 2:24pm 
is it intended for the covenant citadel to add +500 stability?
Inerael 17 May @ 12:00pm 
Thanks you so much for maintaining this mod ! <3
Dominic 9 May @ 6:34am 
ermmmmm update????
speicherii 27 Apr @ 11:05am 
I found all of the rest of them, but what category are the Mgalekgolo in?
Freemeats 23 Mar @ 9:36am 
I have not actually played through this mod yet, I'm still in the process of making the empires for a play through, but reading the civics and origins, I was wondering if it was at all possible to force the covenant to start as an advanced AI empire, and if it was possible to have in the covenant origin, something that forces the covenant to act as something similar to fanatical purifiers to any humans they were to come across.
Kalawaki 20 Feb @ 9:22pm 
Still works as of 3.14.

Love this mod, it’s quickly become a favorite of mine. Looove the Covenant technologies you added in.

Here’s hoping you update/fix it quickly when the Devs break the game with the Pop Rework.
centerplaza 15 Feb @ 5:13pm 
Could we get an early covenant origin, just starting with sangheili and san' shyuum and distribute the other races through out the galaxy
Badgino56 27 Jan @ 11:08am 
My empire shal rise, methane for all
force728  [author] 22 Jan @ 4:04pm 
@FluidCorn795702: Should be fixed now.
FluidCorn795702 22 Jan @ 9:28am 
i am having trouble finding the hunters
Hank 11 Jan @ 9:21pm 
In case anyone is having the same problem I had - the Covenant species added in this mod are now located in the various classifications - Kig-Yar are in Avian, Drones are arthopods, etc.
Random Show 29 Dec, 2024 @ 3:08pm 
Could you put the various covenant species into their respective vanilla species classes?
Bonje 9 Nov, 2024 @ 4:33pm 
Hey man, I'm having an issue where Kig-Yar are showing up as Despicable Neutrals. Is that intentional, or is it just a bug?
AneurysmSauce 15 Sep, 2024 @ 4:33pm 
thank you for keeping these mods going, they're my favorites. This and SotP bring back my childhood from time to time. Preciate you guys :')
Your Khajiit Wife 14 Jul, 2024 @ 9:13am 
Nevermind I figured it out, High Charity stars with incompatible districts (at least in my game), but I can replace them with the correct modded High Charity districts.
Your Khajiit Wife 14 Jul, 2024 @ 9:11am 
Does this mod or SotP add High Charity? I can't build anything in High Charity's districts, it's telling me the district set being used isn't matching at least one of the district sets (Resort, Standard, Hive, Machine, Shattered Ring)

I think SotP is a bit outdated, has anyone else experienced this bug?
Zombie 3 Jul, 2024 @ 12:23am 
The ships are a different mod known as sins of the prophets.
hollydroid597 24 Jun, 2024 @ 6:24am 
Ships are not working
(No DLS, last version)
Dweller_05 7 May, 2024 @ 1:38pm 
they probably broke/changed something as to how they work so hopefully it's not a terribly difficult fix
Dweller_05 7 May, 2024 @ 1:38pm 
Yeah, sorry, I was just making sure to put it on all of the portrait mods that I had that were affected since it seems to be a lot:steamthumbsup:
force728  [author] 7 May, 2024 @ 1:15pm 
@Dweller_05: I know, just be patient. You don't have to copy and paste the same thing on every page.
Dweller_05 7 May, 2024 @ 12:22pm 
Portraits no longer seem to work on 3.12
þewé 1 May, 2024 @ 12:25pm 
san shyuum are becoming sangheili and jiralhanae
CmdrDuctTape 30 Mar, 2024 @ 11:14am 
Anyone still has a working version of the original portraits mod? Looks like the link in the description doesn't work anymore.
quantM 23 Mar, 2024 @ 5:10am 
Read the description guys, the portraits are from another mod which is linked in the credits section
Random Show 16 Feb, 2024 @ 8:09am 
Species classes are no longer overwritten when adding new portraits. Paradox fixed this not too long ago :)
DingooS 10 Feb, 2024 @ 9:07pm 
could you please make a mod that adds only really the portraits please? thanks in advanced!
GhostyGG 10 Feb, 2024 @ 7:55pm 
Can you update the mod title? Didn't realize this one added weapons/armor. Thanks in advance.
chubz 22 Jan, 2024 @ 1:26pm 
any new updates coming up?
force728  [author] 5 Jan, 2024 @ 10:09pm 
@Random Show: I'll see what I can do about updating the outfits, but some of these portraits are from an older covenant portrait mod. The duplicates are also there for armor customization purposes for starting rulers. For example, some portraits like the Elite Ultra or Spec Ops from Halo Reach are locked armor sets that can't be customized, but some like the Arbiter's portrait have different armor sets.

For special leader portraits, I'm not planning to remove them entirely from these sets since some players would prefer to have them as ruler options. I also made sure that portraits like Tartarus or the Arbiter can only show up as rulers and not as normal leaders or pops.

Also, integrating covenant portraits into vanilla categories would cause compatibility issues with other mods since I'm overwriting the species classes to add them in.
Random Show 5 Jan, 2024 @ 6:03pm 
I would also integrate the portaits into vanilla portrait categories. For example, jackals in avian, elites in reptilian and brutes in mammalian.
Random Show 5 Jan, 2024 @ 5:58pm 
I think the outfits need redone, a lot of them don't fit the portraits all too well. I also think special characters should be removed like tartarus, keeping the members of the species generic. There are also duplicates portaits.
force728  [author] 2 Jan, 2024 @ 10:07pm 
@Random Show: If you could offer some feedback for the mod, I would appreciate it.
Random Show 2 Jan, 2024 @ 6:00pm 
This is so close to being really good, I think there's a lot of inconsistencies in quality that could be fixed and this mod could be amazing.
Friendly Mosasurus 26 Nov, 2023 @ 2:54am 
and UNSC as well
Friendly Mosasurus 26 Nov, 2023 @ 2:53am 
Dunno if this is a bug or, is it meant to have it own faction because it's not appearing
rob052019 17 Nov, 2023 @ 1:09pm 
It needs an Updated. My leaders retire at the beginning of the game
endgui14 14 Nov, 2023 @ 8:24am 
@force728 Thanks for the reply. It would be cool if that feature was made available some time. I wonder if there is any way to just make a ship that looks like High Charity and have it function as a mobile battle station (kinda like the Death star) It doesn't need to be a habitat per say. (Just an idea)

The plasma bombardment effect doesn't work for me but it could be a bug or a conflict with another mod. I do have some other mods that alter bombardment stances. I can access plasma bombardment and other stances I just do not get any effect from it.
force728  [author] 13 Nov, 2023 @ 7:21pm 
@endgui14: Unfortunately, no. As far as I know, Stellaris doesn't offer a way to have a mobile planet setup like that. I know some mods have done the nomadic origin, but I don't think it would work with this.

Plasma bombardment should have its own explosion effects, so that may be another bug to fix.